pepe_jf
Newbie

Posts: 2
Joined: Oct 2009
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More content?
I'm going through the missions rather quickly. Anyone know if there's any plan to publish new missions for the campain? 15 seems a bit low.
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| 26-10-2009 07:16 PM |
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Pinstar
Ring-tailed Industrialist
   
Posts: 156
Joined: Oct 2009
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RE: More content?
Kaelon Wrote:The real power behind this game is its replayability. I recommend sandboxes, as they are very open-ended and you can custom-tailor the challenge that you get. Some people will be able to play the same island hundreds of times by approaching it from different configurations, and trying to build their perfect Caribbean paradise. And, of course, there is a fairly robust, functional random island generator that is a lot of fun, as well.
I'm with you on that. In fact, I haven't even touched the campaign or challenge islands at all. I like building up to a certain playstyle, trying out new strategies and perfecting them to a fine point.
I'm currently working on the farmer background, a pick I would never have dreamed of in T1. There is still some testing to be done, but I can tell you it is more powerful than it seems on the surface.
"Everything in life is somewhere else, and you get there in a car."
— E.B. White
++Capitalist
++Intellectual
+Environmentalist
-Religious
-Nationalist
-Militarist
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| 27-10-2009 12:06 AM |
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Kaelon
Member
  
Posts: 144
Joined: Oct 2009
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RE: More content?
@Pinstar:
Pinstar Wrote:I'm with you on that. In fact, I haven't even touched the campaign or challenge islands at all. I like building up to a certain playstyle, trying out new strategies and perfecting them to a fine point.
Exactly. I've played a couple of campaign islands, and browsed some of the top-score earner profile islands, but I absolutely adore the Sandbox. And the replayability here means being able to approach each island differently, if I wanted to. Right now, I've been working on creating the best "all around" island within the fifty year time-limit (though, obviously, I will keep playing to improve after the game-proper).
@Crosstalker:
Crosstalker Wrote:It's just not that fun anymore once you realize that the game is too easy to "win." (And yes, you do "win" or "lose" this game. It's not quite The Sims.)
I think if you approach if from the perspective that each island is a game intending to be "won", then, yes, obviously, it is a win or lose proposition (though I'd like to see those of you who want a challenge try out islands with Rebel Yell and Free Elections turned on). However, for city-building enthusiasts like myself, the real fun is being able to play ad infinitum ty perfect your ideal island's geography, economy, and layout. In that respect, it basically is a never-ending simulation.
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| 27-10-2009 12:55 AM |
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