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buffs and classes
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Larkin Offline
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Posts: 964
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Post: #1
buffs and classes
pensuke89 Wrote:Buffs are now categorized into different classes. Buffs of the same class cannot stack and it will be overwritten by a newer buff. Armor Buff is an "Attacking" class buff and Strength Buff is also an "Attacking" class buff. That is why it cannot stack. It is by game design. For what reason Armor Buff is classified as "Attacking" class, I do not know. By logic, it should be classified under "Defensive" class. However, the developers have explicitly classified the Armor Buff as "Attacking" class, hence the "By game design" status.

How are players supposed to keep track of which buff will stay and which buff will cancel ? Reading the files in Resources/ ?

I think this can be listed as either bad design or bug but I don't want to clutter the bug thread so I post it here.

PS: Can you tell which files to look at/edit ?

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(This post was last modified: 22-08-2010 07:48 PM by Larkin.)
22-08-2010 06:23 PM
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pensuke89 Offline
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Post: #2
RE: buffs and classes

Attacking (battle) and Attacking Reducing (antibattle) Class
  • Strength Buff
  • Armor Buff from Spells
  • Intellect Buff
  • Dexterity Buff
  • Critical Hit Buff
  • All Stats Buff
  • Skill: Rage*
  • Skill: Extra Attack*
  • Skill: Acceleration*

Defensive (guardian) and Defensive Reducing Class (antiguardian)
  • Endurance Buff
  • Skill: Invulnerability*
  • Skill: Statue*

Town Defense Class (towndef)
  • Town Defense Buff

Regen Class (regen)
  • Regeneration Buff

Curse Class (antiregen)
  • Skill: Burning Shot*
  • Skill: Envenom*
  • Skill: Frost Shot*
  • Skill: Poison*
  • Skill: Poisonous Strike*

Stunned Class (stop)
  • Skill: Blind*
  • Skill: Stop
  • Skill: Freeze
  • Skill: Immobilize
  • Skill: Stone
  • Skill: Paralyze
  • Skill: Petrify

Magic Resistance (resists) and Susceptibility to Magic Class (antiresists)
  • Magic Resists Buff

