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How do I garrison a node?
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Larkin
Awesome Member
     
Posts: 964
Joined: Jul 2010
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| 21-07-2010 07:11 AM |
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Kordesh
Junior Member
 
Posts: 30
Joined: Jul 2010
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RE: How do I garrison a node?
(21-07-2010 11:12 AM)iivo Wrote: (21-07-2010 07:11 AM)Larkin Wrote: Summoned units capturing nodes sounds like a bug not a feature.
I somewhat agree. I do agree that summoned units should not be able to place guardians. because this way if you have the mana, you can get a "remove fog of war" type of spell and summon units everywhere on the map and capture all nodes. however, i believe that summoned units should be able to fight and even win against Guardians. for example, i am playing empire vs elf. a summoned golem can, slowly but surely kill a upgraded elf guardian, because it has 95% (or the likes) resistance to Earth, and the guardian's attack is ground based. this is just how it works, and it encourages players to add party members to the guardians and compensate for this. anyway, i find summoned units (ex golems) very strong. maybe a bit to strong (but this would be a bit offtopic).
The golems are definitely too strong. They have a relatively low mana cost and will wipe out an AI group by themselves more than half the time, and when they don't they leave them seriously crippled. Never thought of that revealing fog of war and dropping summons everywhere scenario. Though I wonder how likely it would be as the fog spell is a top circle spell and by then you would imagine all the nodes would have guardians already. Though it would still make it too easy as they just roll solo guardians anyway. Yeah, they should probably fix that in retrospect.
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| 21-07-2010 01:30 PM |
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StupendousMan
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Posts: 463
Joined: Jun 2010
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RE: How do I garrison a node?
(21-07-2010 01:00 PM)War-Neck Wrote: (21-07-2010 07:11 AM)Larkin Wrote: Summoned units capturing nodes sounds like a bug not a feature.
Yes, that should be reported in bugthread. Its without a doubt a bug.
Spells in this game, once again ruins the point of bought units and "true" battles...
Disagree respectfully.
Summoned units behave like other standard stacks on the overland maps in most respects, they walk, fight, can conquer cities, can be healed, what have you, why should they not be able to capture nodes? (except for that e.g. the golem may be a bit unbalanced).
My opinion is that it´s far from being a "bug without a doubt" more like an intended feature/deliberate design choice. Hope summoned units won´t be discriminated and this won´t be changed.
Just my 2 cents.
(This post was last modified: 22-07-2010 05:45 PM by StupendousMan.)
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| 22-07-2010 05:15 PM |
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