New Clan Saga/Campaign for D2 ROE - Invocation
This is a Clan campaign for Disciples 2 Rise of the Elves (gold). It contains 7 quests. Quests are listed below with leader level then map size after that.

New Beginning -Leader 1 Map 72x72
Fissures of Fire -Leader 3 Map 96x96
The Cleansing -Leader 5 Map 48x48
Mountaineering -Leader 7 Map 120x120
Free Souls -Leader 9 Map 96x96
Wotan's Scroll -Leader 11 Map 144x144
Invocation -Leader 13 Map 48x48

extract the rar file. Place the invocation.csg file into your campaign folder of your ROE D2 game. You can use WINRAR to extract the file. When you start your game look for Invocation under Custom Sagas. Hopefully some of you D2 fans will try it out. Its as long as the original Dwarve Saga and more challenging.

Link is here:
Clan D2 saga

Link to single Undead Mission that parallels Clan Saga here:
Single Undead Mission - King of the Hill

Place single mission in Exports folder of game.

I can post pics later if anyone is interested. This was a labor of love over several weeks. I really missed the Clans and I feel the saga I created really has the feel of the dwarves. It contains a lot of text panels with an evolving story. Dust off your Disciples 2 ROE game and Enjoy! Or as I prefer...for WOTAN!

Ok added pictures from the map editor. Any blue squares don't appear in game.
I have already downloaded it! Please, edit the OP with some screenshots!

Uh, what is the meaning of "ROE"?
probably Rise of (the) Elves? Wink
Yes, Rise of Elves. This was inspired by you Pepita. You started a trend. Smile Pics added.

I may do a 3 mission expansion to this Saga while the creative juices are still flowing.
Thanks for the clarification!
I asked because here in Italy we mostly know D2 saga as "Disciples 2: Anthology", which includes the three expansion packs, so I did not know what ROE meant Smile
Thanks for the screenshots too!
I did a mission for the Undead that parallels the clan Saga I made. Link is below, this is 1 mission only, playable by the Undead. Its very tough, over 100 turns on a 48x48 map in testing and I know what the triggers are. That is without clearing the map. Mission is titled 'King of the Hill'

It has a very tough ending, and is a slug fest throughout as there are 2 AI opponents at medium AI settings on a small map. I think all the original missions only had 1 AI opponent on any 48x48 size map. Your original hero must survive to complete this quest.

KIng of the Hill - Undead mission

To install single missions. Place the file into your exports folder of your game. Upon starting the game, select 'New Missions', then scroll down and select 'King of the Hill'.

If anyone is interested, I all but completed a new 6 mission saga for the Undead in disciples 2. Only I haven't done the map descriptions or briefings. That part is just window dressing. Then just have to add the 6 missions together. If anyone wants to try out the Undead Saga let me know and I can post it. Maybe I could even add a brief description. Otherwise I just got Reincarnation and will be mostly into that for awhile.

Regarding the Clan Saga I posted. Mission 5 in that may be too tough. If anyone makes it that far, let me know how it goes.
Minor spoiler to mission 4, Mountaineering of the Clan saga. That mission has a Old Norse wedding that is actually based on how weddings were done back then. I researched Norse weddings online. Also you will find out where a term related to weddings originated from by playing Mountaineering. Trying to make the game educational as well.
Has anyone played through this? I have started playing D2 again after not playing it in maybe 3 years. Would be nice to get some feedback as I may put out a 'tips' readme for this campaign. Fixing a few minor terrain issues. Not an issue really, just a few mountain passes that can be traveled look like solid mountains. I am adjusting them so that any mountain passes are visible to the player.

I found the town in mission 2 in the upper right corner of the map is not accessible. Its no biggie as the only loot there is a potion and the town is not a mission objective. I will be updating the files with these minor fixes.

Some background. The saga tends to be harder than the stock Clans one. I wanted to make a saga for my favorite race that takes quite a bit of time to play through, and is challenging. I play it with a guild leader on very hard level. One tip on the 2nd mission, you don't have to clear the whole map. The objectives are near the top left corner. If desired, once your party is strong enough, you can do the objectives and move on to mission 3. Mission 3 is probably the best one of the entire saga. I maybe should have made that mission the first one.

