(28-05-2010 12:59 PM)oceanclub Wrote: Are canneries worth the price? I've seen positive and negative comments about them. Possibly the positive and negative comments are due to the fact people don't have enough teamsters/garages to support them?
The punch line here is yes, canneries are worth it, but they're not 'extremely' worth it.
Canneries are not generally going to make you wildly wealthy. They can, but typically an island's back-breaking money maker is something like Rum or Furniture or Oil. That's the complaint most people have that I've heard; they're a rather big ticket item to build and staff but they're not a massive moneymaker until freeze-dried coffee (which requires electricity).
On the other hand, any island can come up with pineapple, fish, or coffee. I have yet to see a single game where an island outright couldn't produce all three of those products. On the flip side, I've seen many games where it isn't really feasible to grow a ton of sugar or tobacco (for Rum and Cigars).
So yes, canneries are definitely worth it. Put them right near the dock and give them their own Teamster office to make sure they get serviced properly (though don't be afraid to restrict the Teamster office to half or even quarter staff while the industrial sector gets fired up).
Quote:On that note; do I need to have a road _right_ beside each farm, or can I get away with have farms 2 or 3 even three deep away from the roads?
Yep. You can build them 2 or 3 deep if you want, though I don't recommend that since it's a lot more walking for your Teamsters.
Quote:There appear to be only some buildings where you _must_ have road right beside them, indicated by arrows (red if unconnected, green if connected) - is that right?
You got it. It doesn't even, strictly speaking, NEED to be attached to a road, it's just not good sense for it not to be.
Quote:Also, to avoid congestion, should I mix farms and housing?
This is a very lively and ongoing discussion. Check
this thread and ask whatever questions you need there. I have an example of my most recent island up there, which has very high population density and no major traffic problems, but on huge islands like the one I have you could feasibly do a "tropican suburbia" and use Houses to make a more distributed and less congested street pattern. Complaint with that is that USSR Dev Aid doesn't help Houses.
Quote:So, have denser residences means I need fewer churchs, etc. Is this correct?
Not really. Yes, you're increasing the maximum realistic capacity of these support buildings because people have to go shorter distances to get to them, so the total overhead of going to the building, but when you're talking about Religion, Healthcare, and Fun, you're still going to need a ton of everything. In the island I have pictured in the traffic topic I have 1 church and 4 cathedrals and I still see complaints about not being able to find religious services on the island.
You're still going to need a ton of everything to satiate demand, which is the larger challenge of high-density designs. It's not so much the housing, that tessellates together really well. It's incorporating the large and irregularly shaped support buildings that will kill you.