Poll: Which map is your favorite?
This poll is closed.
A Dance for Two 0% 0 0%
Adventure 25.00% 1 25.00%
Battle Royale 0% 0 0%
BINK 0% 0 0%
Dead island 0% 0 0%
Mio, my Mio 0% 0 0%
Proposal for the Fallen saga 25.00% 1 25.00%
Serenith saga 25.00% 1 25.00%
Three desires 0% 0 0%
Time for change 25.00% 1 25.00%
Total 4 votes 100%
* You voted for this item. [Show Results]

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New maps
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Larkin Offline
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Post: #121
RE: New maps
Silent Forest isn't working here.

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01-12-2010 11:07 PM
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Plague Offline
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Post: #122
RE: New maps
@Jorgo
The Time for Change map that is available for download here is pensuke's version that he has modified because there were a lot of language files people didn't want to install, so he made a new, more user-friendly version, he probably forgot to rename it properly. Sadly, the poll only allows ten entries so I had to make some tough choicesTongue Anyway, the poll was intended as a little distraction until the expansion comes out, nothing more.
P.S. I am glad to see someone likes the Proposal for the Fallen saga as it has garnered some negative reviews from the russian community for its silly and boring story. Personally, I like it, but the author could've changed the map a little, not use the same map three times.

[Image: foxbardungeonsanddragons1gk.png]
Translation for Disciples 3 series (Renaissance, Resurrection and Reincarnation):
Click Here
(This post was last modified: 02-12-2010 09:41 AM by Plague.)
02-12-2010 09:39 AM
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Jorgo Offline
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Post: #123
RE: New maps
(02-12-2010 09:39 AM)Plague Wrote:  @Jorgo
P.S. I am glad to see someone likes the Proposal for the Fallen saga as it has garnered some negative reviews from the russian community for its silly and boring story. Personally, I like it, but the author could've changed the map a little, not use the same map three times.

Actually, I only voted on the basis of part 1, but if you tell me now that part 2 is the same map again, I won't bother playing it. I liked the map because it was story/script driven, it was a refreshing change. Same thing with "Time for change".
02-12-2010 11:25 AM
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Plague Offline
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Post: #124
RE: New maps
Well, it's not exactly a carbon copy of the two other maps from the saga, but there are enough similarities between the three of them. But what interests me the most is the story and in the case of Proposal for the Fallen saga I can honestly say I like it, especially the Legions part where in the end there is an interesting view on how Damned are formed, how Bethrezen controls them and there is also a little secret revealed about BethrezenWink I won't spoil the story too much, but it is interesting and definitely worth a playthrough.

[Image: foxbardungeonsanddragons1gk.png]
Translation for Disciples 3 series (Renaissance, Resurrection and Reincarnation):
Click Here
02-12-2010 02:32 PM
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Larkin Offline
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Post: #125
RE: New maps
I liked Proposol in hotseat very much, don't care for single player maps.

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02-12-2010 02:33 PM
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nimretil Offline
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Post: #126
RE: New maps
Hi Mapmakers!

Could you tell me how to rotate an abject in editor?
14-12-2010 01:29 PM
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Vermilion Offline
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Post: #127
RE: New maps
at the moment I have linux on my system so I cannot look and I dont know exactly. but if you look into the help file of the editor, there it shows you two possibilities.
14-12-2010 05:20 PM
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Larkin Offline
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Post: #128
RE: New maps
While placing object : space
If already placed : ctrl - LMB

Copied this a long time ago :

ok, something from the editor help:

ctrl + LMB (left mouse button) - rotate the targeted object

v + LMB - move object to different hex

c + LMB - make a copy of the object

shift + LMB - delete object

space - rotate object while placing it

tab - change the model while placing it

[ - lesser brush size for terrain
] - bigger brush size for terrain

Some scripts for quests:

AddContainer( "<container id>", <Hex>, "<item id>" )

adds a container on the targeted hex. You need to write the container ID, hex and the item ID.

AddMapObject( "<object name>", <hex> )

Adds a map object. But be careful - this command does not delete objects that already were on the hex.

AddResource( "<playside>", "<resource name>", <amount> )

adds resources to the playsides: empire, Elves or Legions. The resouces are: gold, Stone, Life Mana, Infernal Mana and Grove Mana. One script adds only one resource. To make starting resources higher simply make a new quest (End of Briefing triggered) with this script.

CloseFog( <float radius>, <hex> )

Adds fog of war around a hex within a certain radius.

