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FritoPatata's Transportation Guide, Roads and Garages for the Masses
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CoconutKid Offline
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Exclamation RE: FritoPatata's Transportation Guide, Roads and Garages for the Masses
(16-11-2009 08:42 PM)City Builder Wrote:  After playing more than my fair share of Simcity 4, I can honestly say that I don't give two stones toss about cars ghosting through other cars and or the inhabitants, it's just the nature of the beast. In SC4 cars never go from point A to B, they may start their travel, move about 2 to 4 inches on the map and then just disappear, I'm sure most Simcity 4 players don't care about this one little bit. I know I don't, it's just an observation.

Well I have a suspicion that the Haemimont developers decided that "Tropico 3" players would faint and froth at the mouth when they saw land vehicles and people ghosting through each other -- because that is why the roads are configured as they are and why vehicles do not go across country but are confined to roads and garages. Would it not be interesting to see a vehicle "ghosting through" the jungle of trees? A unit in its person form could get away with that. The problem is that players work at the conceptual level while the developers are forced to work at the "bits&bites" programming level.

While you don't care, how many other players not so sophisticated do worry about it? On the other hand, how many players always use "top speed" and never see this stuff?
16-11-2009 09:06 PM
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RE: FritoPatata's Transportation Guide, Roads and Garages for the Masses - CoconutKid - 16-11-2009 09:06 PM

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