Reposting, compiling and refining some of my earlier suggestions:
Abolish Arbitrary Gender Barriers
: With the exception of a few professions (priests, bishops, soldiers and generals), all professions should be unisex. It makes absolutely no sense that only women can work in diplomatic ministries or become engineers, or that only men can be beach attendants. And before you call historical inaccuracy, remember that this is a game where you can have open homosexuality in the 1950's. I understand the balance decisions behind this, but I think the value of women is better reflected by their capacity to produce future Tropicans. You could even make things harsher by having more China style situations under militarist/theocratic Presidente's, thus giving even more value to women as the bulwark between Tropico and depopulation.
Have Managerial Positions
: This would require tweaks to the engine, but I think it would add an additional element of challenge in building your industries. Require all factories to be staffed by one College-educated Manager, and all Police Stations and Prisons by one College-educated Lieutenant. I doubt all the factories on Tropico run on an anarcho-syndicalist model.
Allow buildings to be set exclusively for Tropican or Tourist usage
: That would definitely help avoid things like tourists walking across the map to visit a local Restaurant instead of the lovely Souvenir Shop right next to their hotel room.
Allow players to set prices for medical care and education
: It's a real pain when that Clinic you've built for your Generals and Bankers to patronize ends up being hogged by Retirees, Mothers and Unemployed. Allowing us to set prices would add realism (and hopefully, there'd also be a penalty with the Communist faction and a bonus with the Capitalist faction for doing it) and enable some additional degree of social engineering in-game. Also, setting prices for education (coupled with the Social Security edict, obviously) would allow players to recoup some of the Social Security money while reducing school maintenance prices and still acquiring the additional respect.
New Crime Mechanics
: Some citizens, below a certain level of happiness, will commit criminal acts. These acts include vandalism (which reduces the beauty of a structure), arson (which destroys buildings), murder (exactly what it says on the tin), theft (which steals some of the income of a building), embezzlement (where employees pocket some of the money their building makes), bombings (exactly what it says on the tin) and assault (reduces happiness and health scores of citizens). Policemen will automatically round up and incarcerate criminals, who must be kept in Prisons, thus giving a practical and realistic function for prisons outside of political internment. Issuing the Arrest edict on criminals has a quarter of the effect on family respect and no effect on bystanders.
Greater Factional Indoctrination and Pleasure Capacity
: Why can’t I make my high schoolers died in the wool communists using a good dose of Marx and Engels, or hand out copies of Human Action at my university to achieve a capitalist alumni? Or, for that matter, make them worship El Presidente as Loyalists, teach them Tropico First in their educational programs and make them Nationalists or even send them down the path of Environmentalism with The Population Bomb?
For that matter, I’d like to see greater theatre options. Show eco-documentaries and Una Inconvenient Truth to please eco tourists and Environmentalists, give the high class tourists and Intellectuals French arthouse schlock and the Spring Break tourists some American Pie and Porky’s. The possibilities are endless.
: A foreign military base could spawn 10 American/USSR Soldiers and 3 American/USSR Officers (each with different avatars, of course). These would function as middle and upper class tourists respectively, bringing money into your economy and helping when things like random events might render your military base unprofitable by itself. That would cause some rather interesting strategies to spring up, such as setting up small entertainment districts near the base or positioning the base near the main entertainment district itself. Also, Soviet players would find a small tourist niche of their own in the USSR base's soldiers.
Rebels can throw Molotov cocktails, soldiers can throw grenades. The effectiveness of soldiers weapons and vehicles is increased with the Military Modernization edict.
Allow the Palace, Churches and Cathedrals To Become Tourist Attractions
Allow the Palace to open itself up to tourism (using an edict, perhaps?) and employ up to 2 Attendants (for churches) or 4 Attendants and 2 Professors (Cathedrals) to guide people around El Presidente's magnificient home. The new upgrades would help boost the entertainment value of the Palace, and having El Presidente himself give a guided tour would boost it immensely.
