Post Reply 
 
Thread Rating:
  • 2 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tropico 3 "Absolute Power" Announced - First Screenshots
Author Message
gary234 Offline
Newbie
*

Posts: 1
Joined: Mar 2010
Post: #91
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
It all sounds well and good but are you ever going to do something with the terrain tools such as a bulldozer to level or be able to build tunnels to get through mountains ?.

This is a great game but more needs to be done with the terrain.Thanx
12-03-2010 06:34 AM
Find all posts by this user Quote this message in a reply
xflashx Offline
Member
***

Posts: 121
Joined: Jul 2009
Post: #92
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
(11-03-2010 07:50 PM)uzivatel Wrote:  
(11-03-2010 07:04 AM)TimB Wrote:  would like to be able to plant trees minus the boxes - as in reforestation
This would be nice addition to the game.

dont think this could happen though, otherwise you could have unlimited lumber/furniture industry......

it would have to be really expensive... or be realistic. So you could plant trees in an area but it would take like 5-10 years for them to mature enough to be chopped up.
13-03-2010 01:30 PM
Find all posts by this user Quote this message in a reply
ChOmuno Offline
Member
***

Posts: 62
Joined: Mar 2010
Post: #93
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
(09-03-2010 04:05 PM)FritoPatata Wrote:  Alright, time for me to weigh in on what I see regarding the expansion announcement.

Things I Like:
  1. I like the Wind Turbines I saw in one of the screen shots. It is nice to see that we will be provided a "greener" option for power plants. Also, these wind turbines I'm sure will have a smaller footprint, allowing for easier placement on islands. Right now on large islands with limited space, finding a place to put a big hulking power plant is a problem. Glad to see it addressed.
  2. I like that it seems entertainment options are being expanded, perhaps we will be able to set something as being intended for tourists vs. tropicans? That would be REALLY nice to see, so that our populations do not do so much mingling.
  3. Landmarks. Awesome. This is something that has been missing, something to add a unique flavor to an island.
  4. I am excited at the prospects of what looks like expansion to the military side of the game... I see in the screenshots large Satellite dishes, which i am assuming are there as military satellite receivers? Also, that missile silo intrigues me.
  5. I applaud the addition of a second road type to add some variety and give something more appropriate for the rural areas of the island.

Things I DON'T Like:
Most of this list will deal with things that I feel are missing from this expansion that should have been added (or just have not been revealed yet)
  1. In the expansion, you are including a lower capacity gravel road, as well as smaller garages (which I assume will also have lower capacity). What about higher capacity roads? We really could use some more expensive but higher capacity options to help with the gridlock current players are facing on their larger islands. Avenues would have been nice. They could take up more space, but have 2 travel lanes on each side, as well as maybe a turning lane in the middle. I feel this is a huge oversight.
  2. Helipads. Something that should have been added a long time ago. Either for tourism purposes, or for the rich to get around. What good is having a beautiful island, if you can't make tourists pay out the ass to fly around it and check it out.
  3. Adding a faction to sandbox modes as "prevalent" is nice. But how about the ability to make one a "minority"? It would certainly make for more interesting scenario options if say we could lead a capitalist island where communism has little to no pull. Also, it isn't clear if we will be able to select the prevalent faction or if it is randomly assigned.

[...]
I totally agree with Fritopatata!
I would love to see more agricultural buildings... And a court!!!
I want a court!
(This post was last modified: 14-03-2010 12:02 AM by ChOmuno.)
14-03-2010 12:02 AM
Find all posts by this user Quote this message in a reply
Pirate Jenny Offline
Junior Member
**

Posts: 12
Joined: Mar 2010
Post: #94
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
(13-03-2010 01:30 PM)xflashx Wrote:  it would have to be really expensive... or be realistic. So you could plant trees in an area but it would take like 5-10 years for them to mature enough to be chopped up.

The first Tropico had this. You could plant trees, and they got bigger after a few years.

I would like to agree with others in this thread requesting a map editor. It would be especially nice for little things like making a road go over a hill. Although, in the original, the map editor wasn't actually part of the game; it was an unfinished development tool that the developers let us play with. (Certain options that it provided could crash your game; you just had to know which they were.)
20-03-2010 07:45 PM
Find all posts by this user Quote this message in a reply
TimB Offline
Member
***

Posts: 73
Joined: Jun 2009
Post: #95
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
(20-03-2010 07:45 PM)Pirate Jenny Wrote:  
(13-03-2010 01:30 PM)xflashx Wrote:  it would have to be really expensive... or be realistic. So you could plant trees in an area but it would take like 5-10 years for them to mature enough to be chopped up.

