IronFist
Religious Zealot
     
Posts: 616
Joined: Mar 2010
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Industry in Tropico: More industries
There are several raw materials in Tropico that cannot be processed into moneymaking industrial goods. As a die-hard industrialist, it disturbs me to see such resources untapped.
A brief list, please mention if I forgot any:
-Corn
-Bannana
-Papaya
-Llama wool
-Goat cheese
-Beef/Smoked Beef (not really an industrial good)
Also, there have been several recommended alternate uses for other raw materials. Some recommended new industries (the best suggestions imho) for Tropico include:
Fertilizer Plant-Processes oil or fish into fertilizer. Can be used domestically to increase farm yields or exported for cash.
Textile Factory-Processes Llama wool into textiles (cloth). Also, if added in the sequel, could also process cotton or flax. Can be made into a two stage industry similar to that of logs->lumber->furniture by doing wool ->cloth-> clothing.
Cattle Plant-Similar to a ranch, but processes corn, is not dependent on soil conditions, and has much higher yields. Environmentalists will not like this structure.
Blast Furnace-Processes iron into steel. Unlike arms, steel will not have negative respect repercussions with superpowers, but will be cheaper and pollution will be absurd.
Soda Plant-Processes sugar into soda. Soda will be less profitable than rum but will not be affected by Prohibition and will not have any direct negative respect repercussions. This will allow you to make use of your sugar and get the production bonus from Prohibition.
Down to the question, Which one of these ideas do you think is best? If you feel a good industry idea was left off this list, please mention it.
I notice that I couldn't think of anything for bananna, papaya, or goat cheese, but if you think of anything for these resources that isn't absurd, then speak up!
Thoughts/comments?
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| 15-08-2010 10:32 PM |
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pdxsean
Newbie

Posts: 8
Joined: Aug 2010
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RE: Industry in Tropico: More industries
I'd like to see more secondary industries, like the logs -> lumber -> furniture thing. Maybe a food processing plant that modified food products, and a metal goods plant that made metal goods, and then the two of those would fuel the cannery?
I think the problem with these sort of things is adding levels of complexity just adds to the likelihood of crashes (or, at the least, insane traffic delays) but it would be fun to see.
Maybe service buildings that can only be built after certain industries? For example, lounges available after run factory, cigar shops after cigar factory, supermarkets after cannery, and so forth.
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| 15-08-2010 10:51 PM |
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Tropi'je
Epic Member
      
Posts: 1,818
Joined: Nov 2009
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RE: Industry in Tropico: More industries
Canned creamed corn
papaya,,, beauty cream ! a 2 in one building, nail salon, enterinment/tourist. Add on building, the chemical shop, requires 2 collage workers, extra beuty cream gets exported.. hurry up and do my manicure
goat cheese, New food place, a trendy coffee shop, Must have goat cheese and coffee to open.. Increased tourism rating, high entertainment for local tropicans
ok, not all are really industry, but hey thats all i got..
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| 16-08-2010 01:20 AM |
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chankljp
Senior Member
   
Posts: 184
Joined: Jan 2010
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RE: Industry in Tropico: More industries
I really like the idea of having the textile-factory. When I was visiting America I noticed that basically all T-shirts were made in countries in Central America. This will fit well into the banana republic setting of the game.
I also like the ideas that others are having such the the idea of canned corn and chemical factory. The more type of industry the better.
How about Cocoa plantation and a candy factory that process Cocoa beans into chocolate bars? One of the possible upgrade the factory into producing high-class luxury chocolate that sells for more money.
(16-08-2010 05:06 AM)Caribbean Stud Wrote: How about industries that could draw foreign investment, like Call Centers (they'd pay a monthly fee, El Prez provides a dozen HS employees to sell their KTEL Golden Oldies!) or even a Medical School (washed out of med school? No problem, come to Tropico and get certified! Only $5K per student!)
I really like this idea of getting foreign investment. It will make the Capitalist and the US happy and let your country to continue to have a functional economy after you run out of natural resources such as minerals or oil.
(16-08-2010 03:14 AM)Ghost Bear Wrote: Coca plantations and producing of Cocain. Seriously. This is sorta historically correct, this will add great twist to tropico gameplay - problems with superpowers, high incomes, drug addiction of your citizens. Also this will make game scandalous and more popular 
Although I would love to have that in the game, I don't think it is possible since if drugs are included in the game, the age rating will go all the way up. So it isn't a real option for the developers.
But I do know that there is an online challenge that is very similar. The story was that the prohibition was never lifted in the US. So you can make a lot of money from selling rum.
Political views:
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(This post was last modified: 16-08-2010 10:11 AM by chankljp.)
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| 16-08-2010 10:03 AM |
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Tropi'je
Epic Member
      
