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It would be great if we could...
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City Builder Offline
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Post: #1
It would be great if we could...
A thread of general things you'd like to see in the game.

1. A rubber stamp that would allow the gamer to highlight buildings, decorations etc and save them as a group of items that they can then later use a rubber stamp to place those objects on the landscape exactly as they were saved to the rubber stamp. Possibly have up to xx amount of rubber stamps and these would carry across the games so that they would be available to the gamer no matter which island (game) they are playing on.

2. A queue system for El Presidente. Allow the gamer to setup a queue for their Presidente. Why? Well, when El Presidente isn't under the direct control of the player, it would be great to tell El Presidente to start his queue. A queue would consist of the gamer clicking a button to setup the queue file, and then holding down the shift or ctrl key and clicking on individual buildings on their map. As they do this, each building they click on is added to the queue of buildings that El Presidente should go and visit. Now, once the gamer starts the queue, El Presidente goes from one building to another in the queue file staying there long enough until they are full op of El Presidente lovin', so that they get the benefit of El Presidente having visited those buildings.

I know, some folks will say "do you want the game to play itself for you too?", but in reality what it does is eliminate busy bee work, which amounts to no fun, and merely clicking on buildings to get el pres to go visit them, so basically it automates the process for the gamer. Those that don't want to use it can continue to do it all manually, and those that want it, can use the queue system.

More general ideas/suggestions to follow, until then, what about your ideas?

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(This post was last modified: 19-10-2009 10:10 PM by City Builder.)
19-10-2009 11:03 AM
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Surfking61 Offline
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Post: #2
RE: It would be great if we could...
City Builder Wrote:A thread of general things you'd like to see in the game.

1. A rubber stamp that would allow the gamer to highlight buildings, decorations etc and save them as a group of items that they can then later use a rubber stamp to place those objects on the landscape exactly as they were saved to the rubber stamp. Possibly have up to xx amount of rubber stamps and these would carry across the games so that they would be available to the gamer no matter which island (game) they are playing on.

2. A queue system for El Presidente. Allow the gamer to setup a queue for their Presidente. Why? Well, when El Presidente isn't under the direct control of the player, it would be great to tell El Presidente to start his queue. A queue would consist of the gamer clicking a button to setup the queue file, and then holding down the shift or ctrl key and clicking on individual buildings on their map. As they do this, each building they click on is added to the queue of buildings that El Presidente should go and visit.

I know, some folks will say "do you want the game to play itself for you too?", but in reality what it does is eliminate busy bee work, which amounts to no fun, and merely clicking on buildings to get el pres to go visit them, so basically it automates the process for the gamer. Those that don't want to use it can continue to do it all manually, and those that want it, can use the queue system.

More general ideas/suggestions to follow, until then, what about your ideas?

Hey you may just have something there. That sounds like a really good idea and it would cut out some repetitive back and forth parts of the game. I'm new to this type of game but even to me it sounds like a great idea. It's guys with thinking like yours that they should staff when these games are in the dev. period. Props to you City Builder. Have a great day.
19-10-2009 09:54 PM
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City Builder Offline
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Post: #3
RE: It would be great if we could...
3. It would be great if we could... 'Save a randomly generated island'.
Sometimes I've come across some really nice random generated islands, that have all the right resources, that are visually appealing, have plenty of room to build on etc. Then there are times (like this morning) where I have clicked the generate button no less than 60 times trying to get a nice island to generate. It is these times that I wish I could have saved one of the previous islands that the game generated for me and choose it from a custom list of islands to play on.

As I understand it the challenges are supposed to recreate the exact same island but are bugged and being worked on, Im guessing this has to do with the seed. So if they added a spot where we could input the seed number we could in theory regenerate an island that we like, all we would need is to know the seed number of the map we like that was randomly generated, and have a way of inputting that seed number to get the map to generate again for us, so really we wouldn't even need the ability to save the map, just the seed number to reuse later. Perhaps a small thumbnail of the island and its seed number so that we could reuse those islands that were generated already for us that we liked.

And you, what about your ideas?

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21-10-2009 11:20 AM
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Cammunition Offline
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Post: #4
RE: It would be great if we could...
City Builder Wrote:3. It would be great if we could... 'Save a randomly generated island'.

I just save the game as soon as I start before I build anything.


I think it would be nice to have some terraforming options. As it stands I build docks off shore by gradually edging buildings out to sea so they gradually raise the ocean floor up. It's painstakingly long and gamey.
21-10-2009 02:40 PM
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Surfking61 Offline
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Post: #5
RE: It would be great if we could...
City Builder Wrote:3. It would be great if we could... 'Save a randomly generated island'.
Sometimes I've come across some really nice random generated islands, that have all the right resources, that are visually appealing, have plenty of room to build on etc. Then there are times (like this morning) where I have clicked the generate button no less than 60 times trying to get a nice island to generate. It is these times that I wish I could have saved one of the previous islands that the game generated for me and choose it from a custom list of islands to play on.

