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Experienced workers at the start? How come?
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Little Dragon Offline
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Post: #1
Experienced workers at the start? How come?
I was feeling tired with my constructon workers at the start of my island. They were so lazy, slow, just wandering somewhere and so on, the construction project took so much time to complete. See, it takes months to complete a bunkhouse even.

I understand the category of skilled workers are just related to educated workers (high school and college graduated) but don't you see that lower class experienced workers are also skilled ones too ?

I wish I could hire skilled (experienced) construction workers at the start of my island but no way.

The only way is to build a school at the start to have effection of 30% faster getting experience for all people ?
(This post was last modified: 14-04-2010 01:55 AM by Little Dragon.)
14-04-2010 01:54 AM
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FordGT90Concept Offline
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Post: #2
RE: Experienced workers at the start? How come?
Their experience isn't the problem. It is getting to the construction site during work hours.


The "Literacy Program" edict increases the rate people gain experience.
(This post was last modified: 14-04-2010 05:11 AM by FordGT90Concept.)
14-04-2010 05:10 AM
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BlackXcalibur Offline
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Post: #3
RE: Experienced workers at the start? How come?
(14-04-2010 01:54 AM)Little Dragon Wrote:  I was feeling tired with my constructon workers at the start of my island. They were so lazy, slow, just wandering somewhere and so on, the construction project took so much time to complete. See, it takes months to complete a bunkhouse even.

I understand the category of skilled workers are just related to educated workers (high school and college graduated) but don't you see that lower class experienced workers are also skilled ones too ?

I wish I could hire skilled (experienced) construction workers at the start of my island but no way.

The only way is to build a school at the start to have effection of 30% faster getting experience for all people ?

Depending on the number of people on your island at the start of the game, you may need to build another construction office to get some of the unemployed into employment; this should help speed construction, and stop a rebellion by the unemployed.

Original Tropico and Tropico 2 player. Keeping the Military Junta going strong since 2001.
18-04-2010 11:55 PM
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OtakuManJapan Offline
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Post: #4
RE: Experienced workers at the start? How come?
Its not experience or anything, its all the other game factors.
At the start, citizens are busy finding homes, filling needs, and all that time wasting stuff. Construction workers put work behind things like food, entertainment, religion, medical, sleep, and other needs, so your workers only work when they have enough free time for their job.
(This post was last modified: 20-04-2010 02:30 AM by OtakuManJapan.)
20-04-2010 02:30 AM
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Little Dragon Offline
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Post: #5
RE: Experienced workers at the start? How come?
That's why I can't stand paitiently with my construction workers.

You could see, starting to govern the island on Jan 1950 but the most earliest the lazy buiders commenced their work was on Mar or Apr, May Sad. They received salaries but wandered for some months before starting, is it good?
20-04-2010 12:29 PM
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BlackXcalibur Offline
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Post: #6
RE: Experienced workers at the start? How come?
(20-04-2010 12:29 PM)Little Dragon Wrote:  That's why I can't stand paitiently with my construction workers.

You could see, starting to govern the island on Jan 1950 but the most earliest the lazy buiders commenced their work was on Mar or Apr, May Sad. They received salaries but wandered for some months before starting, is it good?

That's normal, as obviously the workers take a little bit of time to go to the construction office to start the next job etc.

Original Tropico and Tropico 2 player. Keeping the Military Junta going strong since 2001.
20-04-2010 12:41 PM
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mellie Offline
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Post: #7
RE: Experienced workers at the start? How come?
As already mentioned until their needs (food shelter etc) are met they don't work as hard. But the big issue is generally transport. Do a comparison by building a new building next door to all the activity of the island verses further away. You should see quite a difference.
21-04-2010 04:09 AM
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OtakuManJapan Offline
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RE: Experienced workers at the start? How come?
I wouldn't even blame the transport system but rather the lack of devlopment attention in the movement of time in the game.

Months go by way, way, way to fast which trigger requirements to soon and alter the game mechanics.
Starting at 1950, by 1952 the people are already demanding things like churches, etc, and your civilians are just finishing up the first layout of frams and crap so you can simply keep them alive.

If the devlopers would simply slow down the time span of the game so months didn't fly by so freaking fast, it would solve the problem. I mean, time goes by so fast that it can take a half a year for a civilian to cross the city, the game timing is very flawed.

If the game is based upon building stuff, and your builders are the slowest thing in the game, then the rest of the game needs to slow down with them.

Also to note to the OP. A solution to help the situation some is to fire all pregnant women who enter the construction workforce. Mothers move at 1/3rd the speed of normal civilians and take forever filling needs and getting to the construction sites, fire them to speed up construction if you don't do this already.

