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Drugs & Tropico
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sedition42yz Offline
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Post: #31
RE: Drugs & Tropico
(29-03-2010 12:28 AM)Snuggles Wrote:  
(28-03-2010 01:35 PM)Stiffen Wrote:  Tropico will never feel like a real Island sim to me until there IS a drug aspect in the game, real life has shown that places like Cuba were built on a drug empire.
Hi, I fixed your comment for you. The rest of us are having a wonderful time without a drugs element.

Besides, if they included drugs, the game would basically turn into "Tropico: That Game With The Drugs". The market would shift dramatically, ratings would be upped until retailers (particularly in the United States) refused to stock it, Microsoft might even refuse to distribute it through its own channels.

If you ask me, playability--and this is a perfectly playable game--is much more important than "but I want DRUGS Sad Sad Sad".

Besides, I don't think anyone wants to create a situation where drugs are a viable way of in-game success. No country has ever attained long-term civil stability through drugs export: the drug trade usually comes with terrible foreign relations, outright civil war, governments which lose all control over the population, police who are terrified of the traffickers, judges being killed... it's not a pleasant scene.

Ok see now you just described an awesome component right there. "the drug trade usually comes with terrible foreign relations, outright civil war, governments which lose all control over the population, police who are terrified of traffickers, judges being killed." I would love to face those challenges in the game. It would add more depth to a somewhat shallow game. Now I do agree that adding drugs would still cause issues with retailers as well as the rating problems.
22-07-2011 09:42 PM
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Che Guevara Offline
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Post: #32
RE: Drugs & Tropico
CoconutKid made a thread about these suggestions but I am too lazy to go looking for it now. It basicly says that you can forget about it.
22-07-2011 10:07 PM
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moose67 Offline
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Post: #33
RE: Drugs & Tropico
I would die a death if drugs were introduced to T3. This is a nice entertaining game that detatches one another from the realities of real life. One day in the near future I want to get my young lad interested in playing a little T3, I surely don't want him learning about the pot heads and the cartels any time soon.

Drugs are no fun, millions of peoples lives have been ruined by that shit, including 2 of my closest friends who are now 6ft under from the misuse of drugs Sad

Maybe, when you have lived a little bit longer you may realise that it's not such a great idea after all. Wink

That's my 2 cents worth anyways.

RIP
23-07-2011 03:01 AM
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Che Guevara Offline
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Post: #34
RE: Drugs & Tropico
(23-07-2011 03:01 AM)moose67 Wrote:  I would die a death if drugs were introduced to T3. This is a nice entertaining game that detatches one another from the realities of real life. One day in the near future I want to get my young lad interested in playing a little T3, I surely don't want him learning about the pot heads and the cartels any time soon.

Drugs are no fun, millions of peoples lives have been ruined by that shit, including 2 of my closest friends who are now 6ft under from the misuse of drugs Sad

Maybe, when you have lived a little bit longer you may realise that it's not such a great idea after all. Wink

That's my 2 cents worth anyways.

RIP

Yes,I understand that. Tropico is supposed to be a family game ( killed people don't bleed,there are not occult themes etc. ) I learned about drugs when I was like 4 ( and keep in mind that I didn't have internet at that time Sad ) Yes,I understand that. Tropico is supposed to be a family game ( killed people don't bleed,there are not occult themes etc. ) I learned about drugs when I was like 4 ( and keep in mind that I didn't have internet at that time Sad )
23-07-2011 10:13 AM
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CoconutKid Offline
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Post: #35
Wink RE: Drugs & Tropico
(22-07-2011 10:07 PM)Che Guevara Wrote:  CoconutKid made a thread about these suggestions but I am too lazy to go looking for it now. It basicly says that you can forget about it.

It is here:
http://forum.kalypsomedia.com/showthread.php?tid=2436

Title: Unmarketable Suggestions

I "bumped" it, and Timo gave me a lecture on "netiquette" and locked it.


In answer to doubts about drugs fitting into gameplay:

(07-04-2010 08:20 PM)Tropije Wrote:  ... examples of fun game play: Drug cartels: Gangs that cause havoc in town which would increase crime, arrest, bring down peoples' happiness. Need to get more cops to keep things under control. Increased rebels, Attacking processing factiliies, hence upgraded military. More people being taken hostage which could mean more secret police. Caberetts could offer other services, again increasing happiness, but perhaps lowering the quality of life in the surrounding neighborhoods.

