You all may be correct but I am not so sure that garages are all that important in actuality. Remember that foot-traffic was ALL that we had in Tropico 1/2 and foot traffic worked more or less. After playing the above map, i noticed that very little development speed was lost in the "garageless process" and even compared with garages, my island development was approximately where it would be in 1959.
However, in Tropico 1/2, there were some very real constraints eg. dropping a construction bldg all the way across a large island was an exercise in futility. Such buildings would just sit there unworked on for many years. On the other hand, if you build a road network in Tropico 3, the builders will only have to walk BACK from such an unwise placement in Tropico 3.
What I think likely is that you will lose game speed and add placement constraints if you do not plan ahead. Normally i would not site my all housing intermixed with pollution generating industry. It's just not as good a solution as when you keep the 2 separated. Certainly mixing the two would be counterproductive on tourism.
There were solutions to the placement problem in Tropico 1/2, however, and they would also work in Tropico 3. Simply build toward your ultimate destination gradually, eg that nice juicy gold mine all the way on the other side of the island required a series of
"villages" to be constructed.
There is one giant problem with the above in Tropico 3. If you connect all your villages with a road network, ALL construction workers on the island will attempt to work on that goldmine across the island and face a monstrous walk home, rofl.
OK, and now a pic of how you can join those pesky islands to the main island, since that is how this thread started.
after (using large buildings like military base / cathedral)
(21-01-2010 08:47 PM)CoconutKid Wrote:
(19-01-2010 08:45 PM)Nimpy Wrote: ... You don't NEED garages either, they just make the game-operations play faster.
The garages and cars/trucks are one of the major upgrades between version[s] 1 [- 2] of Tropico and 3, and I recall well the painful experience of watching construction of outlying/remote structures. Now you can construct a garage at a remote location and the problem is resolved - zoom zoom, LOL
Your observation and example is interesting. Of course T2 has nothing to do with it.
I have to fault you for simply leaving out one building - the Garage - although it was/is the topic of discussion.
However, is the game playable without "roads" since many essential buildings have "built-in" garages?
I suggest that to be truely comparable with the walking T1, T3 has to be played without ROADS -- not just the Garage building.
What does a walking T3 look like?
Yes indeed !! Now we get to the meat of the matter - ROADS !. T3 is all about roads and without them you are not playing T3 but instead a T1 made pretty.
I have never tried T3 without roads and why bother ? Roads make the game, hehe.
It would be like playing baseball without the bases and bat or soccer without the goal.