TekDragon
Junior Member
 
Posts: 16
Joined: Oct 2009
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RE: Kalypso, your Construction Office implementation is pure fail.
Timo Wrote:quill18 Wrote:(...) and 10 building constructions queued up for years without completion.
This is your problem. Queing up too many constructions at once without proper priorization leads to nothing getting built at all. The transit problem further increases the effect.
10 building constructions overwhelms your games?
What the hell?
Towards the end game I'm making 50-100k+ per dock load. With 2-3 banks a condominium costs 1.5k. With a population of 500, it takes 80+ condos to house everyone.
Nevermind the night clubs, restaurants, power plants, garages, and dozens of other buildings that need to be built.
And you're telling me that, despite having the money to build 10-20 buildings at a time, and despite having the population (400-500+) that needs 10-20 buildings at a time, and despite having enough construction offices to build 10-20 buildings at a time (4-7 construction offices)...
... you're telling me we STILL can't build 10 or more buildings at a time because it blows up your game?
You might as well have made a pop cap of 200-300 if that were the case.
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| 22-10-2009 03:44 PM |
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MacAllen
Junior Member
 
Posts: 14
Joined: Oct 2009
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RE: Kalypso, your Construction Office implementation is pure fail.
I'm having similar frustrations, but it seems to be for different reasons.
I've 3 areas of my island, kind of spread out because of the geography, lots of thin areas. I've 5-6 buildings waiting to be built, and 3 construction offices. I click on each and all 3 show no buildings that they're working on. I zoom out and go looking for workers...they're ALL OVER the place, and WALKING. I have like 6 garages, there's no excuse whatsoever to be walking.
I picked one guy at random, he works at the construction office at the north end of the island, but lives at the south end, and walks to and from work, past 3 garages. There are 2 empty apartment buildings near his work. Why won't he move into one of them? He lives in an apartment on the other end of the island. Do I need to identify each person, evict them, and pray the make an intelligent choice on where they live? Talk about micromanagement.
Because of the poor pathing/ai, my construction work never gets done. Bob walks 10 miles to work, and by the time he gets there, he's hungry, so he leaves work to get food...and by that time it's tired and he starts walking home. Louisa walks to work and halfway there she needs faith, because it took her a day and a half to get there.
It's not my layout, I have proper buildings near everything, the workers just don't choose where they live and work intelligently.
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| 23-10-2009 02:32 AM |
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