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Viable "Moronic" Regime?
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Gen.Armando Offline
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Post: #1
Viable "Moronic" Regime?
Greetings to all armchair generals and strategists

I am currently toying around with my "Idi Amin Dada" character-build and I am wondering, how possible is it to build a long lasting regime with a moronic president? As this is my challenge today, I present you my reasoning and would be happy to exchange strategies and ideas

The impossibility of building a college hurts like a hellish wasp sting but on top of that you can -50% skill and education progress, which means your economy is almost doomed to backwardness and inefficiency. But hey, that's what makes it interesting eh?

Hiring foreign specialists quickly become prohibitive and the immigration office "skilled workers welcome" can only create a few of the needed college-level manpower

The good point is that with AP you can cut the number needed with Wind turbines.

Therefore, the main problems are concerning doctors and generals, as the rest can be relatively done away with. Generals can be very limited, if I can keep my people happy, and I can counter the small number of generals with Modernisation and special-ops soldiers to meet the forces needed to face the occasional rebels. I'll need to keep a close eye on those, as coups where I gun down my precious college educated people can not be allowed. Neither will be uprisings.

Doctors are my main concern. No clinics of course, as they would be a useless waste of manpower. I need to go straight for the hospital.

I can build the cathedrale, but not staff it, which means my people will have low religious satisfaction filled only with churches

Less education will make industry harder to kick-start, so I was thinking about focusing beginning's economy on tourism, as the hotels do not need educated personnel

Journalists would be good for skill-building, but I fear they could be a waste. On the other hand, those posts would only take female educated, those which cannot in any case work as doctors or generals.

Any other ideas?
20-05-2010 08:14 PM
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amoral Offline
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RE: Viable "Moronic" Regime?
You probably don't need all the general slots filled, so I would set the general salary 1$ lower than the bishop and doctor salary.
20-05-2010 09:38 PM
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Gen.Armando Offline
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RE: Viable "Moronic" Regime?
(20-05-2010 09:38 PM)amoral Wrote:  You probably don't need all the general slots filled, so I would set the general salary 1$ lower than the bishop and doctor salary.

The problem is that I won't have a lot of room for mistakes; if I don't pay the generals enough, I run the risk of facing a coup and having to shoot a few of them.

Bishops are a no brainer as there won't be any, I will just build the cathedrale and not staff it.
21-05-2010 05:02 AM
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UsF Offline
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RE: Viable "Moronic" Regime?
As a moronic regime, it helps going the military route as well, coming from the KGB, your soldiers do not need any high school training, but this is optional.

Now, you only need generals and some churches. Why?
Think about it:
Build an army base. Staff it. This gives medical training and good housing to your soldiers. Screw the rest. "Upgrade your military" edict and its perfect.
Churches are enough for your soldiers to be happy regarding the religion. Screw the religious faction and their demand for a cathedral.
Now that you only need to worry about collegue graduates for your army bases and probably an armory or two, the immigration office is enough. Although you can increase the amount of collegue graduates you get, by keeping your population low and therefor receving more immigrants (and in effect more collegue graduates). This you have already done by building no hospital for the pesky population. They will probably go rebell and die too, so everything should be fine.

I usually build a clinic too, but set its wages rather low compared to generals, so it fills after all general slots are taken. Then every collegue graduate will still have a rather good job (and adequate housing because of it) and stay until he is needed for an open general slot.
(This post was last modified: 21-05-2010 01:41 PM by UsF.)
21-05-2010 01:14 PM
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Rebel-Yell Offline
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Post: #5
RE: Viable "Moronic" Regime?
(21-05-2010 01:14 PM)UsF Wrote:  As a moronic regime, it helps going the military route as well, coming from the KGB, your soldiers do not need any high school training, but this is optional.

Leaning to the UdSSR is also beneficial in this case because with an airport you can send Trade Delegations, which sometimes bring College Graded Specialists...and in case of the UdSSR you get Doctors (USA will give you Bankers)
21-05-2010 04:17 PM
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Gen.Armando Offline
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RE: Viable "Moronic" Regime?
The military route looks interesting, I hadn't looked at it that way and first thought it would be undoable

Indeed I had forgotten how the military base gives healthcare and housing

The trade delegation thingy is also a blessing, as the doctors can be converted into the military

Yeah I think you're right, Installed by KGB and being USSR oriented seems the best course of action
21-05-2010 07:29 PM
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IronFist Offline
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Post: #7
RE: Viable "Moronic" Regime?
(21-05-2010 04:17 PM)Rebel-Yell Wrote:  
(21-05-2010 01:14 PM)UsF Wrote:  As a moronic regime, it helps going the military route as well, coming from the KGB, your soldiers do not need any high school training, but this is optional.

Leaning to the UdSSR is also beneficial in this case because with an airport you can send Trade Delegations, which sometimes bring College Graded Specialists...and in case of the UdSSR you get Doctors (USA will give you Bankers)

Is this an expansion change or something?

I usually do US trade missions (my relations with them tend to be better due to the fact I'm such a capitalist), and the rewards I get are as follows:

+30% export value of a specific industrial product (i.e. cigars) <--- Preferred

$8000

Free Apartment Block

But I usually don't do trade missions until my economy is almost entirely developed (education in place, factories rolling, etc.) as Airport is relatively low on the list for my few College-educated folk prior to building one.

Capitalist (+++) Leader
Religious (+++)
Intellectual (++)
Nationalist (++)
Militarist (+)
Communist (-)
Environmentalist (--)
Loyalist (--)
21-05-2010 07:31 PM
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Rebel-Yell Offline
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Post: #8
RE: Viable "Moronic" Regime?
Rather a conclusion from Tropico 1 were it worked that way. Of course T3 could work differently here, but it would be a surprise to me as most of the edicts effects were taken over without changes.
21-05-2010 07:48 PM
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llywelyn Offline
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Post: #9
RE: Viable "Moronic" Regime?
Don't forget the aid camp will serve as a hospital: albeit the only one.
14-07-2010 04:30 PM
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Vimpster Offline
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Post: #10
RE: Viable "Moronic" Regime?
I prefer clinics over hospitals, as the doctors in the clinic service more patients then the doctors in the hospital and the clinics are more then capable of getting your average health happiness over 70%.
14-07-2010 07:07 PM
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Tropi'je Offline
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Post: #11
RE: Viable "Moronic" Regime?
why dont you just use a well staffed imigaration office to fill your collage needs? you can get around 15% colalge, its not to hard to get a ton of collage grads.. sure its not the same as if you had your own collage but its not to bad if you plan well. Ive gone all game with no highshcool or collage on many occasions using just an imigration office.. 250+ person islands. I tend to shut off the flow and just make nice looking islands.
15-07-2010 12:49 PM
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