Poll: Which of these industries is best for Tropico?
Fertilizer Plant
Textile Factory
Cattle Plant
Blast Furnace
Soda Factory
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Industry in Tropico: More industries
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IronFist Offline
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Question Industry in Tropico: More industries
There are several raw materials in Tropico that cannot be processed into moneymaking industrial goods. As a die-hard industrialist, it disturbs me to see such resources untapped.

A brief list, please mention if I forgot any:

-Corn
-Bannana
-Papaya
-Llama wool
-Goat cheese
-Beef/Smoked Beef (not really an industrial good)

Also, there have been several recommended alternate uses for other raw materials. Some recommended new industries (the best suggestions imho) for Tropico include:

Fertilizer Plant-Processes oil or fish into fertilizer. Can be used domestically to increase farm yields or exported for cash.

Textile Factory-Processes Llama wool into textiles (cloth). Also, if added in the sequel, could also process cotton or flax. Can be made into a two stage industry similar to that of logs->lumber->furniture by doing wool ->cloth-> clothing.

Cattle Plant-Similar to a ranch, but processes corn, is not dependent on soil conditions, and has much higher yields. Environmentalists will not like this structure.

Blast Furnace-Processes iron into steel. Unlike arms, steel will not have negative respect repercussions with superpowers, but will be cheaper and pollution will be absurd.

Soda Plant-Processes sugar into soda. Soda will be less profitable than rum but will not be affected by Prohibition and will not have any direct negative respect repercussions. This will allow you to make use of your sugar and get the production bonus from Prohibition.

Down to the question, Which one of these ideas do you think is best? If you feel a good industry idea was left off this list, please mention it.

I notice that I couldn't think of anything for bananna, papaya, or goat cheese, but if you think of anything for these resources that isn't absurd, then speak up!

Thoughts/comments?

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15-08-2010 10:32 PM
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pdxsean Offline
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RE: Industry in Tropico: More industries
I'd like to see more secondary industries, like the logs -> lumber -> furniture thing. Maybe a food processing plant that modified food products, and a metal goods plant that made metal goods, and then the two of those would fuel the cannery?

I think the problem with these sort of things is adding levels of complexity just adds to the likelihood of crashes (or, at the least, insane traffic delays) but it would be fun to see.

Maybe service buildings that can only be built after certain industries? For example, lounges available after run factory, cigar shops after cigar factory, supermarkets after cannery, and so forth.
15-08-2010 10:51 PM
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midnightflash Offline
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RE: Industry in Tropico: More industries
With the current game-layout textile-factorys would fit very good.
But that would be no "upturner" though. Wink
15-08-2010 10:59 PM
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pdxsean Offline
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RE: Industry in Tropico: More industries
The more I think about what great industries they could have, the more I want to reload "Capitalism 2" on my computer. Smile
15-08-2010 11:09 PM
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IronFist Offline
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RE: Industry in Tropico: More industries
With some research *cough*wikipedia*cough* ...


Bananas can also be used to make textiles or paper, but the vast majority of use is a direct foodstuff.

Papaya has some backwater witch doctor uses.. make herbal remedies?

Nothing spectacular about goat cheese.

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16-08-2010 12:49 AM
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Tropi'je Offline
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RE: Industry in Tropico: More industries
Canned creamed corn


papaya,,, beauty cream ! a 2 in one building, nail salon, enterinment/tourist. Add on building, the chemical shop, requires 2 collage workers, extra beuty cream gets exported.. hurry up and do my manicure


goat cheese, New food place, a trendy coffee shop, Must have goat cheese and coffee to open.. Increased tourism rating, high entertainment for local tropicans


ok, not all are really industry, but hey thats all i got..
16-08-2010 01:20 AM
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Ghost Bear Offline
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RE: Industry in Tropico: More industries
Coca plantations and producing of Cocain. Seriously. This is sorta historically correct, this will add great twist to tropico gameplay - problems with superpowers, high incomes, drug addiction of your citizens. Also this will make game scandalous and more popular Tongue
16-08-2010 03:14 AM
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IronFist Offline
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RE: Industry in Tropico: More industries
(16-08-2010 03:14 AM)Ghost Bear Wrote:  Coca plantations and producing of Cocain. Seriously. This is sorta historically correct, this will add great twist to tropico gameplay - problems with superpowers, high incomes, drug addiction of your citizens. Also this will make game scandalous and more popular Tongue

Kalypso already established that drugs are a bit too risque Tongue

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16-08-2010 03:51 AM
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Caribbean Stud Offline
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RE: Industry in Tropico: More industries
How about industries that could draw foreign investment, like Call Centers (they'd pay a monthly fee, El Prez provides a dozen HS employees to sell their KTEL Golden Oldies!) or even a Medical School (washed out of med school? No problem, come to Tropico and get certified! Only $5K per student!)