Posts: 1,818
Joined: Nov 2009
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RE: Industry in Tropico: More industries
The Dark side of tropico..
Drugs.. our freind marry jane and her snow
kit kat clubs caberett
massage parlor (spa)
New faction, and job gangs, every buillding gets a gang memeber slot.. every building has the chance of having a gangmember, they cause havok, steal from industry, docs, cause damage, burn down buildings.. drive by shooting... ohh no doc brown was caught in the cross fire ! like rebels, due to island conditions people end up becoming gang memebers. they dont want to take down elpresidente.. Just make some of that nice swiss bank account cash, and a little power of their own.
rebel faction is much stronger, enough rebeles they build there own compound.
this could add tons of new and interesting game play, and a PC only expansion would keep the main game still with its rating. It would be like the vice city version of tropico !
I dought it would ever happen.. perhaps some modder down the road.. But now with the announcement of t4 so soon, is this game gonna be just left in the dust after just 2 years of play?
(This post was last modified: 17-08-2010 01:02 AM by Tropi'je.)
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| 16-08-2010 12:30 PM |
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chankljp
Senior Member
   
Posts: 184
Joined: Jan 2010
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RE: Industry in Tropico: More industries
(16-08-2010 01:20 AM)Tropije Wrote: New food place, a trendy coffee shop, Must have goat cheese and coffee to open.. Increased tourism rating, high entertainment for local tropicans
I really like your idea. Perhaps just like how soldiers really enjoy visting the cabaret, the intellectuals favorite hangout spot will be a nice coffee shop. There can 3 different work mode for the coffee shop:
Classic Tropican coffee: Standard work mode, everyone will visit the coffee shop.
Kopi luwak Coffee: Increase upkeep and service quality by 100%. But only rich tourist and capitalist will visit the shop.
Fair Trade Coffee: Increase upkeep by 60% and service quality by 30%. Communist will be more likely to visit this building. But Capitalist will not visit the shop at all.
(17-08-2010 12:12 PM)Tropije Wrote: I like iron fists coconut bra idea too.. that would make a great little add on to the gift shop.. I think i would crack up if some drunk toursist was wandering around in a coconut bra
Sounds really amusing and fits into the humor or the game. How about the coconut shell will actually be the left overs of the cannery after the coconut being turned into coconut juice? The coconut bra will become away of ripping the tourist off by selling them something that is basically junk.
Political views:
Capitalists (+++)
Intellectuals (+++)
Militarists (+)
Environmentalists (-)
Nationalists (--)
Loyalists (--)
Communists (---)
Religious (---)
(This post was last modified: 17-08-2010 01:42 PM by chankljp.)
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| 17-08-2010 01:39 PM |
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azander12
Junior Member
 
Posts: 14
Joined: Jan 2010
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RE: Industry in Tropico: More industries
(15-08-2010 10:32 PM)IronFist Wrote: There are several raw materials in Tropico that cannot be processed into moneymaking industrial goods. As a die-hard industrialist, it disturbs me to see such resources untapped.
A brief list, please mention if I forgot any:
-Corn
-Bannana
-Papaya
-Llama wool
-Goat cheese
-Beef/Smoked Beef (not really an industrial good)
Also, there have been several recommended alternate uses for other raw materials. Some recommended new industries (the best suggestions imho) for Tropico include:
Fertilizer Plant-Processes oil or fish into fertilizer. Can be used domestically to increase farm yields or exported for cash.
Textile Factory-Processes Llama wool into textiles (cloth). Also, if added in the sequel, could also process cotton or flax. Can be made into a two stage industry similar to that of logs->lumber->furniture by doing wool ->cloth-> clothing.
Cattle Plant-Similar to a ranch, but processes corn, is not dependent on soil conditions, and has much higher yields. Environmentalists will not like this structure.
Blast Furnace-Processes iron into steel. Unlike arms, steel will not have negative respect repercussions with superpowers, but will be cheaper and pollution will be absurd.
Soda Plant-Processes sugar into soda. Soda will be less profitable than rum but will not be affected by Prohibition and will not have any direct negative respect repercussions. This will allow you to make use of your sugar and get the production bonus from Prohibition.
Down to the question, Which one of these ideas do you think is best? If you feel a good industry idea was left off this list, please mention it.
I notice that I couldn't think of anything for bananna, papaya, or goat cheese, but if you think of anything for these resources that isn't absurd, then speak up!
Thoughts/comments?
A good idea would be to make a distillery that can use a whole bunch of the different crops (corn, papaya, sugar, pineapple, maybe banana) to make different costed liquors for sale. Then just sugar could be freed up to make soda. The game really needs more crops. Cotton, cocoa, coconuts, maybe indigo would be good additions to the game.
A steel foundry would be vital, maybe using both bauxite and iron?
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| 22-08-2010 02:57 AM |
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Presidente_Mathias
Junior Member
 
Posts: 43
Joined: Sep 2010
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RE: Industry in Tropico: More industries
I have one question. Where the heck are our soldiers getting our weapons from anyways? I mean do we just have a stockpile in the armory? I say we need an industry that does this:
Mine:Iron--->Steel Factory--->Weapons or Vehicle Factory
This way we know where we're getting our weapons and cars from.  Also, if you choose to make Weapons the Communist, Militarist, and USSR are happy. If you make Cars (or if they add trains or something) the Capitalist, Intellectuals, and US are happy.[/align]
"I will bring a new age of Democracy and Capitalism! The Age of Communism and oppression is over, my fellow Tropicans! For today, we will build a nation worthy of God almighty! Liberte!"
-El Presidente 1949
Capitalist [+++] Leader
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| 27-09-2010 03:34 AM |
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