(21-04-2010 04:09 AM)mellie Wrote:  As already mentioned until their needs (food shelter etc) are met they don't work as hard. But the big issue is generally transport. Do a comparison by building a new building next door to all the activity of the island verses further away. You should see quite a difference.
(This post was last modified: 21-04-2010 06:45 AM by OtakuManJapan.)
21-04-2010 06:36 AM
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Little Dragon Offline
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Post: #9
RE: Experienced workers at the start? How come?
---quote---
OtakiManJapan wrote:

Also to note to the OP. A solution to help the situation some is to fire all pregnant women who enter the construction workforce. Mothers move at 1/3rd the speed of normal civilians and take forever filling needs and getting to the construction sites, fire them to speed up construction if you don't do this already.
---unquote---

Lol, I never fire any pregnant women. It's not human and a wicked behavior. In case I do want to speed up the construction process, I accept to give up the efficiency, i.e I built 2-3 construction office at the same time and I only need 1/3 of manpower to run the work (There are 8 workers in each construction office, so there are 24 totally in 3 offices. Only 1/3 of this number (8 persons) join in teamwork is enough. As I recognized that the number of construction workers depends on the size of the project, and the max.number of construction workers in a project never requires over 8 persons, e.g it seems there are only 8 builders at the site of building an airport, a powerplant and 2-3 persons to build a pub or a house even though you build 10 construction offices.

This is related to game mechanics so I think there must be a change, i.e the number of builders mustn't depend on the size of the project but they shall join all to concentrate at the site. So the more builders you have the more quicker your construction will be finished, it's more logical.
(This post was last modified: 21-04-2010 08:54 AM by Little Dragon.)
21-04-2010 08:42 AM
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redScare Offline
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Post: #10
RE: Experienced workers at the start? How come?
(21-04-2010 06:36 AM)OtakuManJapan Wrote:  Months go by way, way, way to fast which trigger requirements to soon and alter the game mechanics.
Starting at 1950, by 1952 the people are already demanding things like churches, etc, and your civilians are just finishing up the first layout of frams and crap so you can simply keep them alive.

IMHO the game is already easy. Doing that would make it even more easy. I think citizens should be way more demanding, not the other way round.

(21-04-2010 06:36 AM)OtakuManJapan Wrote:  Also to note to the OP. A solution to help the situation some is to fire all pregnant women who enter the construction workforce. Mothers move at 1/3rd the speed of normal civilians and take forever filling needs and getting to the construction sites, fire them to speed up construction if you don't do this already.

LOL! Firing pregnant women! That's charmingly capitalist!! +20 respect from capitalists to you for that post! (-10 to communists, though Tongue ). Very interesting, although I don't like going down to that level of micro Smile
21-04-2010 03:45 PM
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OtakuManJapan Offline
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Post: #11
RE: Experienced workers at the start? How come?
(21-04-2010 03:45 PM)redScare Wrote:  
(21-04-2010 06:36 AM)OtakuManJapan Wrote:  Months go by way, way, way to fast which trigger requirements to soon and alter the game mechanics.
Starting at 1950, by 1952 the people are already demanding things like churches, etc, and your civilians are just finishing up the first layout of frams and crap so you can simply keep them alive.

IMHO the game is already easy. Doing that would make it even more easy. I think citizens should be way more demanding, not the other way round.

Yeah, the game does become a easy and generic building only sim at a specific point, the only challenge is at the very beginning when there's rebels, dissent, money restrictions, and such stuff.
But I don't think that slowing the games time lapse would change the difficulty much. A flawed time lapse IMO shouldn't be what sets up main challenge set forward against you in the game to begin with, such as demands after X amount of time to prevent a faction of people from rising against you.

The challenge of getting things done within a time frame should be from the time it actually takes to make something rather then the time it takes for someone to get around to building it. They should still slow down the time lapse but in return increase the demand for acutal build time at a construction site. If time also isn't going so fast then citizens won't have such a strain to fill needs as quickly, allowing them to attend to their jobs a bit more often.
Civilians can still be just as demanding or more demanding about what to build as long as you have the ability to meet their demands by having workers capable of getting to and doing the job.

Quote:LOL! Firing pregnant women! That's charmingly capitalist!! +20 respect from capitalists to you for that post! (-10 to communists, though Tongue ). Very interesting, although I don't like going down to that level of micro Smile

"Yeah, I had clicked on a mom and selected her infant child who told me with his thoughts that he thought capitalism was the way forward on Tropico and that he would support it, so I went back and fired his mom pregnant with his brother/sister."
Smile
(This post was last modified: 21-04-2010 11:49 PM by OtakuManJapan.)
21-04-2010 11:43 PM
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Little Dragon Offline
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Post: #12
RE: Experienced workers at the start? How come?
Boys,

Though it's just a game but if we keep feeding the wicked thoughts, someday they would influence to smt what we will be reacting in the real life. And so on, we'll change ourselves.
(This post was last modified: 22-04-2010 12:27 AM by Little Dragon.)
22-04-2010 12:26 AM
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OtakuManJapan Offline
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Post: #13
RE: Experienced workers at the start? How come?
(22-04-2010 12:26 AM)Little Dragon Wrote:  Boys,

Though it's just a game but if we keep feeding the wicked thoughts, someday they would influence to smt what we will be reacting in the real life. And so on, we'll change ourselves.

