The unanswered question....will there be an Editor????
#1
I like what I've read, but one question that is not answered.... Will the game include an editor?

I seriously hope it will include one, and it needs to be better than what was provided in T5. The T5 editor lacked features eg no ability to place the volcano, and other objects in the official maps that were not able to be placed on our custom maps.

I want an editor that gives me the power to create anything the developers can create.


Second question.... Will there finally be proper support for steam workshop and customizing the game?

The diversity of buildings, decorations etc can be greatly helped if the community are allowed to mod the game.... Take a look at games like Cities Skylines, Planet Coaster, and Transport Fever to see what a good editor, and modding support can do for a game. Those games are thriving because they allow modding. Not sure why you guys are so against allowing mods, again look at Cities Skylines, there are thousands of mods on the steam workshop, but they are still able to sell us official DLC, and even help talented modders sell DLC's. Why not create a community like that around the Tropico series?

So maybe some people will make a stupid mod that radically changes the game or breaks it, so what, that's not your problem. If people make it and others are willing to download it and play it, who cares, the mods don't work without people buying T6 first. Maybe someone will create a rude or offensive mod, again who cares, not your issue to deal with, they still have to buy your game first. The way I see it allowing mods can only increase your sales, Cities Skylines would of died really quick if not for modding. Even SimCity 4 lives on because of modding.


Edit:
Perhaps you worry that allowing mods means it'll be longer before you can create T7?
- So just sell more DLC
- It buys you more time so when you get to T7 it can be a bigger leap forward
- Gives you time to create other games.... I'm still waiting on an Omerta 2 Kalypso, any news? Hope you've taken note of my posts in the Omerta forum.
- Port Royale 4 news?
- Patrician 5 news?
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#2
Developers need to stop treating players as dumb, we are not! We are able to understand complex interfaces and configs just as well. Let us have whatever tools developers use themselves, we'll figure it out!
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#3
(13-06-2017, 03:30 PM)Engioc Wrote: Edit:
Perhaps you worry that allowing mods means it'll be longer before you can create T7?
- So just sell more DLC
- It buys you more time so when you get to T7 it can be a bigger leap forward

why should they worry? T4 shows how it can work with modding and DLC's Big Grin
Lebe jeden Tag, als wäre es Dein Letzter! / Live each day as it would be your last!
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#4
(13-06-2017, 03:30 PM)Engioc Wrote: - Port Royale 4 news?
- Patrician 5 news?

I would have preferred Port Royale 4 or Patrician 5. Tropico 6 is not too old yet ... I think the other two are far older.

But I fully agree with the editor and the modding part. People could upload maps and new buildings then. I'd also like to see a possibility to mod the play, not just adding new buildings.

For example mod political parties and eras. I like the colonial era. The only drawback is the lack of buildings so with a modding community it would be possible to have tons of colonial era buildigs.
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#5
+1 to add modding/Steam Workshop support.

This would truly be revolutionary for the series, as it could provide an endless stream of new buildings, maps, art, modes etc. into the game that could really scratch every itch that players have. Hopefully this happens for T6!
George W. Bush: "A dictatorship would be a heck of a lot easier, there's no question about it." El Presidente agrees. Cool
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#6
You guys just want to freely mess up the game until the point that it wouldn't be Tropico anymore. I agree with some level of user edition, but you can't expect to add new buildings, parties and so on, until it would fit 100% of your personal will.
I met Lulu Marie once, at the Tropico Cafe. Reggie's a twat!
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#7
(17-09-2017, 07:41 PM)Prince_Bryant Wrote: You guys just want to freely mess up the game until the point that it wouldn't be Tropico anymore. I agree with some level of user edition, but you can't expect to add new buildings, parties and so on, until it would fit 100% of your personal will.

I respectfully disagree, Prince. It's not about "freely messing up the game," but rather about enhancing the game and adding on to what the developers have given us. The robust modding communities of Cities: Skylines, Civilization, XCOM, Skyrim, etc. would heartily disagree with you. In these cases and many more, they've taken great games and added hours/day/years of additional content through their own love of the game to share with thousands of others.

Tropico 6 can be a great game, perhaps the best yet in the series. But with modding/workshop support from Limbic/Kalypso, they could ensure that many more people invest hours of their own time to create, invent, add and improve the platform they've given us to create nearly unlimited possibilities for the fans and community of Tropcio. This is something I'm hugely in favour of.
George W. Bush: "A dictatorship would be a heck of a lot easier, there's no question about it." El Presidente agrees. Cool
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#8
I don't play many other games, so I trust your thoughts, Maximo.
I met Lulu Marie once, at the Tropico Cafe. Reggie's a twat!
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#9
They should add editor and steam workshop support
I mean just look at the Cities:Skyklines
They have huge community right now.
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#10
(17-09-2017, 07:41 PM)Prince_Bryant Wrote: You guys just want to freely mess up the game until the point that it wouldn't be Tropico anymore. I agree with some level of user edition, but you can't expect to add new buildings, parties and so on, until it would fit 100% of your personal will.

