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FritoPatata's Transportation Guide, Roads and Garages for the Masses
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LeaT Offline
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Post: #117
RE: FritoPatata's Transportation Guide, Roads and Garages for the Masses
(07-01-2011 05:06 PM)Lenin Cat Wrote:  I'm gonna try to modify this a bit if you were trying to create a more economically equal island. So basically only one giant housing zone is needed. Possibly because of this, you could place education centers, basic services, and AoE jobs more effectively. You could also eliminate the need for the power planet by building a couple wind turbines. Eventually you could possibly phase out all industry and export agricultural sectors by just turning the island into a giant resort, with almost everyone working in tourism, and all needed things like basic services, entertainment(that tourists could also use), education, etc. You could from there, make all food, fish. This is will cause you to lower food quality slightly, but you can now eliminate the entirety of agriculture. Now you could have only 3 main areas, main road, housing district, and a tourism/entertainment center.

The problem that I find it doing it this way is that the tourism sector does not employ enough people if you have a large population. Going for a tourist economy in a recent game, I still needed to build out the industrial sector if not for the sole reason to employ people.
22-05-2011 04:28 PM
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RE: FritoPatata's Transportation Guide, Roads and Garages for the Masses - LeaT - 22-05-2011 04:28 PM

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