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Chain reactions
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Baskat
Newbie

Posts: 2
Joined: May 2010
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Chain reactions
I bought this game and played it over the weekend.
I've noticed two things that keep me from playing this game any further:
1) Chain reactions.. I think this a real game design mistake: The demand of goods has no buffer. As soon as an important source of goods stops working (e.g. in case of a fire) chain reactions are triggered - just because people can't live a half day without stones or wheat. This is annoying and completely unrealistic.
2) Fires. Show me a city where buildings catch fires twice a day! This is nothing unusual in GA:R. It get's even worse in campaigns, as soon you have two or more units of soldiers waiting to attack a barbarian village. I don't know if this a meant by design, but the game always keeps me busy with controlling fires as soon as i start building a small army. It feels like playing chess against a computer, which is suddenly turning five of it's chess pieces into queens because it want's to keep the balance of power.
Funny too: Prefectures can't extinct their own fires. They always need another prefecture. It's like a bakery that needs another bakery for buying bread.
3) Knowledge producing buildings are pretty useless in single player mode.
Actually you don't need more than one school.
And still: All these problems are just annoying. The game itself is far too easy. I played it like 6 hours and had a city stuffed with everythings that's possible. This is boring, as long as there's no real endgame.
Thank you.
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| 31-05-2010 01:46 AM |
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rlmiller007
Newbie

Posts: 2
Joined: May 2010
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RE: Chain reactions
I completely agree! This will only be my second post on a web site for any issue, in the last 15 years. I REALLY want to like this game but I am sick of putting out those damn fires.
How about another patch to address this issue?
I built the Prefectures but stone buildings are still burning down! I can hardly get accross the map to address another problem.
Thanks.
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| 31-05-2010 02:00 AM |
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Baskat
Newbie

Posts: 2
Joined: May 2010
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RE: Chain reactions
Hello Adekyn, i really respect your opinion and experience and even admit, that there will be ways to keep everything in balance. But still - aspects of the game concept are kind of coarse for me, since dependencies are too strong and fast triggering.
Do you instantly set a blaze if you feel bored or loose your job? Most certainly you would not do this, because you're afraid of the consequences. In ancient times you would have been killed by a raging mob since fires where a big threat to everybodys live and property.
A more natural reaction on shortages would be: leaving the town.
Of course you or the development team can always argue: "Hey, you made something wrong! It's your fault!" But still, i have a choice. I can just play games, which handle my mistakes more subtile or realistic. That's all i want to say.
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| 31-05-2010 09:24 AM |
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