Sorry mate but I don't agree. I'm not asking for huge changes to the game, simple things like an editor and the ability to add additional styles for each existing building aren't that difficult.

1. An editor to me is a must in this type of game, I want my own map, and I want to have all the power the developers have. The T4 editor was fine, the T5 editor was pointless because you couldn't place the volcano, and other items as well. So for T6 I want an editor that lets me do everything, let me create my own version of a Tropico paradise. I'm glad T5 included the ability to share them via steam workshop.

2. T6 would benefit from allowing modders to add:
  • new building styles - example allow modders to add more house styles and set stats on how many it accommodates. That way instead of having to place the same 3 or 4 house styles you'd have a city with better variety. Shouldn't be just restricted to housing, but any building type already in game.
  • Allowing modding of roads so we can finally get roads with multiple lanes in each direction, and as part of that, since T6 includes bridges/tunnels, it would allow modders to add different styles of bridges and tunnels. I'm not wanting drastic changes where we end up with massive highways and junctions ala Cities: Skylines/SimCity, but just a few variations such as two lanes each way, two lanes each way with grass & trees down the middle. Perhaps a good compromise would be giving us one way roads, that way I can at least create a boulevard style road myself. Place a one lane, or two lane strip of road in each direction, with a big enough gap so I can manually place trees, flowers, etc. I already do this in T4/T5 but of course vehicles still use them as one lane each way.
3. Given that T6 will have larger/multiple islands, I really think they should consider the introduction of a train.
  • Important to note I don't want to be messing about with transport tycoon type options here.
  • We're talking a simple track (single 1 way track), and 1 train.
  • This would be a tourist attraction, not a transport option.
  • My personal feeling is I'd even like it to remain a steam train even in later periods, to retain its tourist appeal. Could even be one of those miniature trains, open carriages, the sort of thing you might see at a theme park.
  • Let me place the track and stop manually.  You'd place your one station in a good location eg near the dock, airport, or main hotel, and lay track through the most beautiful area of your island(s).
  • For ticket prices, just use the existing slider we use now for setting worker salaries, no need to bother giving me scheduling options of anything more complex.
  • I want to lay the track + 1 stop, set a price, and when enough people pay for a ride the train magically appears (same as cars) and it heads off on the tour.
  • Perhaps limit it to tourists only, so I don't have my workers slacking off taking tours.
So for me, its not about making drastic changes to the game, I want Tropico to remain Tropico, and not become just another city builder. All I ask for is to allow modding so we can have better variety of buildings, roads, bridges, rather than repeating the same ones over and over.

What I don't want:
  • No arcologies
  • No highway/freeway
  • 10,000+ pop limits
  • Futuristic looking buildings
  • New factions
  • New edicts
  • I don't want it to be a transport sim
Can't think of any more right now, but imo if you want those things go and play Cities: Skylines, that's the game for building a metropolis, not T6.
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#11
(24-10-2017, 01:10 AM)Engioc Wrote: 3. Given that T6 will have larger/multiple islands, I really think they should consider the introduction of a train.
  • Important to note I don't want to be messing about with transport tycoon type options here.
  • We're talking a simple track (single 1 way track), and 1 train.
  • This would be a tourist attraction, not a transport option.
  • My personal feeling is I'd even like it to remain a steam train even in later periods, to retain its tourist appeal. Could even be one of those miniature trains, open carriages, the sort of thing you might see at a theme park.
  • Let me place the track and stop manually.  You'd place your one station in a good location eg near the dock, airport, or main hotel, and lay track through the most beautiful area of your island(s).
  • For ticket prices, just use the existing slider we use now for setting worker salaries, no need to bother giving me scheduling options of anything more complex.
  • I want to lay the track + 1 stop, set a price, and when enough people pay for a ride the train magically appears (same as cars) and it heads off on the tour.
  • Perhaps limit it to tourists only, so I don't have my workers slacking off taking tours.
So for me, its not about making drastic changes to the game, I want Tropico to remain Tropico, and not become just another city builder. All I ask for is to allow modding so we can have better variety of buildings, roads, bridges, rather than repeating the same ones over and over.

What I don't want:
  • No arcologies
  • No highway/freeway
  • 10,000+ pop limits
  • Futuristic looking buildings
  • New factions
  • New edicts
  • I don't want it to be a transport sim
Can't think of any more right now, but imo if you want those things go and play Cities: Skylines, that's the game for building a metropolis, not T6.

Amen to all of this. Love the train idea. I also definitely don't want to see Tropico go the way of any other generic city builder, but rather keeps its niche appeal as a political simulator/country builder. I felt T5 moved a little too much in the direction of making things "samey" and easy, a la other city builders, so I'd prefer a return to the more hardcore, intimate aspects of people and political management more like T4. Hopefully the new devs feel the same way!
George W. Bush: "A dictatorship would be a heck of a lot easier, there's no question about it." El Presidente agrees. Cool
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