There are tons and tons of ways a mod like this could be very different and refreshing. remember a time when alcohol was illegal? what happend? it was the dawn of organised crime that was so powerfull it still exists today. I hope you never build those rum distilleries -- cause alcohol ruins more lives than all illegal drugs combined

At least you give some elementary outline of a few features for gameplay.

Any elementary simulation would have gangs - with or without drugs - and I thought the Unemployed avatar somewhat simulated the full-time gang member. Tropico didn't go deep enough to simulate the "Mob Owned" businesses overtly.

Tropico has a Prohibition Edict; so you can try out that way of increasing crime.

The "Noble Experiment" in the U.S. was NOT the "dawn of organized crime." Well organized Smuggling had existed for many hundreds of years. It waxes and wains according to the potential profits.

Wink
(This post was last modified: 23-07-2011 03:10 PM by CoconutKid.)
23-07-2011 02:36 PM
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Che Guevara Offline
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Post: #36
RE: Drugs & Tropico
(23-07-2011 02:36 PM)CoconutKid Wrote:  
(22-07-2011 10:07 PM)Che Guevara Wrote:  CoconutKid made a thread about these suggestions but I am too lazy to go looking for it now. It basicly says that you can forget about it.

It is here:
http://forum.kalypsomedia.com/showthread.php?tid=2436

Title: Unmarketable Suggestions

I "bumped" it, and Timo gave me a lecture on "netiquette" and locked it.


In answer to doubts about drugs fitting into gameplay:

(07-04-2010 08:20 PM)Tropije Wrote:  ... examples of fun game play: Drug cartels: Gangs that cause havoc in town which would increase crime, arrest, bring down peoples' happiness. Need to get more cops to keep things under control. Increased rebels, Attacking processing factiliies, hence upgraded military. More people being taken hostage which could mean more secret police. Caberetts could offer other services, again increasing happiness, but perhaps lowering the quality of life in the surrounding neighborhoods.

There are tons and tons of ways a mod like this could be very different and refreshing. remember a time when alcohol was illegal? what happend? it was the dawn of organised crime that was so powerfull it still exists today. I hope you never build those rum distilleries -- cause alcohol ruins more lives than all illegal drugs combined

At least you give some elementary outline of a few features for gameplay.

Any elementary simulation would have gangs - with or without drugs - and I thought the Unemployed avatar somewhat simulated the full-time gang member. Tropico didn't go deep enough to simulate the "Mob Owned" businesses overtly.

Tropico has a Prohibition Edict; so you can try out that way of increasing crime.

The "Noble Experiment" in the U.S. was NOT the "dawn of organized crime." Well organized Smuggling had existed for many hundreds of years. It waxes and wains according to the potential profits.

(23-07-2011 02:36 PM)CoconutKid Wrote:  
(22-07-2011 10:07 PM)Che Guevara Wrote:  CoconutKid made a thread about these suggestions but I am too lazy to go looking for it now. It basicly says that you can forget about it.

It is here:
http://forum.kalypsomedia.com/showthread.php?tid=2436

Title: Unmarketable Suggestions

I "bumped" it, and Timo gave me a lecture on "netiquette" and locked it.


In answer to doubts about drugs fitting into gameplay:

(07-04-2010 08:20 PM)Tropije Wrote:  ... examples of fun game play: Drug cartels: Gangs that cause havoc in town which would increase crime, arrest, bring down peoples' happiness. Need to get more cops to keep things under control. Increased rebels, Attacking processing factiliies, hence upgraded military. More people being taken hostage which could mean more secret police. Caberetts could offer other services, again increasing happiness, but perhaps lowering the quality of life in the surrounding neighborhoods.

There are tons and tons of ways a mod like this could be very different and refreshing. remember a time when alcohol was illegal? what happend? it was the dawn of organised crime that was so powerfull it still exists today. I hope you never build those rum distilleries -- cause alcohol ruins more lives than all illegal drugs combined

At least you give some elementary outline of a few features for gameplay.

Any elementary simulation would have gangs - with or without drugs - and I thought the Unemployed avatar somewhat simulated the full-time gang member. Tropico didn't go deep enough to simulate the "Mob Owned" businesses overtly.