I'd also like to see more "secondary" industries, as the previous poster mentioned. Maybe we could combine the bananas, papayas, pineapples, sugar, and cannery for a factory that produces those crappy little syrupy canned Del Monte "fruit salads" they used to provide in the school cafeteria ...
(This post was last modified: 16-08-2010 06:30 AM by Caribbean Stud.)
16-08-2010 05:06 AM
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chankljp Offline
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RE: Industry in Tropico: More industries
I really like the idea of having the textile-factory. When I was visiting America I noticed that basically all T-shirts were made in countries in Central America. This will fit well into the banana republic setting of the game.

I also like the ideas that others are having such the the idea of canned corn and chemical factory. The more type of industry the better.

How about Cocoa plantation and a candy factory that process Cocoa beans into chocolate bars? One of the possible upgrade the factory into producing high-class luxury chocolate that sells for more money.
(16-08-2010 05:06 AM)Caribbean Stud Wrote:  How about industries that could draw foreign investment, like Call Centers (they'd pay a monthly fee, El Prez provides a dozen HS employees to sell their KTEL Golden Oldies!) or even a Medical School (washed out of med school? No problem, come to Tropico and get certified! Only $5K per student!)

I really like this idea of getting foreign investment. It will make the Capitalist and the US happy and let your country to continue to have a functional economy after you run out of natural resources such as minerals or oil.
(16-08-2010 03:14 AM)Ghost Bear Wrote:  Coca plantations and producing of Cocain. Seriously. This is sorta historically correct, this will add great twist to tropico gameplay - problems with superpowers, high incomes, drug addiction of your citizens. Also this will make game scandalous and more popular Tongue

Although I would love to have that in the game, I don't think it is possible since if drugs are included in the game, the age rating will go all the way up. So it isn't a real option for the developers.

But I do know that there is an online challenge that is very similar. The story was that the prohibition was never lifted in the US. So you can make a lot of money from selling rum.

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(This post was last modified: 16-08-2010 10:11 AM by chankljp.)
16-08-2010 10:03 AM
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Tropi'je Offline
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RE: Industry in Tropico: More industries
The Dark side of tropico..


Drugs.. our freind marry jane and her snow

kit kat clubs caberett

massage parlor (spa)

New faction, and job gangs, every buillding gets a gang memeber slot.. every building has the chance of having a gangmember, they cause havok, steal from industry, docs, cause damage, burn down buildings.. drive by shooting... ohh no doc brown was caught in the cross fire ! like rebels, due to island conditions people end up becoming gang memebers. they dont want to take down elpresidente.. Just make some of that nice swiss bank account cash, and a little power of their own.

rebel faction is much stronger, enough rebeles they build there own compound.


this could add tons of new and interesting game play, and a PC only expansion would keep the main game still with its rating. It would be like the vice city version of tropico !

I dought it would ever happen.. perhaps some modder down the road.. But now with the announcement of t4 so soon, is this game gonna be just left in the dust after just 2 years of play?
(This post was last modified: 17-08-2010 01:02 AM by Tropi'je.)
16-08-2010 12:30 PM
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Little Dragon Offline
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RE: Industry in Tropico: More industries
I'd like to propose coconuts to be in T4. Aren't they so popular and stylish in Tropical areas?
16-08-2010 03:16 PM
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sabrovitch Offline
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RE: Industry in Tropico: More industries
What would be really cool, would be to have some kind of CBD buildings, with like said above foreign investments and really big and tall apartments for rich people (and we see it a lot in South America).
Bigger islands would be great (i dont mean to make it easier, but Tropico is a bit unrealistic since the island are small and we can make a lot of money with only 700 inhabitants, we would have to build more houses for more inhabitants etc...)
16-08-2010 06:15 PM
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ChOmuno Offline
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RE: Industry in Tropico: More industries
Soda and Fertilizer are, I do think, the best ideas here. How fantastic would it be to have them! I cannot wait for the next expansion pack of Tropico 3!
16-08-2010 06:28 PM
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sabrovitch Offline
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RE: Industry in Tropico: More industries
I dont think that there'll be one, since Tropico 4 is coming Wink
16-08-2010 06:30 PM
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IronFist Offline
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RE: Industry in Tropico: More industries
(16-08-2010 06:30 PM)sabrovitch Wrote:  I dont think that there'll be one, since Tropico 4 is coming Wink

The hope is that some of these ideas make it to Tropico 4.

Oh, and growing coconuts would fit in excellently to Tropico..

Problem is, what the hell do you do with them? Tourist trap boost? That could be useful...

