Dungeons 3 v1.3.1 released + Changelog
#1
Hello there Under-Snots!

The updating evil has released another patch for Dungeons 3. Here is what specific presents you can expect from it:
  • Windows: Removed dependency on vcredist2015, to fix startup issues caused by skipped or broken installations
  • Scene and Skirmish loading speed improved. This also fixes level load and random map generation not finishing at all on slow graphics devices.
  • Fixed problems with room floors: black areas, lag when changing rooms with floor cutouts, memory leak
  • Performance improvements, particularly in late-game
  • Players with incompatible GPUs now receive a notification during game launch
  • Balancing: 'Mana Shield' cooldown increased to 20 seconds
  • Multiplayer balancing: 'Meteor Shower' and 'Frost Bomb' now have reduced stun duration
  • Fixed the 'Positive Payday' bonus to actually give you money as intended, instead of taking twice as much
  • Fixed: The Naga did not always prefer to heal your creatures when a group of units including Nagas was directed to attack something
  • Fixed: The Outside world was sometimes rendered incorrectly during the first few frames
  • Fixed: Traps and doors were sometimes not being rebuilt after loading a game
  • Fixed: Certain spells could incorrectly be recast during cooldown
  • Fixed: Creatures were not resurrected after dropping them into the Crypt, and Snots then putting them on the Defi-Bri-Mat
  • Fixed two music tracks playing at the same time
  • Fixed various minor sound/music glitches
  • Fixed: Marking tiles did not work when ending the drag on the UI
  • Fixed: Minor tweak to load game menu, to better visualize the different modes
  • Fixed: The mage's chain lighting spell visualization sometimes caused an incorrect line to be drawn on the screen for one frame
  • Fixed: On aspect ratios other than 16:9, the main menu image fade was slightly corrupted.
  • Fixed having two mutually throne room themes enabled at the same time by default (for players who pre-ordered Dungeons 3)
  • Fixed: Texture of hooks in the Crypt was defective
  • Fixed: Texture of a Ship was slightly defective
  • Multiplayer: 'Field of Honor': Heroes spawned in underground portal for players 2 and 3 now behave correctly
  • "The Shadow of Absolute Evil": Fixed movement of Shadow sometimes getting interrupted after loading a game
  • "The Prince of Hell": Fixed mouseover text for map specific UI buttons
  • "The End of Yaina Overproud": Fixed typo in English localization
  • "The End of Yaina Overproud": Fixed mini map icons for portals
  • "The Hungry, Hungry Ogre": Player can no longer erroneously pass through a fence
  • "The End of Yaina Overproud": Prevent Yaina from teleporting to unreachable positions
  • Show thought bubbles when pressing 'Alt' key
  • Vortex chamber now adjusts regeneration speed based on room efficiency
  • Balancing: Mother Worm now has slightly increased attack range
  • Balancing: Skirmish bosses are now tougher (except in difficulty 'easy')
  • Balancing: Increased Gobbler spawn rate by 25%
  • Simplified Chinese: Show subtitles for in-scene dialog
  • Spanish/Italian: localization fixes
  • Multiplayer: Do not show enemy Demon Portals through fog of war
  • Linux: Fix edge scrolling at top of screen
  • "The Battle of Steelsmith": fixed 'The One-Huge-Army-Building Evil' achievement/trophy not getting triggered in some circumstances
  • "Everything Has An End…": Moved waypoint so heroes won't attack city_gate
  • "Everything Has An End…": No longer kill some heroes with exploding barrels in the intro, preventing the achievement/trophy 'The Benevolent Evil' from being awarded
  • The boulder from the 'Rolling Stone' trap is no longer affected by doors in construction
  • Research menu: if there is no capacity for more scrolls, the count now turns red
  • Fixed creature animations in the 'Temple'
  • Fixed 'Exploding Treasure Chest' sometimes being invisible after loading a game
  • Spiders, Dragons, and Worms now despawn more rapidly after they are killed
  • Automatic Drum no longer triggers on defeated heroes
  • Changes to Guard Room Drum buff: duration increased, affected creatures visualized, and snots are no longer affected
  • Mouse cursor on guard room drum now visualizes that it can be interacted wih=th
  • Fixed some UI overlays shown during cinematics
  • Fixed some minor keyboard input inconsistencies
  • Don't show empty mission goal tooltip
  • Reduce tooltip transparency to make them more legible on noisy backgrounds
  • When finishing the last tutorial, the campaign button in the victory screen openes the main campaign now
  • Fixed various word wrapping and text clipping issues
  • Picking up several units via hotkey no longer picks dead units
  • Fixed room tooltip in Crypta and Temple
  • Fixed timezone of savegame dates
  • Co-op: fixed pickup of resources in certain cases
  • "Dungeon Basics" tutorial: Minor improvement to tutorial highlighting
  • "The Ashspring Swamplands": Fixed zombie lifebar positions
  • Fix 'Subtitles' setting to not require restarting the game
  • Pause Dialog audio when in-game menu is openened
  • Random map generation: Minor improvements with road connections, corssings, stairs
  • Fixed AI pathfinding separation
  • Fix snots not carrying mana balls to the arcanium even though there is capacity




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