The Most Annoying Tropico Factions, in Order of Annoyance
Everyone typically has a faction in game that just "rubs them the wrong way" for various reasons. Maybe it is due to playstyle, faction demands, or simply just them being total jerks... but whenever particular factions start to complain about conditions I just groan and ignore them. Here is my list, in order from least annoying to most annoying.
#10 (least annoying) - The United States - Maybe it is because I am a capitalist through and through... but I have never once had the US complain about anything happening on my island. I think it is more likely that since growing your economy is crucial to in game success, you are much more likely to not have issues with the Yanks. Not to mention, a lot of random events in the campaign mode end up with either the US government or people in the US sending my island money... your tax dollars at work.
#9 The Capitalists - An offshoot of above, growing your economy makes the Capitalists happy and helps you to grow your island. When I get a message that the capitalists are unhappy, it is more of a reminder that I should take some steps to improve my island's balance. Their demands are totally realistic and fall right in line with what you're trying to do in the game.
#8 The Environmentalists - Despite growing your economy usually being detrimental to their cause, they seem very unlikely to speak up against you. Unless you are unwisely polluting close to your population centers, or if you spread your pollution all over the map instead of attempting to concentrate it in one area, they won't speak up unless things get really bad.
#7 The USSR - The big Russian bear always wants to give me a big hug. That may be the most annoying part about the USSR... and that is by having GOOD relations with them. While more likely to be hard to please than the US, especially early on, their developmental aid is one of the most valuable edicts in the game. Once enacted and you start building plenty of housing, you hardly hear a peep from the Red Army.
#6 The Communists - They are more vocal than their Russian counterparts. Early on, they will nag you to death for better housing and healthcare. Look, I plan on building some housing, but let me get aid from Russia first okay?
#5 The Militarists - Constantly demanding better conditions for soldiers and generals makes you no fun to be around. While I am happy to oblige that request, I do not like feeling rushed into building an Armory. Not only do i have to construct the building, but then I have to get a couple experts from overseas if I don't have a College already working. If they are so concerned about rebels, why don't they help fight?
#4 The Intellectuals - While late in the game they stay very pleased, it seems like any time a random event occurs, one of the choices will anger them. They also lose respect from your primary Swiss banking edict, the building permit.
#3 Tourists - While not a legitimate faction per se, I would consider them a faction for two reasons. All tourists have specific needs and desires that must be catered to, and all tourists will rate your island's performance. Effectively making them a faction. First of all, they never stay put. I cannot keep them in their zones for anything. I understand why this is, since I have good service quality entertainment in my population area sometimes, but they also have great entertainment right next to them. They clog up my otherwise efficient transportation system, which usually leads to me not bothering with them.
#2 The Nationalists - Bunch of inbred rednecks if you ask me. They continually complain about an open door immigration policy and how immigrants are taking jobs from citizens even when there is zero unemployment and plenty of vacant jobs. When they are not complaining about that, they are moaning about foreign experts, which are essential to setting up the long term welfare of an island. Maybe if they were a little smarter to begin with, I wouldn't need to bring in any experts eh?
#1 (most annoying) - The Religious - This group is a bunch of close minded pricks from game beginning to end. All they are interested in is restricting the freedoms of Tropicans and crippling the island with their backwards beliefs. First off, they demand a $6,000 church right away and dock you -20 respect for not having it, then once that is built they nearly immediately want a Catherdral built and dock you -10 respect for not having it. Never mind the cathedral costs 20 grand, requires 4 college workers when you might not even have a high school yet, and fills up with people immediately so that you have to build another Cathedral not to far down the road. Can't they just pray in their homes? As someone who in real life is college educated, not very religious, and a Libertarian to boot... their edicts are so far off in left field it makes me sick. Book burning is ridiculous, contraception bans are abhorring (even if STDs dont exist in game, what right does a religion have to dictate a couple's sex life? Much less having a government impose it?), inquisitions are stupid, prohibiting alcohol never works (look at the murder and crime rate in the US during that time, which doesn't even account for people who died drinking poisonous bootlegged alcohols), and don't even get me started on same-sex marriage. I am aware that my real life issues and beliefs naturally make me a strong opponent of this faction in game, but seriously, even beyond their freedom crushing edicts you can never satisfy them, and trying to do so will cost you tons of money.
Alright... *Cools Off* now that my rant is over, what is YOUR vote for the most annoying faction in the game?
My first act as El Presidente... Throw the Radio DJ off an oil platform with his feet in cement.
(This post was last modified: 12-11-2009 04:39 PM by FritoPatata.)