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(This post was last modified: 17-08-2010 12:09 AM by IronFist.)
17-08-2010 12:03 AM
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Tropi'je Offline
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RE: Industry in Tropico: More industries
the only problem with growing coconuts are the african swallow infestations.. Big Grin
17-08-2010 12:47 AM
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chankljp Offline
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RE: Industry in Tropico: More industries
(17-08-2010 12:03 AM)IronFist Wrote:  
(16-08-2010 06:30 PM)sabrovitch Wrote:  I dont think that there'll be one, since Tropico 4 is coming Wink

The hope is that some of these ideas make it to Tropico 4.

Oh, and growing coconuts would fit in excellently to Tropico..

Problem is, what the hell do you do with them? Tourist trap boost? That could be useful...

Coconut can be consumed as food by your own citizens or be processed at a cannery and turned into canned coconut juice that sells for more money. It can also slightly increase the beauty of the surrounding area.

What do you think?

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17-08-2010 01:25 AM
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IronFist Offline
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RE: Industry in Tropico: More industries
(17-08-2010 01:25 AM)chankljp Wrote:  Coconut can be consumed as food by your own citizens or be processed at a cannery and turned into canned coconut juice that sells for more money. It can also slightly increase the beauty of the surrounding area.

What do you think?


Coconut bra factory? lol


I got an idea: some farms you pay to go in and pick whatever. For instance, I once went to such a farm and wondered what I'd do with pounds of peaches and blueberries later.

Which is where I got the idea.

Have a coconut farm and make the tourists pay to go pick coconuts! Big Grin Who cares what they do with them afterwards.

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17-08-2010 02:03 AM
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Little Dragon Offline
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RE: Industry in Tropico: More industries
Coconuts are planted everywhere in Tropical islands men.

Haiwaii is an example, a tropical heaven....
17-08-2010 03:28 AM
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Tropi'je Offline
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RE: Industry in Tropico: More industries
(17-08-2010 01:25 AM)chankljp Wrote:  
(17-08-2010 12:03 AM)IronFist Wrote:  
(16-08-2010 06:30 PM)sabrovitch Wrote:  I dont think that there'll be one, since Tropico 4 is coming Wink

The hope is that some of these ideas make it to Tropico 4.

Oh, and growing coconuts would fit in excellently to Tropico..

Problem is, what the hell do you do with them? Tourist trap boost? That could be useful...

Coconut can be consumed as food by your own citizens or be processed at a cannery and turned into canned coconut juice that sells for more money. It can also slightly increase the beauty of the surrounding area.

What do you think?


i like it..

I like iron fists coconut bra idea too.. that would make a great little add on to the gift shop.. I think i would crack up if some drunk toursist was wandering around in a coconut bra
17-08-2010 12:12 PM
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chankljp Offline
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RE: Industry in Tropico: More industries
(16-08-2010 01:20 AM)Tropije Wrote:  New food place, a trendy coffee shop, Must have goat cheese and coffee to open.. Increased tourism rating, high entertainment for local tropicans

I really like your idea. Perhaps just like how soldiers really enjoy visting the cabaret, the intellectuals favorite hangout spot will be a nice coffee shop. There can 3 different work mode for the coffee shop:
Classic Tropican coffee: Standard work mode, everyone will visit the coffee shop.
Kopi luwak Coffee: Increase upkeep and service quality by 100%. But only rich tourist and capitalist will visit the shop.
Fair Trade Coffee: Increase upkeep by 60% and service quality by 30%. Communist will be more likely to visit this building. But Capitalist will not visit the shop at all.
(17-08-2010 12:12 PM)Tropije Wrote:  I like iron fists coconut bra idea too.. that would make a great little add on to the gift shop.. I think i would crack up if some drunk toursist was wandering around in a coconut bra

Sounds really amusing and fits into the humor or the game. How about the coconut shell will actually be the left overs of the cannery after the coconut being turned into coconut juice? The coconut bra will become away of ripping the tourist off by selling them something that is basically junk.

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(This post was last modified: 17-08-2010 01:42 PM by chankljp.)
17-08-2010 01:39 PM
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midnightflash Offline
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RE: Industry in Tropico: More industries
(17-08-2010 01:39 PM)chankljp Wrote:  Fair Trade Coffee
Aaaaaaaaaah! Just should have earlier have to had the idea to put those buttons on the coffee to increase the export-prices... :-D
18-08-2010 01:08 AM
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chankljp Offline
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RE: Industry in Tropico: More industries
(18-08-2010 01:08 AM)midnightflash Wrote:  
(17-08-2010 01:39 PM)chankljp Wrote:  Fair Trade Coffee
Aaaaaaaaaah! Just should have earlier have to had the idea to put those buttons on the coffee to increase the export-prices... :-D

