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Complete list of combat abilities
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Clayman Offline
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Post: #1
Complete list of combat abilities
There seems to be a demand for a complete list of abilities (both passive and active), so I made one. There probably are errors and I need more info on some abilities, but I hope rest of the community can fill in the gaps. Maybe Timo or some other mod can sticky this, if this guide turns out to be useful.

All abilities are useable at any range, unless else specified.

Acceleration Increases movement by 5 hexes. Currently stacks, so an extra 10 movement is possible.
Anathema Reduces Air Resistance by 65% (can reduce below 0, making the target take extra damage from Air attacks).


Blessing of the Grove Increases all resistances by 25% for a single target.
Blind Teleport Teleports the user to random location on the battlefield.

Child of the Sun Increases Intellect by 10 during daytime.

Double Strike Attack the target twice.
Death Blow Does 200% of normal damage, but causes you to lose health equal to 20% of your Attack Power. Feedback damage is reduced by armor and can be dodged.
Devouring Does 25% of normal attack and heals 100 health. Melee only.
Dispel Buff Removes any positive effects from the target.
Dispel Debuff Removes any negative effects from the target.

Eagle Eye Increases Dexterity of a friendly unit by 50 for 5 turns.
Earthquake Does Earth damage equal to 35% of normal damage to all enemy targets.
Extra Attack Consume turn to strike twice next turn. You can select your second strike, unlike with Double Strike.

Fire Arrow Does 100 Fire damage each turn, for 3 turns.
Fiery Whip Does 75 Fire damage each turn, for 3 turns. Melee only.
Fireball Does 100 Fire damage to the target and all enemy targets surrounding it. Standard area directed spell.

Ice Shot Target loses 50 health each turn and movement speed is reduced by 1 for 5 turns.
Immobilize Prevents the target enemy from moving for 3 turns.
Immunity to Normal Weapons Only magic can harm the target.
Invulnerability The user is immune to all damage, until next turn.

Lightning Bolt Does 60 Air damage to an enemy unit.

Miasma Poisons all targets surrounding the user, doing 75 damage each turn for 4 turns.

Night Hunter Increases Agility by 10 during Night.

Paralyze Target is unable to act for a turn.
Poison Does 100 Death damage to an enemy for 3 turns.
Poisonous Strike Does 75 Death damage to an enemy for 3 turns. Melee only.
Polymorph Turns the friendly target into a (Elves: Unicorn, Legions: Beliarch, Empire: Golem).
Push Target enemy is pushed back X hexes (how many?)

Rage Increases the user's Strength by 50, but lowers Dexterity by 25 for 5 turns.
Regeneration The user recovers 150 health each turn for 5 turns
Relentless Defender Refounds all cover points.
Remove Wall Removes one hex of stone created by Wall.
Resurrection Animates a fallen ally with 1% of max health.
Petrify Turns the target into stone for 2 turns, making it unable to act, but increasing both its armor and Earth resistance by 35%.
Revive Resurrects a fallen ally to 20% of max health.
Rust Reduces armor of a single target by 50 for 3 turns. Doesn't reduce armor granted by city defense.

Speed Up Hastens the chosen unit, making it attack after the caster for the duration of the battle.
Shadow Stalker Dexterity increased by 10 during Night.
Slow The enemy unit chosen will act last for the duration of the battle.
Song of the Wind Increases Air Resistance of all friendly targets by 50% for 3 turns.
Statue User is turned into a statue for 3 turns, taking no damage.
Steadfastness The unit is not affected by Transformation, Teleportation and Displacement spells and skills. The unit and his allies cannot retreat from the battlefield (only if the unit is leader?).
Summon Familiar Summons a (Elves: Unicorn, Legions: Beliarch, Empire: Golem) to the battlefield.
Sun's Favor Increases Fire Resistance by 50% for all friendly targets for 3 turns.

Teleport Teleports the user to any location on the battlefield
Teleport Friend Teleports a friendly unit(can also be the user) to any location on the battlefield.
Teleport Enemy Teleports an enemy unit to any location on the battlefield.
Transformation Turns the target into a (Elves: Grey Wolf, Legions: Small Imp, Empire: Peasant).

Wall Creates a stone on the battlefield, covering a hex. Units can't pass through the stone. Can be countered with Remove Wall.
Warrior of Light Increases Strength by 10 during daytime.
Weakness Reduces Strength, Intellect and Dexterity by 20 for 5 turns. Area effect.
Whirlwind Does 60% of normal damage to all enemy targets surrounding the user.

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
(This post was last modified: 11-10-2010 10:03 AM by Clayman.)
13-07-2010 10:03 AM
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War-Neck Offline
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Post: #2
RE: Complete list of combat abilities
Thanks for this list, great work! Big Grin
13-07-2010 11:58 AM
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kaz Offline
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Post: #3
RE: Complete list of combat abilities
Great helpful info ! Thanks Clayman.Smile

kaz
Love Disciples seriesSmile
from Japan
Sorry for my poor English.