The first Tropico had this. You could plant trees, and they got bigger after a few years.

I would like to agree with others in this thread requesting a map editor. It would be especially nice for little things like making a road go over a hill. Although, in the original, the map editor wasn't actually part of the game; it was an unfinished development tool that the developers let us play with. (Certain options that it provided could crash your game; you just had to know which they were.)

Does the vegatation change over the years? It all seems very static to me? It may be that it's too difficult to program flowers that bloom and trees and bushes growing?

None the less, enjoy the game and looking forward to the new expansion.

Yep - a map editor would be cool. All my islands in the sand box are basically round with water forming the shape. No long a narrow ones? Also, all my "mountains" are pretty much flat on top. This is kind of good because it's still productive land, but I've yet to see a "pointed" mountain top.

Speaking of mountains - my Tropicans seem to teleport up or pass through some unseen passage rather than walking or climbing up the side. Beam me up Scotty :-)
20-03-2010 08:10 PM
Visit this user's website Find all posts by this user Quote this message in a reply
TheEmperor Offline
Junior Member
**

Posts: 31
Joined: Sep 2009
Post: #96
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
Wow! Looks great!
21-03-2010 05:25 PM
Find all posts by this user Quote this message in a reply
ChOmuno Offline
Member
***

Posts: 62
Joined: Mar 2010
Post: #97
Exclamation RE: Tropico 3 "Absolute Power" Announced - First Screenshots
Just to say TimB has a great idea! But I disagree with it, just because, except for the pure beauty of the eyes, there is no interest in applying it. Except I would love but LOVE the idea of growing trees!
Now I want to say I am very disappointed by Timo, member of the team, because I sent him a Personal Message (the most polite I can do, I hope) and he didn't answer even to say he's too busy! It is unacceptable!
So, Timo, if you take a look here, you should see I live in sadness because of your unansweringness.
Hey folks! I invite you to take a look on my thread: http://forum.kalypsomedia.com/showthread.php?tid=4097 because I want more feedbacks on my ideas, and corrections!
Greetings to all,
ChOmuno.
02-04-2010 06:31 PM
Find all posts by this user Quote this message in a reply
RedCommunist Offline
Member
***

Posts: 136
Joined: Oct 2009
Post: #98
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
Just one quick fix I'd like to see; make it so locals can use tourist attractions like they did in Tropico 1. It is weak it see a beach site empty and your Tropicans are screaming for entertainment.
03-04-2010 04:49 PM
Find all posts by this user Quote this message in a reply
Tropi'je Offline
Epic Member
*******

Posts: 1,807
Joined: Nov 2009
Post: #99
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
(09-03-2010 02:43 PM)Timo Wrote:  It's never too late for expansion suggestions and we have a number of threads on this topic, so please feel free to use them. We're mostly set as far as new buildings and art goes, but balancing issues and minor things are still subject to change.

And yes, I was referring to the PC version of the expansion for downloads.


i love the idea of gravel roads, and small garages.. But is there any chance we can get a rural parking lot? I would much rather have a parking lot for farms and far off places vrs a garage, or perhaps a small parking lot with a few cars/trucks and a small shack that the cars come out of..



sounds like a great deal for just 20 bucks.. thats what my lunch today costs.. the expaintion pack i can enjoy for years to come !

Im very glad your making an expantion


Ohh another thing i thought about, what about a gardner? you know to trim bushes, plant shrubs, trim trees. this would help a ton in making our islands beutiful


Is there any update to roads? sometimes placing these are just so impossible, like getting the turns right to go around rocky passes and such. Perhaps some premade curves, partial curves, semi circles, and perhaps a rotery. I cant count the times ive cursed trying for 10 mins to get a road right, after deleting the thing 30 times. Its not fun game play, its very frusterating
(This post was last modified: 03-04-2010 07:22 PM by Tropi'je.)
03-04-2010 07:16 PM
Find all posts by this user Quote this message in a reply
motorspear Offline
Newbie
*

Posts: 1
Joined: Apr 2010
Post: #100
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
Where do you download the update?
03-04-2010 11:15 PM
Find all posts by this user Quote this message in a reply
Quintin Stone Offline
Junior Member
**

Posts: 11
Joined: Nov 2009
Post: #101
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
The expansion sounds good so far. I'll be watching with keen interest.
14-04-2010 06:21 PM
Find all posts by this user Quote this message in a reply
vladicorp Offline
Member
***