Churches and Cathedrals could be declared historical sites, stopping their normal religious function but opening them up to 4 Attendants to guide tourists around them. You could have Cathedrals exhibiting relics, increasing maintenance costs but boosting tourism and ratings and giving a boost to both the Religious and Intellectuals. You could even host pilgrims looking to see some of the holy sites of Tropico, like eco tourism but with a holy twist. They would flock to a morally upright Tropico and add a nice source of additional tourism income for Presidente's who cannot stand the sight of Yanqui "rock and roll" or "El Diablo's drink". And they'd flow like milk and honey if you had the O Cristo Redendor on your island or brought His Holiness over for a visit.
Bring Back The Coin-Based Interface
Sliders are just confusing, and harder to navigate around. At the very least, allow us to choose this option in the graphics settings.
Bring Back The Old Almanac
Same as above. The new one is far too small for most modern computers and makes the annoying and counterintuitive switch (for veterans like me, at least) between a vertical and horizontal tabbing interface.
Changing Generals into Officers
A purely cosmetic change. Nothing but the in-game text would actually be changed.
New avatar options
Lou Bega style moustache
Female versions of the General and Generalissimo outfits and hats (For female militarist Presidente's)
Idi Amin-style uniform and hat
KGB/Soviet style uniform with hat (think this
Business suit that is essentially the Traditional costume minus the sash
White Mafia-style suit (for tourista and/or booze baron Presidente's)
Long black "widowers" gown (to go with the Lady hat, which could fit a female theocratic Presidente quite well)
Greatcoats for both genders
Fur coats for female Presidente's (think Cruella de Ville)
Cowboy outfit with bolo and hat (for those more oil-oriented Presidente's)
Overalls (for working class Presidente's)
Russian style dresses (for more religious or Soviet aligned female Presidente's)
Sparkly, glittery outfit with hat (think this
Henry Kissinger glasses
The option to combine a cigar/pipe with glasses
Cars Improving With Wealth
This one would probably be difficult to program, but if it could be done, it would add a nice visual touch. At 1-10, people would drive around in things not unlike the Junker car from the Sims. At 11-20, people would drive second hand Japanese-style cars. At 21-30, people would drive around in family cars. At 31-40, they'd drive around in sports cars. At 41-50, they'd drive around in limousines.
Make Generals Drive in Jeeps, Not Trucks
Exactly what it says on the tin. It makes more sense both to differentiate between them gameplay wise and to add realism, as most real military officer's scoot around in jeeps and armoured cars, not in trucks.
Add The Option To Choose Between Latin American and Pacific Names
While this might sound like a big change, it would only require a seperate name database for Tropican-born avatars selected by the player at startup. The change would be purely cosmetic, but it would be nice for those of us who like to roleplay the Pacific island nations.
: Could fall under the Government tab, I suppose. Would be a big, one of a kind building that looked rather like a South African shanty town crossed with an Arabian market, though with a Carribean flair. It would cost $10,000, provide $1000 a year in revenue and greatly reduce beauty and government control while greatly increasing crime and employing no one. It would have 3 settings:
(default): Reduces relations with both the US and USSR by 30.
Arsenal of Democracy
: Removes the relations penalty with the US (changing it to increase by 15) but increases the relations penalty with the USSR to 50.
: Does the same thing as Arsenal of Democracy, except with the superpowers reversed.
: Another one of a kind building coming in at $20,000, which would employ up to 2 Bureaucrats. In addition to reducing the price of roads by 75%, it would offer two options:
: Reduces maintenance costs of every building by up to 15%.
: Increases productivity of Construction Workers by up to 10%.
: Costs $12,000 and employs up to 8 Factory Workers. Converts Iron into a new resource, Steel ($15,000 per cart). Same options as usual. Comes with 2 upgrades:
: Costs $5000 and reduces maintenance costs by 50%, but reduces the health of workers by 25% and increases pollution by 20%.
: Costs $10,000 and takes up 8 MW of energy, but increases production per worker by 30%.
: Costs $20,000 and employs up to 6 Factory Workers. Converts Steel into Arms ($40,000 per cart). Same option as usual. Comes with 3 upgrades:
Automated Assembly Lines
: Costs $15,000 and 10 MW, but increases production speed and worker happiness by 50%.
