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Klaypso, Im not happy with you.. (campain mission AP, SPOILER ALERT)
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Tropi'je Offline
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Post: #1
Klaypso, Im not happy with you.. (campain mission AP, SPOILER ALERT)
ok.. so im playing your back in time mission. Im moving along well, late game is coming and then all of a sudden i get the message about needing 665 power and ive only got a few years left ! thats what i get for not having power on my island..

I accually had enough time perhaps, almost 5 years. I fired all my farmers and turn them into builders to make a giant feild of windmills.. (no way could i train that many collage workers that fast, not at the levels of people i had)

My only problem was, right after that happend, you decide to delete my only industry on the island.. my rum facility, then you start taking down my clinics, and entertainment, one by one..

but that was ok, i kept happiness alive by using edicts.. Sadly though i ran out of money, why did i take that -20k from the treasurey to give to the stinking US, what did they ever do for me ! and i came up short.. and didnt get my dish up, i was still about 80 power short.. if only i started one year earlier, and didnt give in to the bloody capitalists.. just one more year was all i needed..



which leads me to the not happy part.. You didnt have to taunt me when i lost the campain....Tongue
(This post was last modified: 26-07-2010 01:32 AM by Tropi'je.)
25-07-2010 10:32 PM
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Tealeaf Offline
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Post: #2
RE: Klaypso, Im not happy with you.. (campain mission AP, SPOILER ALERT)
Yeah, I had to do that campaign a couple of times to suceed. While I admired the creativity of the scenario, it was kind of a pain in the keister to actually play and win.

I'm Tealeaf, and I approve of this message.
26-07-2010 03:20 AM
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Poro- Offline
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Post: #3
RE: Klaypso, Im not happy with you.. (campain mission AP, SPOILER ALERT)
imo that scenario was easy, but it might be that my playing style is easily described as "power play", so I never have problems with building something in time Tongue
26-07-2010 05:03 PM
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Tropi'je Offline
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RE: Klaypso, Im not happy with you.. (campain mission AP, SPOILER ALERT)
want my game save.. its 5 years from the end.. see if you can save it from destruction..


not so easy to start up 665 power from scratch in 5 years.. imposible to get power plants running that fast, and having the only industry destroyed the year before halted my money, so no way to get 20 windmills running in 5 years.. Close, but i couldnt do it.. i tried a bunch of different ways from the save point i had.

sure it would of been easy if i had left the doors open and had 400 people.. But a 20 year island i was tyring to keep a small community and they threw me a curve ball.

I like under 200 people on my island and see how hi i can get happyness with that amount. Its a lot harder than you think.. when you put arbitray restrictions on how you play..



hmmm this gives me an idea for a challenge !
26-07-2010 07:14 PM
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Poro- Offline
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RE: Klaypso, Im not happy with you.. (campain mission AP, SPOILER ALERT)
It seems that you went for wrong direction from start. Usually small communities even in real life are vulnerable for unfortunate events. Even if you have good, surplus economy with only couple hundred people, it means that if hurricane comes and randomly hits your only factory, or your only power plant, you are pretty much fucked up.

Try that mission again, and remember to grow your economy a bit bigger, so it has a chance to survive from unfortunate events. It also helps to build all 3 banks to urban development AS EARLY AS YOU CAN.

Then you won't run out of money while expanding your economy rapidly. There is no reason to left any land unused on your island, since El Presidente will leave island after challenge is done. Sustainability is not the word with normal campaign missions. Smile

Have you tried to build 3-5 construction offices, and built all wind mills with el presidente hurrying building process? that's pretty much only thing you can try to save your progress. Anyway, I would suggest to try again, since it seems that your island is a bit too small for a challenge that big.
26-07-2010 07:22 PM
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Tropi'je Offline
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RE: Klaypso, Im not happy with you.. (campain mission AP, SPOILER ALERT)
Ohh im sure another play through id be fine.. heck if i was doing a island that had power i would of been fine.. but about half way through i saw, ehh only 10 years left, who needs power !