Posts: 128
Joined: Jun 2009
Post: #102
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
You Should make something like Green Edict, where the nature of the island will grown up. or at least some options to open a shop which will do this work. Please add something new also in the tourist area.
Bigger and beutifulll Islands... Is a good idea as well.
(This post was last modified: 16-04-2010 01:21 AM by vladicorp.)
16-04-2010 01:20 AM
Find all posts by this user Quote this message in a reply
NLdorian Offline
Newbie
*

Posts: 1
Joined: Apr 2010
Post: #103
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
Let the Absolute power Please! come too XBox live!
16-04-2010 03:07 PM
Find all posts by this user Quote this message in a reply
ChOmuno Offline
Member
***

Posts: 62
Joined: Mar 2010
Post: #104
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
When When When?
Tropician court please!
18-04-2010 05:16 PM
Find all posts by this user Quote this message in a reply
BlackXcalibur Offline
Generalissimo
****

Posts: 240
Joined: Apr 2009
Post: #105
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
It would be good if you could set the landmarks as tourist attractions (similar to the ancient ruins), so that you could earn some money from them.......

Original Tropico and Tropico 2 player. Keeping the Military Junta going strong since 2001.
19-04-2010 12:22 AM
Find all posts by this user Quote this message in a reply
Little Dragon Offline
Tropican scholar
*****

Posts: 463
Joined: Feb 2010
Post: #106
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
"Gravel Roads – A second type of road for rural areas with decreased travel speed"

Is this new feature useful?
If it has no other benefit (cheaper, more narrow, easier to place the zigzag), I think no one likes the transport speed to be decreased. The present street costs at rather low price.
(This post was last modified: 21-04-2010 04:41 AM by Little Dragon.)
21-04-2010 04:38 AM
Find all posts by this user Quote this message in a reply
redScare Offline
Junior Member
**

Posts: 14
Joined: Apr 2010
Post: #107
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
(21-04-2010 04:38 AM)Little Dragon Wrote:  "Gravel Roads – A second type of road for rural areas with decreased travel speed"

Is this new feature useful?
If it has no other benefit (cheaper, more narrow, easier to place the zigzag), I think no one likes the transport speed to be decreased. The present street costs at rather low price.

My guess is that they're probably changing base roads as well. Maybe they're upping maintenance costs for roads (they seem to be incredibly cheap and easy to maintain in T3 even if in real life countries struggle to keep their roads in good condition) so if you build a lot of roads your economy will plummet.
21-04-2010 10:04 AM
Find all posts by this user Quote this message in a reply
City Builder Offline
Awesome Member
******

Posts: 880
Joined: Feb 2008
Post: #108
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
Has the "seed" number been added to the map creation so that we can duplicate maps with a seed number?

[Image: 2hxu04o.png] Minecraft Schematics at: MCschematics.com
-A growing community of Minecraft (MCedit) Schematics .  Now with 180,000+ members & thousands of schematics for Minecraft.
22-04-2010 06:09 AM
Find all posts by this user Quote this message in a reply
Hightoy Offline
Member
***

Posts: 78
Joined: Nov 2009
Post: #109
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
Some new screenshots from the addon can be found in the german thread of Tropico3:

http://forum.kalypsomedia.com/showthread.php?tid=4393
23-04-2010 11:42 AM
Find all posts by this user Quote this message in a reply
Timo Offline
Kalypso Media
**********
Administrators

Posts: 4,530
Joined: Apr 2009
Post: #110
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
Now also available in English: http://forum.kalypsomedia.com/showthread.php?tid=4405

Sorry for the delay ^^

El Presidente on Twitter | Official Tropico 4 Steam Community Group | Tropico 4 on Facebook
23-04-2010 12:59 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Matx Offline
Newbie
*

Posts: 4
Joined: Feb 2010
Post: #111
Smile RE: Tropico 3 "Absolute Power" Announced - First Screenshots
First, I'm glad they're trying to solve most of Tropico's 3 problems, even if it is with an expansion.

I have very little issues though.Firstly, the wind energy is a good gameplay idea BUT is feels too modern for Tropico.

But second, and much more important, I hope they add bridges in this expansion so you can use the little islands for tourism.I hated it when the little islands were just decoy.

Other that that, you hook me up with the marina, small garages and palace upgrades (will there be a palace garage upgrade?).
23-04-2010 07:18 PM
Find all posts by this user Quote this message in a reply
Rebel-Yell Offline
Posting Freak
*****

Posts: 439
Joined: Sep 2009
Post: #112
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
(23-04-2010 07:18 PM)Matx Wrote:  First, I'm glad they're trying to solve most of Tropico's 3 problems, even if it is with an expansion.