I know! Wouldn't it be a wonderful idea to sell your coffee at 4 times the market price by just putting a label on the package and increase the wages of your farmers by $1? It is a win-win to everyone. The Capitalist will make more money, the Communist can have their 'social equality', and both the Intellectuals and the foreigners buying the coffee can feel good about themselves. How great is that? Big Grin

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18-08-2010 05:38 AM
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Tropi'je Offline
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RE: Industry in Tropico: More industries
yea.. coffee shop definatly the intelectual hang out thats for sure.. set it up right next to the national library Big Grin



You know another thing... tropicans should beable to use beach resort. sure not industrial industry, but it is industry none the less.

what about tropicans using banks?

how about a new market upgrade, Lottery. some tropicans become gambling additics, random tropicans win a monthly lottery, increasing there families happiness +20
18-08-2010 04:35 PM
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azander12 Offline
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RE: Industry in Tropico: More industries
(15-08-2010 10:32 PM)IronFist Wrote:  There are several raw materials in Tropico that cannot be processed into moneymaking industrial goods. As a die-hard industrialist, it disturbs me to see such resources untapped.

A brief list, please mention if I forgot any:

-Corn
-Bannana
-Papaya
-Llama wool
-Goat cheese
-Beef/Smoked Beef (not really an industrial good)

Also, there have been several recommended alternate uses for other raw materials. Some recommended new industries (the best suggestions imho) for Tropico include:

Fertilizer Plant-Processes oil or fish into fertilizer. Can be used domestically to increase farm yields or exported for cash.

Textile Factory-Processes Llama wool into textiles (cloth). Also, if added in the sequel, could also process cotton or flax. Can be made into a two stage industry similar to that of logs->lumber->furniture by doing wool ->cloth-> clothing.

Cattle Plant-Similar to a ranch, but processes corn, is not dependent on soil conditions, and has much higher yields. Environmentalists will not like this structure.

Blast Furnace-Processes iron into steel. Unlike arms, steel will not have negative respect repercussions with superpowers, but will be cheaper and pollution will be absurd.

Soda Plant-Processes sugar into soda. Soda will be less profitable than rum but will not be affected by Prohibition and will not have any direct negative respect repercussions. This will allow you to make use of your sugar and get the production bonus from Prohibition.

Down to the question, Which one of these ideas do you think is best? If you feel a good industry idea was left off this list, please mention it.

I notice that I couldn't think of anything for bananna, papaya, or goat cheese, but if you think of anything for these resources that isn't absurd, then speak up!

Thoughts/comments?

A good idea would be to make a distillery that can use a whole bunch of the different crops (corn, papaya, sugar, pineapple, maybe banana) to make different costed liquors for sale. Then just sugar could be freed up to make soda. The game really needs more crops. Cotton, cocoa, coconuts, maybe indigo would be good additions to the game.

A steel foundry would be vital, maybe using both bauxite and iron?
22-08-2010 02:57 AM
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Dr. Archibald Offline
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RE: Industry in Tropico: More industries
I voted for textiles, but that is only because there was no "all of the above" option.

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(This post was last modified: 05-09-2010 12:22 AM by Dr. Archibald.)
05-09-2010 12:21 AM
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Presidente_Mathias Offline
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RE: Industry in Tropico: More industries
I have one question. Where the heck are our soldiers getting our weapons from anyways? I mean do we just have a stockpile in the armory? I say we need an industry that does this:

Mine:Iron--->Steel Factory--->Weapons or Vehicle Factory

This way we know where we're getting our weapons and cars from.Big Grin Also, if you choose to make Weapons the Communist, Militarist, and USSR are happy. If you make Cars (or if they add trains or something) the Capitalist, Intellectuals, and US are happy.[/align]

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27-09-2010 03:34 AM
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Sovereign Offline
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RE: Industry in Tropico: More industries
How about office buildings for private corps?

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28-09-2010 05:10 AM
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MrKrabs70 Offline
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RE: Industry in Tropico: More industries
Hi,

some more products could be nice. But I also like to see some more complicated product-lines. Farms need water and fertilizer , ranches need water, food and a bit of wood for the fences. The logger produce wood. Ether for buildingmaterial, for furniture or have to burn it to get some coal or so. Later, if I import the parts of whitch cars are made of, I would be glad, if I can at least produce the tyres myself because luckily I have a fertilizer on my eiland. Steel can be exported of be used by my own folks for what ever. Having various ways of boosting my Industry in what ever manner could be a great fun. Not just simply iron mine to weaponfactory andthatsit. Better 3 or 4 diffenent thinks become on produkt, and one or to more become a final product.

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Krabs
eh... by the way.... the can factory deffinatly need metall....... ( AND electricity )
(This post was last modified: 26-11-2010 09:22 AM by MrKrabs70.)
25-11-2010 07:21 AM
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