If you're interested, please see my D3 Elf fan movie
http://www.youtube.com/watch?v=3IK3pZZf9Y0
enjoying !
13-07-2010 12:08 PM
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shinaju Offline
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Post: #4
RE: Complete list of combat abilities
Thanks for the list!
13-07-2010 12:38 PM
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wabbit Offline
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Post: #5
RE: Complete list of combat abilities
Thanks Clayman!!
13-07-2010 11:48 PM
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Qumi Offline
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Post: #6
RE: Complete list of combat abilities
Ice shot deals 50 dmg each turn and reduce the speed by 1.

Petrify paralyzes the target, but grants 35 bonus to armor and earth resistance.
14-07-2010 09:49 AM
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Clayman Offline
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Post: #7
RE: Complete list of combat abilities
(14-07-2010 09:49 AM)Qumi Wrote:  Ice shot deals 50 dmg each turn and reduce the speed by 1.

Petrify paralyzes the target, but grants 35 bonus to armor and earth resistance.
Updated Ice Shot, but how much resistance does Petrify grant?
EDIT: I found out.

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
(This post was last modified: 14-07-2010 10:40 AM by Clayman.)
14-07-2010 09:57 AM
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shell Offline
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Post: #8
RE: Complete list of combat abilities
Thanks! This list is very helpful.
16-07-2010 12:12 AM
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shinaju Offline
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Post: #9
RE: Complete list of combat abilities
Weakness reduce all stats by 20, not 50%.
16-07-2010 12:16 AM
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Clayman Offline
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Post: #10
RE: Complete list of combat abilities
(16-07-2010 12:16 AM)shinaju Wrote:  Weakness reduce all stats by 20, not 50%.
Fixed.

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
16-07-2010 12:27 AM
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Handromed Offline
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Post: #11
RE: Complete list of combat abilities
Ah , thanks Smile I have tried to find something like this for 2 weeks. Nice work.
16-07-2010 06:36 AM
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iivo Offline
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Post: #12
RE: Complete list of combat abilities
great list. i've been searching for this for a while.
great job Big Grin
16-07-2010 07:17 AM
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shinaju Offline
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Post: #13
RE: Complete list of combat abilities
(16-07-2010 12:27 AM)Clayman Wrote:  
(16-07-2010 12:16 AM)shinaju Wrote:  Weakness reduce all stats by 20, not 50%.
Fixed.

The 20 is not a percentage. Also it is just str, int, dex that get reduce sorry!
16-07-2010 10:44 AM
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Clayman Offline
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Post: #14
RE: Complete list of combat abilities
(16-07-2010 10:44 AM)shinaju Wrote:  The 20 is not a percentage. Also it is just str, int, dex that get reduce sorry!
Fixed again. Big Grin

For those playing Empire campaign, while you are under Extra Attack, is it still impossible to Whirlwind twice, but melee attack and then Whirlwind will work?

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
16-07-2010 10:48 AM
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shinaju Offline
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Post: #15
RE: Complete list of combat abilities
(16-07-2010 10:48 AM)Clayman Wrote:  
(16-07-2010 10:44 AM)shinaju Wrote:  The 20 is not a percentage. Also it is just str, int, dex that get reduce sorry!
Fixed again. Big Grin

For those playing Empire campaign, while you are under Extra Attack, is it still impossible to Whirlwind twice, but melee attack and then Whirlwind will work?

Whirlwind takes 1 ap to cast, so it shouldn't allow any action but movement during that turn. Extra attack gives you 1 ap. So if you have 2 ap, you should be able to. However, due to balancing (or bug)I believe, special abilities seems to end your turn regardless of how many ap you have left.
16-07-2010 11:07 AM
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Clayman Offline
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Post: #16
RE: Complete list of combat abilities
(16-07-2010 11:07 AM)shinaju Wrote:  Whirlwind takes 1 ap to cast, so it shouldn't allow any action but movement during that turn. Extra attack gives you 1 ap. So if you have 2 ap, you should be able to. However, due to balancing (or bug)I believe, special abilities seems to end your turn regardless of how many ap you have left.
Tested with Arion, used Extra Attack and next turn I was able to use Slow and a second ability. Seems like a bug for Whirlwind, if it still exists.

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
16-07-2010 11:23 AM
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Clayman Offline
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Post: #17
RE: Complete list of combat abilities
Updated Speed Up and Slow.

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
18-07-2010 09:34 AM
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wabbit Offline
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Post: #18
RE: Complete list of combat abilities
Anyone know what the 'Warrior of Light' ability does? It's not on the list above. It is on many of the top tier Empire units. It isn't something you activate.
19-07-2010 05:28 PM
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Clayman Offline
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Post: #19
RE: Complete list of combat abilities
(19-07-2010 05:28 PM)wabbit Wrote:  Anyone know what the 'Warrior of Light' ability does? It's not on the list above. It is on many of the top tier Empire units. It isn't something you activate.
Oh, I missed it. Will update.