As I understand it the challenges are supposed to recreate the exact same island but are bugged and being worked on, Im guessing this has to do with the seed. So if they added a spot where we could input the seed number we could in theory regenerate an island that we like, all we would need is to know the seed number of the map we like that was randomly generated, and have a way of inputting that seed number to get the map to generate again for us, so really we wouldn't even need the ability to save the map, just the seed number to reuse later. Perhaps a small thumbnail of the island and its seed number so that we could reuse those islands that were generated already for us that we liked.

And you, what about your ideas?

Well I have played the game last night for about 5 hrs. and only finished 2 missions. The second one with the Tourists after it siad I had finished the level I just kept going to see how far I could take it and I am still going cause I saved it. It is so much fun. I wish there were more options for building and to be able to have more control over what the island looks like. I would also like to see the ablity to be able to save a couple of islands what you build to one game so you could go from island to island and each island you could treat differently. I hope they will have add-ons in the future like new buildings and such. They need to fix the audio issues too, there is bugs in the audio at times and can get annoying. I am having fum with it though. Ater this I may just pick up cities xl, too.
21-10-2009 10:23 PM
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Reiks Offline
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Post: #6
RE: It would be great if we could...
I like the queue thing Big Grin
22-10-2009 12:03 AM
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Soduka Offline
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Post: #7
RE: It would be great if we could...
Would be great to really push the dicatorship arena. I want to be able to build an Orwellian society with cameras at every block, in people's homes, edicts such as National ID cards, rationing births, limiting travel, etc. No game I know of has explored it very well.
22-10-2009 04:06 AM
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City Builder Offline
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Post: #8
RE: It would be great if we could...
I'd settle just for playing a ruthless dictator without being automatically booted out of office because of doing so.

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22-10-2009 04:20 AM
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Surfking61 Offline
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Post: #9
RE: It would be great if we could...
Soduka Wrote:Would be great to really push the dicatorship arena. I want to be able to build an Orwellian society with cameras at every block, in people's homes, edicts such as National ID cards, rationing births, limiting travel, etc. No game I know of has explored it very well.

Ya, that sounds cool. It could really add to the difficulty.
22-10-2009 04:25 AM
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Surfking61 Offline
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Post: #10
RE: It would be great if we could...
City Builder Wrote:I'd settle just for playing a ruthless dictator without being automatically booted out of office because of doing so.

Don't you think they made it to easy to stay in office. I agree about the Hurricanes. I had 2 in one game all in the same game year, really screwed up my game and took me awhile to fix.
(This post was last modified: 22-10-2009 04:30 AM by Surfking61.)
22-10-2009 04:29 AM
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DogmaLoki Offline
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Post: #11
RE: It would be great if we could...
Soduka Wrote:Would be great to really push the dicatorship arena. I want to be able to build an Orwellian society with cameras at every block, in people's homes, edicts such as National ID cards, rationing births, limiting travel, etc. No game I know of has explored it very well.

I agree, I'd love more 'skullduggery'. Things like the Secret Police seem to be a step in that direction, but I've had no real chance to use them yet.
22-10-2009 03:04 PM
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Pinstar Offline
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Post: #12
RE: It would be great if we could...
An alminac section that tells me the number and type of unfilled job slots on my island. I hate building out a new economic expansion town only to find that the jobs aren't being filled because half the existing buildings are lacking workers. Further, unfilled housing slots (sorted by type) would also help me know when I have too much/little of a type of house.

Giving us the ability to fire/evict a tropican straight from the alminac would also help in getting college grads out of farming jobs and rich bankers out of shacks when there is perfectly good and affordable housing available.

If the alminac can show you unemployment, why not under-employment?

I agree with the presidene queue idea too.

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22-10-2009 06:33 PM
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IlliniPete Offline
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Post: #13
RE: It would be great if we could...
"If the alminac can show you unemployment, why not under-employment? "

Isn't there an overlay that shows unemployment? I think one of them highlights the employment buildings going from green to red to show how many employees there are or aren't. Maybe this is what you are looking for?
22-10-2009 07:04 PM
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cafetropicobean Offline
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Post: #14
RE: It would be great if we could...
IlliniPete Wrote:"If the alminac can show you unemployment, why not under-employment? "

Isn't there an overlay that shows unemployment? I think one of them highlights the employment buildings going from green to red to show how many employees there are or aren't. Maybe this is what you are looking for?

Yes, there's an overlay for housing occupation too.
22-10-2009 07:55 PM
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City Builder Offline
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Post: #15
RE: It would be great if we could...
I'd like to see more information about the tropicans whenever and where ever I mouse over their icons. For example in the places of employment I'd like to mouse over the icons and have it give me most of the information that I get from actually clicking on them, just give me a condensed version instead of making me click back and forth on each employed person in a firm, it would be much more convienient to simply mouse over their icons and be told they live in a shack, they earn xx amount, they have xx% experience in their current job etc etc etc. Theres a lot of information that should appear in a tool tip when mousing over the workers inside of the buildings of employment.

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23-10-2009 12:54 AM
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