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FritoPatata's Transportation Guide, Roads and Garages for the Masses
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FritoPatata Offline
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Joined: Nov 2009
Post: #55
RE: FritoPatata's Transportation Guide, Roads and Garages for the Masses
(14-12-2009 08:51 AM)loverevolutionary Wrote:  Okay, here's a quick addition to the concept: put the garages, and any service buildings on feeder roads. This gives a drop-off zone for the service buildings, and a queue for the garage. This will totally outweigh the penalty for an extra intersection, which is actually unrealistically small in this game. In case you haven't noticed, Tropico has an advanced camera based traffic light system which lets a Tropican go full speed through an intersection if there is no one waiting to cross, even on a ninety degree corner.

What slows Tropicans down is stopped cars. Yes, intersections generate stopped cars, but so do drop offs. So, my idea is loops with feeder roads for service buildings and garages. This should increase the efficiency of the garages, allowing fewer of them per loop, as the feeder roads should feed towards the center of the loops. It should also increase the efficiency of service buildings, as the feeder roads provide a queue for drop offs.

I'm trying this strategy out now, and will report back with results. I think I may have done this accidentally once, as I had an island with over 500 peeps and no traffic problems.

Did you ever get around to trying this? If you experienced some success, I would like to take a look at an example. I have been out of town and away from the forums for awhile... so I am trying to catch up.

My first act as El Presidente... Throw the Radio DJ off an oil platform with his feet in cement.
17-12-2009 08:25 PM
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RE: FritoPatata's Transportation Guide, Roads and Garages for the Masses - FritoPatata - 17-12-2009 08:25 PM

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