If you decide to clear the 2nd map, it will take around 200 turns to do so. Its a 96x96 map with a lot of tough stacks, but there are also magic shops with spells that you can get to help towards the end. You get a couple helper leaders in mission 2 and there is still plenty of work for all the leaders. I always enjoyed missions where you could build up several strong leaders to hold towns or hot spots down. Mission 2 has active demons, empire and undead opponents. Lots of potential XP.

Storyline...... Much of the story is everyday banter between warriors with some sarcasm and humor thrown in. Sort of like every day life in a pub or on the battlefield for a clansman. Its pretty straight forward, as that is how I perceive the clans outlook on the world to be.

Back in 2013 I had basically finished a 3 mission saga for the Undead. The last 2 missions still need an opening description, so the missions haevn't been combined yet. Hopefully I can find the time to write those up and combine them. Maybe add another mission for a new Undead saga.

Playing the Invocation Saga was a blast because I had forgotten all the triggers and maps, so its like brand new again. I got killed on map one twice and killed on map two 3 times. Which is kind of refreshing because I know the original sagas so well that they had gotten a bit boring.
I'm on mission 4 now. About 240 turns into it. I came to a very hard spot that I had forgotten how I set it up. Its so difficult that I will do a brief walk through below.

SPOILER ALERT BELOW for mission 4 (getting past the Golem that blocks the Mountain pass)

Once you kill the dragon, the golem will 'come to life' Bring the dragon eye with your main stack to where the pass is open. Do not attack the golem. Bringing the eye to the pass will clear the golem. Now comes the really hard part. Save the game here! Its best to just wait for the 1st demon stack to come through the pass on the next turn. Have a couple thieves to stop the demon from attacking your main stack directly. Now take this stack out. It is hard but nothing like the next one.

The demon stack on the other side of the pass is stationary. Its a monster stack. Until its taken out, any unit you take through the pass will have a spell placed on it that removes all move points. Using the haste spell won't help because your stack will read 0/0 move points. The demon stack will attack you on its next turn. To see what I mean, first send a thieve or 2 next to this demon and watch what happens.

Here is what you need to do. The turn you get froze next to it, give your stack all the helper spells, give the demon spell all the negative spells. You should save the best damage reduction and % miss spells for this stack. You ALSO need to use all the defense bonus potions and strength potions on your stack. One of the demons does 190 fire blister to adjacent targets. There are 2 fire ward potions in a shop in the lower left corner of the map. This is the best time to use those on 2 of your front units. You should have your armor at 70-90% if possible.

 Get all the spells from the magic shop next to the dragon. Well technically, at this point you won't have access to elf mana, or demon mana. So those you can get later, but get the spells that use death, life and clan mana for sure.

This map has many spawns. You will eventually get 2 helper leaders at various points. You need to have 4 decent stacks built up to 'manage' the map and protect resources. This is in addition to your main stack.
Finished mission 4 in around 370 intense turns. Its the hardest mission I have seen for D2.

I started mission 5 and decided that it is too tough. Especially after the long mission 4 map. It starts out similar to the Disciples 1 game. Every mine is contested and your like 60 missions in an nothing is really settled. Then I made the roamers a bit too strong. Then a Golem that paralyzes starts roaming about 70 turns too soon.

I know I made it through this once or twice but everything has to fall just perfect. Will be toning it down. The first 4 missions were balanced well, this one needs more play through. I recall missions 6 and 7 to be decent again.

Here are changes made so far:
  • The helper Rod planter will have a leadership of 5 instead of 4. He will come able to wear boots and there will be a pair in the capitol.
  • You now lose the mission if the Starting Rod Planter dies. This makes it harder but other changes will ease that.
  • Main roaming stack starts about 70 turns later. This is a big help.
  • Lowered level of some early Undead leaders so thieves have about 50-60% chance to poison instead of 35%.
  • Spider roamers now less powerful.
  • Added a few more resources on the south where they don't get so much pressure from AI.
  • Weakened the main golem, less HP, damage and chance to hit.
  • A banner and a few more potions in the capitol for the rod planter to wear.

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