Seeing the title was about being tossed back in time.. I was going for the small agro community, I didnt even have 200 people. was just chugging along making a happy little island till i got the 665 power message then though.. crap.. !

i immediatly fired my sugar farmers and cancled the newspapper, second clinic,b and 1 fishing warft. I then maded 2 more construction officers and started producing windmills.. man do they take a while to build

i came up just short.. I still got the save to see if its possible to win from where i am.. Perhaps if i built 4 construction officesm stoped building another warf and a garge that had been started and and fired more workers it would be a win.. But for now im just trying the other ones.

It was a fun mission, even the taunt included

great humor though.. i thought.. You bastages! though i did nearly fall over laughing when i saw the message.. Add MMO's, increase happiness but decrease production. I thought my god, is that the truth.

Im definatly gonna give it another try from where i am to see if pulling a win is possible at the point im at. see if skipping a couple of the happiness edicts and perhaps getting some increase in work might pull out a win.

thats what i liked about the challenges, a lot of times its go with the flow and see if you can bend in the right directions.


Ohh btw, do you have any of your big islands uploaded? wouldnt mind checking one of them out.. i havent seen a 1k person island before, my biggest was around 450 or so
(This post was last modified: 26-07-2010 08:10 PM by Tropi'je.)
26-07-2010 08:04 PM
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Poro- Offline
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Post: #7
RE: Klaypso, Im not happy with you.. (campain mission AP, SPOILER ALERT)
(26-07-2010 08:04 PM)Tropije Wrote:  Ohh btw, do you have any of your big islands uploaded? wouldnt mind checking one of them out.. i havent seen a 1k person island before, my biggest was around 450 or so

You don't have to skip any edicts to win that mission, just make a bigger island with strong economy.

I just uploaded some pics from one of my big islands on Game screenies thread, you can find that here: Game screenies

edit: oops, link takes to latest post, but I've got two posts with different images (one post from pre year 2000, one after...)
More tips if you haven't achieved 1k person islands.. Focus on making at least 300 000 export / year, that is not really difficult to achieve with well planned industry. Do not build tenements. Use happy edicts only when you have to, for example, food edict lowers your export and gives only small happiness boost which is relatively easy to get with bigger island anyway. Use literacy program to get workers skill faster and also to train educated workforce. Use learning with larry to increase your workers skill, with that, everything goes a bit faster.

Leave enough room for filling up necessary services, like market places, entertainment, healthcare and cathedrals. Put all your "living areas" in small blocks, size of maybe 50-80 citizens, and put all services close to them and serve them with garages to get to work faster. Plan your road network so they have enough routes to go and avoid huge traffic jams by having only 1 major road to go. With those advices, you hit 1000 citizens by 1975 easily. Also having high average wage helps you to get immigrants.

I rarely use immigration office for "tropicans only" before I hit unemployment problem, usually when I'm close to getting unemployment, I just switch it to educated workforce which slows down immigration a bit. Usually with 2-4 construction offices, I can keep up with pace, except if I want to hit perfect housing (all in electrified houses) before maxing out my island's size.

Also remember to build more than 1 dock to avoid traffic jams, from start, it feels good to have all your industry close to your main dock, but in long run, it means that everybody works close to your only dock, and traffic is going to stop and slow down your economy. Spread out your docks for suitable locations and spread out your population, so everybody travels different way and traffic goes smoothly.
(This post was last modified: 26-07-2010 09:53 PM by Poro-.)
26-07-2010 09:45 PM
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Tropi'je Offline
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Post: #8
RE: Klaypso, Im not happy with you.. (campain mission AP, SPOILER ALERT)
interesting..


you know that mission wasnt that bad accually.. the one that really torqued me was the religious island one.. I started it thought wow, what a nice island i can really have some fun on this one.. I spent about 20 mins just planing a lay out, Instead i spent the entire game rebuilding crap from huricans, tornados and reble attacks.. i wonder if anyone found that campain mission fun?.