I hope it (and I'm refering to things as broken challenge editor functions, its lacking documentation, exploits like endless gambling of El Presidente in the Casino or the effect of short-time wage increases on elections...just to name a few), but I don't count on it. Normally, such things tend to get fixed with patches. An Add-On of courses often acts as a patch as well, but the feature list of the Add-On does not seem to specifically target solving problems of the vanilla game for my taste - stuff is added, but I fail to see which problems it should solve. Don't get me wrong - I like the idea of introducing wind energy as alternative energy source for example, but I don't see a problem with the old style power plant (ok, you can't have energy without pollution ATM - but the down side of a clear energy source is that the game will become even easier. I hope that windmills are at least designed in the way that you have deal with their fluctuating output and the connection to elevation)
23-04-2010 07:34 PM
Find all posts by this user Quote this message in a reply
BlackXcalibur Offline
Generalissimo
****

Posts: 240
Joined: Apr 2009
Post: #113
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
(23-04-2010 07:18 PM)Matx Wrote:  But second, and much more important, I hope they add bridges in this expansion so you can use the little islands for tourism.I hated it when the little islands were just decoy.

YES, I would like this feature as well. Sometimes there are rivers or lagoons on the island, and a bridge would be perfect for solving transport issues. Regarding the separate little islands, I have only ever had them appear a few times on my sandbox maps, but it would be great to be able to use them.

Original Tropico and Tropico 2 player. Keeping the Military Junta going strong since 2001.
23-04-2010 11:42 PM
Find all posts by this user Quote this message in a reply
Hightoy Offline
Member
***

Posts: 78
Joined: Nov 2009
Post: #114
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
(23-04-2010 11:42 PM)BlackXcalibur Wrote:  Regarding the separate little islands, I have only ever had them appear a few times on my sandbox maps, but it would be great to be able to use them.
You can already use them, Tropicans have the ability to teleport themselves to those islands (no joke!), i sometimes use them to build a fishermans warf.
24-04-2010 11:36 AM
Find all posts by this user Quote this message in a reply
Leitner Offline
Junior Member
**

Posts: 10
Joined: Apr 2010
Post: #115
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
What do you mean for "print money"?

It could be "nice" also do something like what happen in Argentina during the economic default, in case of massive economic crisis of the state there could be mass riots on the street and bank-assaults... Another thing that Tropico miss in my opinion is the possibility to assign to the army a "duty" like patrol an area or control and presidiate a building and thing like that...
(This post was last modified: 24-04-2010 10:50 PM by Leitner.)
24-04-2010 10:45 PM
Find all posts by this user Quote this message in a reply
sjxgsddbj Offline
Newbie
*

Posts: 6
Joined: May 2010
Post: #116
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
i don't care about the missle but gravel roads.... oh my GAWD! i'm gonna have a heart attack
sorry i had to get that of my cheast but seriosly alll this stufff is awsome the only problem with tropico 3 wasd there wasn't enough stuff to do so i'm realy happy about this so happy i almost just climaxed when i found out
02-05-2010 07:22 PM
Find all posts by this user Quote this message in a reply
Damastius Offline
Newbie
*

Posts: 1
Joined: May 2010
Post: #117
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
Wow, cool! I don't even have T3 yet, but I played the demo and it was freaking awesome. I'm now surely going to buy it!
Nice to see that this game actually is being updated and the makers are posting on this forum aswell, lol.
06-05-2010 07:14 AM
Find all posts by this user Quote this message in a reply
sjxgsddbj Offline
Newbie
*

Posts: 6
Joined: May 2010
Post: #118
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
i just wanted to know if anybody can conform or deny the rumour that it is coming out in may preferabley from somebody at kalipso but if know do tell
(This post was last modified: 11-05-2010 10:03 PM by sjxgsddbj.)
09-05-2010 05:44 PM
Find all posts by this user Quote this message in a reply
ChOmuno Offline
Member
***

Posts: 62
Joined: Mar 2010
Post: #119
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
Will we be obliged to choose a prevalent faction?
10-05-2010 10:08 AM
Find all posts by this user Quote this message in a reply
Timo Offline
Kalypso Media
**********
Administrators

Posts: 4,530
Joined: Apr 2009
Post: #120
RE: Tropico 3 "Absolute Power" Announced - First Screenshots
No, you can choose a prevalent faction, have the computer pick a random one or none at all in sandbox mode.

Some of the new campaign missions will make use of the feature, though.

El Presidente on Twitter | Official Tropico 4 Steam Community Group | Tropico 4 on Facebook
10-05-2010 07:39 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

Contact Us | kalypso media :: website | Return to Top | Return to Content | Lite (Archive) Mode | RSS Syndication