: Costs $20,000 and doubles pollution pollution while reducing worker health and happiness by 20%, but allows the production of Depleted Uranium Arms ($50,000 per cart)
(requires Depleted Uranium upgrade): Costs $30,000 and increases maintenance costs by 25%, but negates the effects of Depleted Uranium on worker health and happiness.
: Costs $10,000, provides free housing (base quality 50) for the retirees and employs 2 Maids, each enabling 3 retiree couples to live there. Same options for Normal Maintenance and Roach Patrol would apply.
: Costs $5000, employs up to 3 Shopkeepers. Offers a base healthcare quality of 30, allowing players to set up a cheap and early healthcare facility for the first decade or two. Could be set to two options:
: Cuts quality down by 2/3rds, but reduces maintenance costs by 50%.
: Default setting.
: Increases maintenance by 30%, but raises quality by 10% (same as Linen Tablecloths).
: Costs $3000 and employs up to 4 Teachers, each of which can support 3 Children. Increases the "Child" skill and thus indirectly makes children more skilled at their future professions. Also makes the intellectual faction happy and increases the respect of student's families. Can be set to one of five options:
(default): No special effects
: Increases respect of all students by 10%, but slows down learning by 5%
: Increases student learning speed by 50% but lowers student happiness by 25%
: Turns students into militarists, but lowers learning speed by 15%.
: Turns students into religionists, but lowers learning speed by 15%.
: Costs $30,000, requires 30 MW of electricity and employs up to 8 College educated Actors (a new class) and 10 Factory Workers. Provides, by default, 50 Entertainment. Can be set to one of two settings:
(default): Increases Entertainment value by 10.
The Life Of El Presidente
: Increases overall respect of all visitors by 10% and increases Loyalist respect by 10.
The Cry Of Mother Tropico
: Increases Environmentalist respect by 10.
The Glorious Tropican Army
: Increases Militarist respect by 10.
: Increases USA and Capitalist respect by 10.
: Increases respect from the Religious by 10.
: Increases USSR and Communist respect by 10.
: Increases respect from the Nationalists by 10.
High Class Operas
: Doubles entertainment value, but restricts the buildings clientele to College educated Tropicans and high class tourists. Increases Intellectual respect by 10.
: Costs $50,000, requires 30 MW of electricity and employment varies based upon setting. The options are thus:
How May We Direct Your Call?
(default): Employs up to 18 High School educated Cheap Office Workers (a new class) and 3 Managers. Makes a certain amount of money per month, per worker, depending on economy settings and the skill and number of workers.
The Tropican Dream
: Employs up to 18 College educated Office Workers (a new class). Makes a certain amount of money per month, per worker, depending on economy settings and the skill and number of workers. Makes a higher amount per worker than How May We Direct Your Call.
Foreign Executives Welcome
: Displeases the Nationalists (to the tune of -5 per Office with this setting) but allows up to 8 high class tourists to rent out the building, providing them with a place of work and allowing them more permanent residence on your island (and thus, for you to bleed their wallets even more, El Presidente).
Internet Exchange Point
: Costs $100,000, requires 100 MW of electricity and costs a vast sum of money in maintenance each year (around $10,000). However, employs 12 College educated Office Workers, provides up to 80 Entertainment and 15% faster learning to every single Apartment, House, Condominium or Luxury House dwelling citizen on the island. Can be set to one of two options:
(default): Increases liberty by 30%, but reduces productivity by 10%.
: Reduces learning bonus by 10% and Entertainment bonus by 30%, but increases overall, Loyalist and Religious respect by up to 20%.
At $10,000 for initial activation and $5000 a year, and requiring 80 or better relations with the Religious faction and a Cathedral, trained Priests and Bishops will automatically be sent to fill in any empty slots you might have in your religious buildings.
Exactly what it says on the tin. Costs an $8000 one time sum, and seriously pisses off the religious faction (to the tune of a loss of 30 points) but slightly increases your respect with all women (to the tune of 5 points)
: Requires $50,000 and 10 MW of electricity. Doubles rate at which money is sent to the Swiss Bank Account with Presidential Slush Fund and doubles income from accounts in Tourists Offshore Banking.
: Costs $5,000, but brings in $100 of income every month.
High Definition Film
: Costs $20,000 and increases maintenance cost by 15%, but increases Entertainment value by 20.