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Bad Healthcare issue.
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Belenos Offline
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Post: #1
Bad Healthcare issue.
Hi Guys,

I have been repeatdely having an issue with Healthcare since I upgraded to Absolute Power. For each game I have the Communist faction going Berserk because of bad healthcare even if I build more than enough Hospitals and clinics. Yesterday I got the problem with a population of 150, two hospitals and two clinics built and workers in it. I could notice that there were not that many tropicans going to those buildings. I have been trying to build hospitals and clinics everywhere around the appartment blocks to no avail. I'm at loss here. Anyone experience this issue?

Thanks for your input guys.

Belenos.
14-07-2010 10:29 AM
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llywelyn Offline
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Post: #2
RE: Bad Healthcare issue.
(14-07-2010 10:29 AM)Belenos Wrote:  I have been repeatdely having an issue with Healthcare since I upgraded to Absolute Power.
I haven't, but is it possible there are just some people without transportation to the health care? or since you say your current services are underutilized, that something is blocking their movement like poorly placed parks and statues?

Regardless, two work-arounds would be to simply roll with the bad health care and plonk down an aid camp or to ban the commies. Arrest their leaders and beef up your security beforehand, natch.
14-07-2010 02:02 PM
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Vimpster Offline
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Post: #3
RE: Bad Healthcare issue.
Yeah, theres deffinitly something wrong happening there. I don't get the commies complaining about health care and I typically only have a single clinic and no hospitals when I have a population of 150.
14-07-2010 03:00 PM
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Modestie Offline
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Post: #4
RE: Bad Healthcare issue.
Population 150: 2 hospitals, 2 clinics (12 doctors); Healthcare at "Overall Happiness" should be much higher than 60's therefrore no complaining messages at all from communists. Plus, expect these 2 clinics generally unvisited. One last word, make sure 2 hospitals builded behind (or just close)to houses - apartment blocks.

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14-07-2010 05:27 PM
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LoneWolfDon Offline
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Post: #5
RE: Bad Healthcare issue.
Have a garage nearby as well... Seems a lot of Tropicans are too lazy to walk somewhere if they could drive instead. And if something a bit too far to walk to, they might not bother.
Also, be sure to set the wage of the doctors so their job-quality is high and that you have enough doctors per Hospital/Clinic, have El Presidente visit occasionally to bump-up the service quality, and when you can afford and have electricity then Hospitals seem to be preferred (or at least can serve more Tropicans per area).
15-07-2010 07:01 AM
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whybuybeta Offline
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Post: #6
RE: Bad Healthcare issue.
something is definitely wrong, 2 fully staffed of each for that kind of population is way overkill. the commies should be raving about their superior healthcare compared to the rest of the free world. lack of transportation wouldn't really be a factor either, unless you did something extreme like plant them all on opposite ends of the island in relation to your people. you could have no roads and garages at all and they would still be completely able to fill their needs with this amount of services, as long as they were anywhere near your residential buildings.

my first guess would be the "overloaded garage" bug, it can happen that if you're severely congested at one point, a disproportionate amount of citizens trying to use one garage can get stuck in an endless loop pacing around the entrance. if you don't put up any more garages nearby in time, this builds and builds until you have a good portion of your citizens stuck at that garage. there's no way to fix this unless you demolish it, at which point they will disperse and either walk or find another garage. I never saw this happening until AP, where I noticed a bunch of unemployeds while there were plenty of job openings. normally this would never happen, unless they were for some reason unable to reach that building, which is usually not possible since citizens are capable of walking on land with no roads.
15-07-2010 10:10 AM
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Tropi'je Offline
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Post: #7
RE: Bad Healthcare issue.
dont listen to the complaints so much..

Many times these complaints happen when just a couple people miss something.

Ive had lost housing cause 3 shacks poped up when the entire population was living in appartments or higher.

a couple of citizens could of just been unlucky. the way needs work is a person walks to where they want too fill their need. Im almost postive if the building is full, they dont goto another. So what could of happend a couple tropicans tried to get in and the building was full and they couldnt fill the need, hence you heard the bad health announcement.

and just like the tourist rating, dont have one type of entertianment your rating takes a huge hit.. get a couple people missing healthcare or religion needs, your rating really drops.