The files can be found in the "Resources\Profiles\effects" folder. This is a detailed list of all the effects.
Note: Make a backup before modifying these files.
File list of Classes
  • "battle" - Attacking
    Code:
    effect_AllstatsMax.effect -- +All Stats
    effect_AllstatsMid.effect -- +All Stats
    effect_AllstatsMin.effect -- +All Stats
    effect_CounterMax.effect -- +Armor
    effect_CounterMid.effect -- +Armor
    effect_CounterMin.effect -- +Armor
    effect_CounterPow.effect -- +Armor
    effect_CritMax.effect -- +Crit
    effect_CritMid.effect -- +Crit
    effect_CritMin.effect -- +Crit
    n2_AttackMax.effect -- +AttackPower
    n2_AttackMid.effect -- +AttackPower
    n2_AttackMin.effect -- +AttackPower
    n2_MattackMax.effect -- +MagicPower
    n2_MattackMid.effect -- +MagicPower
    n2_MattackMin.effect -- +MagicPower
    n2_nskill_buff_ap.effect -- Skill: Acceleration
    n2_nskill_buff_dex.effect -- +Dexterity
    n2_nskill_extra_attack.effect -- Skill: Extra Attack
    n2_nskill_rage.effect -- Skill: Rage
    n2_potion_effect_huge_dex.effect
    n2_potion_effect_huge_ini.effect
    n2_potion_effect_huge_int.effect
    n2_potion_effect_huge_str.effect
    n2_potion_effect_ini.effect
    n2_potion_effect_int.effect
    n2_potion_effect_str.effect
  • "antibattle" - Reducing Attack
    Code:
    effect_AllstatsDecMax.effect
    effect_AllstatsDecMid.effect
    effect_AllstatsDecMin.effect
    effect_CounterDecMax.effect
    effect_CounterDecMid.effect
    effect_CounterDecMin.effect
    effect_CounterDecPow.effect
    effect_CritDecMax.effect
    effect_CritDecMid.effect
    effect_CritDecMin.effect
    n2_AttackDecMax.effect
    n2_AttackDecMid.effect
    n2_AttackDecMin.effect
    n2_MattackDecMax.effect
    n2_MattackDecMid.effect
    n2_MattackDecMin.effect
    n2_MattackDecPow.effect
    n2_nskill_weakness.effect
  • "guardian" - Defensive
    Code:
    effect_DefMax.effect
    effect_DefMid.effect
    effect_DefMin.effect
    effect_VitMax.effect
    effect_VitMid.effect
    effect_VitMin.effect
    effect_VitPow.effect
    n2_nskill_buff_resist_air.effect
    n2_nskill_buff_resist_all.effect
    n2_nskill_buff_resist_fire.effect
    n2_nskill_defform_doppleganger.effect
    n2_nskill_defform_duration.effect
    n2_nskill_defform_Elves.effect
    n2_nskill_defform_Empire.effect
    n2_nskill_defform_Legion.effect
    n2_nskill_invulnerability.effect
    n2_nskill_restore_cover.effect
    n2_nskill_statue.effect
    n2_nskill_statue2.effect
    n2_nskill_statue3.effect
    n2_potion_effect_agi.effect
    n2_potion_effect_def.effect
    n2_potion_effect_dex.effect
    n2_potion_effect_huge_agi.effect
    n2_potion_effect_huge_def.effect
    n2_potion_effect_huge_vit.effect
    n2_potion_effect_vit.effect
  • "antiguardian" - Reducing Defense
    Code:
    effect_DefDecMax.effect
    effect_DefDecMid.effect
    effect_DefDecMin.effect
    effect_DefDecPow.effect
    effect_VitDecMax.effect
    effect_VitDecMid.effect
    effect_VitDecMin.effect
    n2_nskill_debuff_resist_air.effect
    n2_nskill_morph_duration.effect
    n2_nskill_morph_Elves.effect
    n2_nskill_morph_Empire.effect
    n2_nskill_morph_Legion.effect
    n2_nskill_reduce_armor.effect
  • "towndef" - Town Defense
    Code:
    effect_town_def_10.effect:class "towndef";
    effect_town_def_15.effect
    effect_town_def_20.effect
    effect_town_def_25.effect
    effect_town_def_30.effect
    effect_town_def_35.effect
    effect_town_def_40.effect
    effect_town_def_5.effect
  • "regen" - Regeneration
    Code:
    effect_RegenMax.effect
    effect_RegenMin.effect:class    "regen";
  • "antiregen" - Curse
    Code:
    effect_CurseMax.effect
    effect_CurseMid.effect
    effect_CurseMin.effect
    effect_CursePow.effect
    effect_PoisonMax.effect
    effect_PoisonMin.effect
    n2_nskill_burning_shot.effect
    n2_nskill_burning_strike.effect
    n2_nskill_Envenom_effect.effect
    n2_nskill_frost_shot.effect
    n2_nskill_poison.effect
    n2_nskill_poison_strike.effect
  • "stop" - Stunned
    Code:
    effect_effectskill_debuff_blind.effect
    effect_effectskill_debuff_stop.effect
    effect_StopFreeze.effect
    effect_StopStone.effect
    n2_nskill_immobilize.effect
    n2_nskill_paralyze.effect
    n2_nskill_petrify.effect
  • "resist" - Magic Resistance
    Code:
    effect_ResAirMax.effect
    effect_ResAirMid.effect
    effect_ResAirMin.effect
    effect_ResAllMax.effect
    effect_ResAllMid.effect
    effect_ResAllMin.effect
    effect_ResDeathMax.effect
    effect_ResDeathMid.effect
    effect_ResDeathMin.effect
    effect_ResEarthMax.effect
    effect_ResEarthMid.effect
    effect_ResEarthMin.effect
    effect_ResFireMax.effect
    effect_ResFireMid.effect
    effect_ResFireMin.effect
    effect_ResMindMax.effect
    effect_ResMindMid.effect
    effect_ResMindMin.effect
    effect_ResWaterMax.effect
    effect_ResWaterMid.effect
    effect_ResWaterMin.effect
  • "antiresist" - Susceptibility to Magic
    Code:
    effect_ResAirDecMax.effect
    effect_ResAirDecMid.effect
    effect_ResAirDecMin.effect
    effect_ResAllDecMax.effect
    effect_ResAllDecMid.effect
    effect_ResAllDecMin.effect
    effect_ResDeathDecMax.effect
    effect_ResDeathDecMid.effect
    effect_ResDeathDecMin.effect
    effect_ResEarthDecMax.effect
    effect_ResEarthDecMid.effect
    effect_ResEarthDecMin.effect
    effect_ResFireDecMax.effect
    effect_ResFireDecMid.effect
    effect_ResFireDecMin.effect
    effect_ResMindDecMax.effect
    effect_ResMindDecMid.effect
    effect_ResMindDecMin.effect
    effect_ResWaterDecMax.effect
    effect_ResWaterDecMid.effect
    effect_ResWaterDecMin.effect


Disciples III Bug List
Disciples III FAQs cr. Clayman
22-08-2010 07:13 PM
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Larkin Offline
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Posts: 964
Joined: Jul 2010
Post: #3
RE: buffs and classes
Great, thanks !

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22-08-2010 08:04 PM
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Ichthyic Offline
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Posts: 145
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Post: #4
RE: buffs and classes
How are players supposed to keep track of which buff will stay and which buff will cancel ? Reading the files in Resources/ ?

*looks at Pensuke's post*

evidently, yeah!

should make it much simpler, something like:

-stat buffs can't stack (positive or negative)
-armor buffs can't stack (including magic resistance; positive or negative)
-regeneration can't stack
-everything else can stack, and with any of the previous.

would take a bit of modding though to simplify.
23-08-2010 05:11 AM
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TemjinGold Offline
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Post: #5
RE: buffs and classes
Or even just make them color coded. So you have Green, Orange, Yellow, etc. and buffs of same color can't stack.
25-08-2010 02:07 PM
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Ichthyic Offline
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Post: #6
RE: buffs and classes
that sounds like a good idea.
26-08-2010 01:36 AM
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