Tropico has a Prohibition Edict; so you can try out that way of increasing crime.

The "Noble Experiment" in the U.S. was NOT the "dawn of organized crime." Well organized Smuggling had existed for many hundreds of years. It waxes and wains according to the potential profits.

It should be placed in "important threads" so everyone can read it before making such suggestions.

With drug references/use of drugs written at back of the box game would get 18+ rating. Here you can buy such games even if you are 12 but I think they have strict controls in Germany.
23-07-2011 03:33 PM
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Tropi'je Offline
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Post: #37
RE: Drugs & Tropico
thats why i said it should be a DLC.. would do nothing to change the rating of the base game.. Use it if you want and if not...

the only thing that bugs me about it though is everytime you bring it up you always here people say, drugs are bad, dont do drugs, ive seen lives ruined by drugs.. How can i tell my kids drugs are bad, when you can do them? I dunno,, maybe like how do you tell kids using a gun to kill someone is bad if you choose. Or perhaps you teach some responsiblity, like how you dont drink a case of beer and drive down the road, or you dont eat 1 gallon of ice cream a day cause its very bad for your health? just cause a tiny % have an issue with a substance doesnt make ever other person that uses a drug is a junkie.


Fact is food kills more people than any drug ever has.. diabities, heart disease, and any number of others from eating things that are bad for you. How many kids where left with out fathers cause they died of a heart attack at 40? Personally i know close to 10 people.. I know one person that died that was additced, but it was more about depression than the drugs.

Prescription drugs harm about A vastly larger % than any illegial drug out there.. the kill more, more are addicted, more are abused, but its brushed under the rug with thinking, i need this drug to live and make my life better. Every day on TV there are warnings of drugs that kill worse than any illegal, and being recalled.. No big deal.. let the company make another, maybe that one will work..

Booze is the most prominant drug out there, and causes 20-30x the violence and problems than any illegal.. And just looked what happend when they banned it.. makes drug cartells of today seam like day camps.

more violence is caused by stress,, as the vast majority of crimes are commited by people not on drugs.. Yet the jails are filled with mostly people that are under drug offences, and typically its using, or just possession. Its just so easy to villify a drug user that breaks into a home and steals, put him away for 10 years! but a guy that scames 200 million spends 6 months in a white collar prison.. Perhaps that guy is the reason the other person was needing to steal in the first place. Funny how that works, the guy that got caught smoking pot, spends more time in jail than someone that embelzzed 20 million..


But outside all that,, drugs could add a ton of fun gameplay to the island for those that want.. do you have cartels? do you get cops to help control, or need to send in the military if they get to powerfull? Do you leagalize it and become the new amsterdamn? How does drug crimes effect the island?
23-07-2011 06:05 PM
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CoconutKid Offline
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Post: #38
Rolleyes RE: Drugs & Tropico
After reading all the replayed drug statements for nearly ten years, I have to say that I wonder why Haemimont and Kalypso haven't accepted the GTA format.

They could even combine it with the demands for "more military to drive off a 'Super Power' invasion" ; and the demands for "no population" limit so an island with a few hundred thousand people would be possible.

Maybe they could even do visuals of the secret police torture chambers. Or at least something to satisfy the players who wish to try harmless genocide on the computer creatures.

Bundle up all the demands (suggestions) and they would have one awesome gameplay menu for --- something for someone to play. If you say so!

Wink

Wink
(This post was last modified: 24-07-2011 02:51 PM by CoconutKid.)
23-07-2011 06:34 PM
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computertech Offline
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Post: #39
RE: Drugs & Tropico
The reason they will not accept the gta format is the rating system. It could hurt some sales, and make the game more narrow for a "few" gamers....

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24-07-2011 07:53 AM
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chankljp Offline
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Post: #40
RE: Drugs & Tropico
This has already been discussed for many times now. Although that will be a very interesting gameplay mechanism and fits into the Banana Republic setting, I don't see that happening. Mainly because there is no way that a game with drugs involved will be given a '16' or 'T' rating, and might even get outright banned in some countries for drug references.

But I have suggested on my thread on the Swiss Bank account earlier that the game can imply that your are involved in drug trafficking in the form of some kind of smuggling operation.

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29-07-2011 08:35 AM
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