Location location location !!

its not how many hospitols, its how easy they are to get too..
15-07-2010 11:42 AM
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Vimpster Offline
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Post: #8
RE: Bad Healthcare issue.
(15-07-2010 11:42 AM)Tropije Wrote:  ...the way needs work is a person walks to where they want too fill their need. Im almost postive if the building is full, they dont goto another. So what could of happend a couple tropicans tried to get in and the building was full and they couldnt fill the need, hence you heard the bad health announcement.

I'm quite certain it dosn't work that way. If you were to click on a clinic it would put an arrow over every person that works there and, who is visiting there. The fact that they take up the spot in the clinic when they could be across town still, indicates that they don't even atempt to go to a service building unless there is a free spot for them. Its as if each customer (or patient in this case) phones ahead and makes a reservation before going. So its actually not possible for someone to go to a service building without being gaurenteed a spot since if there are no spots then they won't head to the building in the first place.

Back to the main topic though. In my last game I had a health average happiness of 68 with a population of 300 and I only had 2 clinics, 0 hospitals.
16-07-2010 01:15 AM
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Tropi'je Offline
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Post: #9
RE: Bad Healthcare issue.
well they might not accually walk to the clinic first, but they are flagged to use it, and cant. if the time comes where they need to fill the need, and they cant cause there are no spots... they dont wait and try again.. they miss their need being filled and become unhappy. Just like if they goto a farm for food and there is none,, they miss a meal, not goto another farm.

and while they all arnt in the clinic at any given time, they will all end up going inside to get the care.


If you stalk your tropicans you would know what i was talking about.. they tend to wander and not aimlessly, they do have a point to where they are going, unless its just to wander aimlessly and enjoy the island. Ive followed many people that were headed somewhere like towards a church, and then get the message that they cant get to a church. Was it their intention to use the church cause the time was getting close? or was the tropican just going that way? without knowing the AI code, i dont know.. It sure did seam like he was headed to church..

a tropican headed to a church but cant get in cause its full, may infact protest right outside the church, like he is angry he cant get in.. its really kinda funny how it all comes together. the AI really could use some beefing up and a computer expansion is the way to do it, i almost feel like its dumbed down just to run on x-360

in any event, i dont wanna battle semantics, the whole point is, his rating could be cause a few people are missing a need being filled
(This post was last modified: 16-07-2010 01:13 PM by Tropi'je.)
16-07-2010 01:07 PM
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Belenos Offline
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Post: #10
RE: Bad Healthcare issue.
I found out what was wrong there, the hospitals were not FULLY staffed, therefore there were not enough slots available for my population. There were workers in it, right but not enough. I spent money hiring foreign specialists, and miracle, all of a sudden my hospitals started working at their full capabilities! Then the communists had nothing to complain about anymore!

Thanks for all the replies guys!
16-07-2010 07:15 PM
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Tropi'je Offline
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Post: #11
RE: Bad Healthcare issue.
heh, that would do it.. Basically being understaffed is just like not having enough., your people didnt have the chance to get in line cause they were full.

for fun i decided to click on a hosptiol and watch them at at slow speed.. Many tropicans were leaving there house and going to the hosptiol, Or just wanndering, Most were already wandering towards the hosptiol when it triggered to get in line. Others not so much. The ai on them is definatly interesting, But in my mind defiantly needs some beefing up.

Stalking tropicans is such a fun pass time.. go find a little tropican like a couple years old and watch um for 20-30 years.. its really kinda cool
17-07-2010 04:41 PM
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minmaster Offline
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Post: #12
RE: Bad Healthcare issue.
i still think something changed with healthcare with the expansion pack.
i had like 5-6 clinics and hospitals and i was still getting a lot of deaths due to lack of healthcare. it wasn't this severe in vanilla.
20-07-2010 03:09 AM
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Tropi'je Offline
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Post: #13
RE: Bad Healthcare issue.
i just played a game yesterday, i had 3 hospitols 2 running preventive and 1 gerentogly, and an obstrics clinic with just over 300 people, and i had many health care complaints..

I visited hospitols often, and all were fully staffed with qaulity over 100..

I kept getting about 3-5 deaths a year from health care, had a garage right near by, and near all my housing areas.. maybe they wont take a ride across the island for health care?

I was trying a new thing, Make living areas and markets all over the island and all the healthcare/maintance in the city..
20-07-2010 02:59 PM
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