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
19-07-2010 05:40 PM
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wabbit Offline
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Post: #20
RE: Complete list of combat abilities
Thanks Clayman!
20-07-2010 03:18 AM
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kaz Offline
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Post: #21
RE: Complete list of combat abilities
Hi, clayman.
Maybe your little mistakes.
Described as follows in UK ver,
though UK version is not so good I think.Wink
Thanks for your list.Smile
----------------------
Dispel Buffs -> Dispel Buff
Dispel Debuffs -> Dispel Debuff
Double Attack -> Double Strike
DeathBlow -> Death Blow
Fire shot -> Fire Arrow
Lightning Strike -> Lightning Bolt
Teleport Ally -> Teleport Friend
Animate Dead -> Resurrection

kaz
Love Disciples seriesSmile
from Japan
Sorry for my poor English.

If you're interested, please see my D3 Elf fan movie
http://www.youtube.com/watch?v=3IK3pZZf9Y0
enjoying !
(This post was last modified: 20-07-2010 05:55 PM by kaz.)
20-07-2010 02:29 PM
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Clayman Offline
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Post: #22
RE: Complete list of combat abilities
(20-07-2010 02:29 PM)kaz Wrote:  Hi, clayman.
Maybe your little mistakes.
Described as follows in UK ver.
Though UK version is not so good I think,Wink
Thanks for your list.Smile
----------------------
Dispel Buffs -> Dispel Buff
Dispel Debuffs -> Dispel Debuff
Double Attack -> Double Strike
DeathBlow -> Death Blow
Fire shot -> Fire Arrow
Lightning Strike -> Lightning Bolt
Teleport Ally -> Teleport Friend
Animate Dead -> Resurrection
Thanks, I fixed those now. Smile

Still need info on Whirlwind while under the effects of Extra Attack and also how Push works.

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
20-07-2010 05:29 PM
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sartor Offline
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Post: #23
RE: Complete list of combat abilities
very helpful, found out some things I was wondering about.
20-07-2010 11:55 PM
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aarion81 Offline
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Post: #24
RE: Complete list of combat abilities
Fiery Whip does only 75 fire damage a turn (at least that's what the tooltip says)

And not sure if this is a bug, or how it's supposed to work, but Teleport Friend allows the hero to teleport himself as well, which I thought was a bit odd.
21-07-2010 04:11 AM
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Clayman Offline
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Post: #25
RE: Complete list of combat abilities
(21-07-2010 04:11 AM)aarion81 Wrote:  Fiery Whip does only 75 fire damage a turn (at least that's what the tooltip says)

And not sure if this is a bug, or how it's supposed to work, but Teleport Friend allows the hero to teleport himself as well, which I thought was a bit odd.
Fixed.

It does seem weird, judging by the nature of the ability it probably is a bug, but could be intended..

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
21-07-2010 09:07 AM
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endesmus Offline
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Post: #26
RE: Complete list of combat abilities
Very helpful info, thanks!
I was actually curious about how many turns the Acceleration buff lasts. I know, for example, anathema lasts for 5 turns. Spell duration can be a good info to add but right now can't think of anything except anathema's to help you do that.
Cheers!
24-07-2010 02:15 AM
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banished_one Offline
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Post: #27
RE: Complete list of combat abilities
Question about Devouring

My imp has Devouring : Does 25% of damage and heals for 0 HP

Does Devouring change depending on it's caster or is that a bug ?
04-08-2010 12:29 PM
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Ulug Offline
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Post: #28
RE: Complete list of combat abilities
The description is wrong, but it works as intended.
04-08-2010 12:58 PM
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Clayman Offline
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Post: #29
RE: Complete list of combat abilities
Damage scales (always 25%), but the health gained is static (always 100). I have a mod to fix this and will upload it soon, with some fixes to poison and similar effects.

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
(This post was last modified: 04-08-2010 12:59 PM by Clayman.)
04-08-2010 12:59 PM
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camelotcrusade Offline
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Post: #30
RE: Complete list of combat abilities
Great list! How about the Devs add easy-to-read descriptions to the game so we don't need it? Smile

Mouse-over the ability to get a tooltip or just write out what it does right after it name and a colon. There's room.

I can't believe they didn't think of this already given how important these abilities are when you make your unit selection.

I wasted good money on a Bandit before I learned that Extra Attacks means "Attack Twice Next Turn." Why don't they call it "Delayed Dual-Attack?" or something like that? They also have a nonsensical description for Earthquake in the U.S. version that says it hits for +1 earth damage. A whole one? Yay!
05-08-2010 10:08 PM
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