Think you taking it a bit to seriously, especially if based off my comment reply which is in quotes to represent a sarcastic lie.
(This post was last modified: 22-04-2010 07:25 AM by OtakuManJapan.)
22-04-2010 07:25 AM
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Mikeeboy Offline
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Post: #14
RE: Experienced workers at the start? How come?
I must admit, I only really play the game as a city builder, and don't really embrace the fact that you're playing as a dictator.

Firing preganant construction workers I think would be a great way for me to start.
22-04-2010 12:33 PM
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midnightflash Offline
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Post: #15
RE: Experienced workers at the start? How come?
(22-04-2010 12:33 PM)Mikeeboy Wrote:  Firing preganant construction workers I think would be a great way for me to start.
Indeed it is not a good way (most of the time), because you loose the experience that the mommy has gained before the pregnancy. And she will be back at work soon I promise you. (So a very low- or none-skilled knocked one could indeed get fired.)
(This post was last modified: 22-04-2010 01:34 PM by midnightflash.)
22-04-2010 01:33 PM
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redScare Offline
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RE: Experienced workers at the start? How come?
(22-04-2010 12:26 AM)Little Dragon Wrote:  Boys,

Though it's just a game but if we keep feeding the wicked thoughts, someday they would influence to smt what we will be reacting in the real life. And so on, we'll change ourselves.

FYI, firing pregnant women and/or not hiring recently married girls is a well known capitalist tactic. Even now it's not uncommon that a girl is asked whether she's thinking of having babies in job interviews. Of course that's illegal in most civilized countries nowadays, but it has been common practice even in the USA.
22-04-2010 02:56 PM
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Little Dragon Offline
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Post: #17
RE: Experienced workers at the start? How come?
(22-04-2010 02:56 PM)redScare Wrote:  FYI, firing pregnant women and/or not hiring recently married girls is a well known capitalist tactic. Even now it's not uncommon that a girl is asked whether she's thinking of having babies in job interviews. Of course that's illegal in most civilized countries nowadays, but it has been common practice even in the USA.

O.K, let the cold-hearted bosses do so and the Labor Union will appear to do smtBig Grin.

The Labor Union, did it appear in Tropico 3? I saw sometimes strikes happened in game but not due to being fired.
(This post was last modified: 22-04-2010 06:10 PM by Little Dragon.)
22-04-2010 06:10 PM
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BlackXcalibur Offline
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Post: #18
RE: Experienced workers at the start? How come?
I don't fire pregnant women when I play the game, to be honest if I were to micromanage the island to that extent I would probably lose sight of the overall goals that I had; and regardless, the increase in efficiency isn't that great if you do fire them......

The problem of pregnant mothers is made worse if you have 'Obstetrics' as the specialty in hospitals and clinics, as well as edicts like the 'Contraception Ban'; on the other hand, the birth rate is slowed with the 'Gay Marriage' edict.

And yes, I did just refer to pregnant mothers as a 'problem' Wink

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(This post was last modified: 22-04-2010 06:38 PM by BlackXcalibur.)
22-04-2010 06:38 PM
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IronFist Offline
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Post: #19
RE: Experienced workers at the start? How come?
(22-04-2010 02:56 PM)redScare Wrote:  FYI, firing pregnant women and/or not hiring recently married girls is a well known capitalist tactic. Even now it's not uncommon that a girl is asked whether she's thinking of having babies in job interviews. Of course that's illegal in most civilized countries nowadays, but it has been common practice even in the USA.

All I know is I'd be reluctant to hire a woman who had mass babies on the brain (some women want to have 6+ kids, you simply cannot do that and maintain any degree of sanity) and if my wife got fired for getting pregnant I'd be on the verge of killing her employer.

Double standard? Rolleyes

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23-04-2010 02:47 AM
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Little Dragon Offline
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Post: #20
RE: Experienced workers at the start? How come?
I think the construction office is at low price (2,000$) and quick to build, so setting up 2-3 offices at the same time is a small problem.

If the mommies are fired, they just have to rely on their spouses and risky that if their spouses die, they have no income and so on, no household. Remember that mommies are the source to produce population/labor force with Tropican origin. Starting in 1950, within 15 years (1965) you will have a new generation/labor force and it may be belonged to a die-hard nationalism faction.
24-04-2010 01:12 AM
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