rebuilt

highshool twice
collage once
mines 5 times, (natural all but 1 that was rebel.)
power plant 1
4 garages 5 seperate times (make that 6, the last i couldnt build any new ones for years do to a game resriction..)
i bulit a condo and that droped with a tenement the year it got up.
Clinics twice
catherdral once


Not only that, it seamed my people disapeared ever few years.. not from death, just vanish, perhaps when the building fell.. I tried litterly for 5 years to get any staff what so ever into 2 churches and 1 factory.. both times before they graduated full class,, gone and not a soul graduated cause the highschool got knocked down.. and the collage with full classes. ..

i like twists and challenges.. but thats nothing more than frustration.. so far the hippy island and the cucharaba one where both really fun but short Its worst than the cursed island from the orginal campain.. Note to self.. never play this campian mission again

anyone have a good challenge, fun story, with out knocking down buildings every other year?

after tyring to make a nice island, i made this one beat the mission with ease.. would you wanna live on this island? i sure wouldnt
[Image: lameisland.jpg]
(This post was last modified: 27-07-2010 01:42 AM by Tropi'je.)
27-07-2010 12:07 AM
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Poro- Offline
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Post: #9
RE: Klaypso, Im not happy with you.. (campain mission AP, SPOILER ALERT)
Those challenges and missions are supposed to be difficult. After you play game for a while, building a good island is not difficult at all, so all those random events, rebel attacks etc make game more interesting. There are lots of online challenges with random events disabled, but usually they have some other difficult task to do, like mass 25 000 000 money or something.

Yes, I know from my own experience that certain random events can piss you off when they hit at bad time and destroy some of your most important buildings, but that's all the same even in normal life at those places who get bad hurricanes Smile

Check out that game screenies thread and comment for my creations there Tongue
27-07-2010 07:20 AM
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Tropi'je Offline
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Post: #10
RE: Klaypso, Im not happy with you.. (campain mission AP, SPOILER ALERT)
i dont find them difficult.. rather annoying.. and honestly.. i dont know of any place in history that gets devistated by hurricans and earth qaukes every other year..

as i said.. I easily beat the campain with the island i built in the screenie.. it wasnt hard at all. as you can see i built almost nothing and won the mission

seeing the random events only pull down a few buildiings, having more makes your luck a bit easier to deal with..

But i wonder how you would feel if instead of knocking down a few buildings, if the events went by % of buildings.. and knocked down 20 or 30 or even 50.. on people with large islands. It would be the same effect as knocking down 4-5 on a small island. thats one thing that bugs me about the events, larger islands have almost zero effect on them, small islands are devistated..

I dont think you would find it fun if say 20 years in half your island was destroyed by an earth qauke.. then again maybe you would..Big Grin
(This post was last modified: 28-07-2010 07:46 PM by Tropi'je.)
28-07-2010 07:43 PM
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FordGT90Concept Offline
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Post: #11
RE: Klaypso, Im not happy with you.. (campain mission AP, SPOILER ALERT)
I got it the first time I played it because I diversified my economy (two gold mines and a jewelry factory, oil derrik and oil refinery, several fisheries, several diversified farms, and a small tourist area with probably 6 hotels). I took the free college when it was offered, had two fully staffed power stations and about 4 or 5 windmills on a hill. I built a third power station just in case.

The earth quakes took out my high school and gold mines. Since I had so much money from the jewelry factory and refinery, the only problem with rebuilding what was destroyed is how many construction workers I had (not a whole lot).

I also accepted the 10 Scientology immigrants although when they were found out, I almost thought I was going to lose. :x


Of the 10 missions in AP, I only had to replay two more than once. The one I struggled with the most (restarted 4 or 5 times) was where you started with $160,000 and it drops by like $100,000 3 months in. I tried establishing an oil industry with that money but I always ended up too far in debt afterwards to pull out before an uprising/coups started. Once it dawned on me that all the export prices don't effect tourism, I did well on it.

I don't remember the other island I struggled with (only restarted it once).
(This post was last modified: 28-07-2010 09:29 PM by FordGT90Concept.)
28-07-2010 09:23 PM
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