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(This post was last modified: 14-12-2010 06:03 PM by Larkin.)
14-12-2010 06:03 PM
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nimretil Offline
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Post: #129
RE: New maps
Thanks! You are a life savior! Smile
14-12-2010 11:36 PM
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Jorgo Offline
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Post: #130
RE: New maps
Wasn't that "light sabre"?
15-12-2010 08:10 AM
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nimretil Offline
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Post: #131
RE: New maps
One more question:
How replace units in dungeon? (Dungeouns/Graveyard for example) Is it possible to put an item into a dungeon like in D2?
15-12-2010 09:28 AM
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Larkin Offline
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Post: #132
RE: New maps
http://forum.kalypsomedia.com/showthread.php?tid=6931

No, you can't define items for dungeons.

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15-12-2010 10:45 AM
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Plague Offline
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Post: #133
RE: New maps
I've added the translated bonus maps that came with the Resurrection of Mortis to the list in the first post. Enjoy!

[Image: foxbardungeonsanddragons1gk.png]
Translation for Disciples 3 series (Renaissance, Resurrection and Reincarnation):
Click Here
15-12-2010 03:00 PM
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D2 Mod Player Offline
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Post: #134
RE: New maps
Thanks Plague!

I just downloaded them for future use since I don't have the expansion yet. I also downloaded every other scenario link so I'll have tons of extras if I choose to use them. Smile

Your a life saver.

By the way, that work at home mom stuff that pops up on tons of websites, I'm sure it's a scam. It's probably similar to the old Google needs workers scam.
15-12-2010 07:18 PM
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Vermilion Offline
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Post: #135
RE: New maps
I just transformed my map to play with Undead instead of the Elves. Have fun.

http://rapidshare.com/files/437133449/Adventure.zip
15-12-2010 08:31 PM
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Jorgo Offline
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Post: #136
RE: New maps
(15-12-2010 08:31 PM)Vermilion Wrote:  I just transformed my map to play with Undead instead of the Elves. Have fun.

http://rapidshare.com/files/437133449/Adventure.zip

Somehow that reminds me of...

"Bela Lugosi's dead... undead, undead, undead..."
15-12-2010 09:40 PM
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donald113 Offline
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Post: #137
RE: New maps
(09-09-2010 09:11 AM)Ichthyic Wrote:  I'm thinking an editor that can deal with binary files might be able to preserve the structure.

hmm.

I'll try and see if UltraEdit does better with it:

http://en.wikipedia.org/wiki/UltraEdit


yeah i think so....Wink

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16-12-2010 12:32 AM
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Plague Offline
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Post: #138
RE: New maps
I've added the modified Triad, Pangea, Islands and March on Twolake maps to the first post. Each map requires the Resurrection expansion and you can play with the Undead Hordes in each one. The bonus maps that I've added earlier don't require the expansion if you want to play them. Enjoy!

[Image: foxbardungeonsanddragons1gk.png]
Translation for Disciples 3 series (Renaissance, Resurrection and Reincarnation):
Click Here
17-12-2010 10:46 AM
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Vermilion Offline
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Post: #139
RE: New maps
(15-12-2010 08:31 PM)Vermilion Wrote:  I just transformed my map to play with Undead instead of the Elves. Have fun.

http://rapidshare.com/files/437133449/Adventure.zip

Dont download it please, I encountered a bug, the heroes don´t earn any experience points! But I fixed it yesterday (also added different "guardians" in the middle, originallay was undead units). I will send new link this evening.
20-12-2010 09:21 AM
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Plague Offline
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Post: #140
RE: New maps
I've added a new hotseat map called Illuria to the list in the first post. The map is modelled after a map from an old game called "Warlords" and for now does not contain any dialogue or briefing. Enjoy!

[Image: foxbardungeonsanddragons1gk.png]
Translation for Disciples 3 series (Renaissance, Resurrection and Reincarnation):
Click Here
25-12-2010 04:06 PM
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wabbit Offline
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Post: #141
RE: New maps
(25-12-2010 04:06 PM)Plague Wrote:  I've added a new hotseat map called Illuria to the list in the first post. The map is modelled after a map from an old game called "Warlords" and for now does not contain any dialogue or briefing. Enjoy!

Sweet! The map didn't work for me though. Crashes at the load scene. Anyone else getting this problem?
26-12-2010 07:23 PM
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wachutuchief Offline
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Post: #142
RE: New maps
(26-12-2010 07:23 PM)wabbit Wrote:  
(25-12-2010 04:06 PM)Plague Wrote:  I've added a new hotseat map called Illuria to the list in the first post. The map is modelled after a map from an old game called "Warlords" and for now does not contain any dialogue or briefing. Enjoy!
Sweet! The map didn't work for me though. Crashes at the load scene. Anyone else getting this problem?
The map is realy big and it's a lot of objects/monsters there. Try to set graphics at minimum it works for me.
27-12-2010 01:51 AM
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Qumi Offline
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Post: #143
RE: New maps
28-12-2010 09:36 PM
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wabbit Offline
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Post: #144
RE: New maps
(28-12-2010 09:36 PM)Qumi Wrote:  New map editor: http://ru.akella.com/News.aspx?id=2710

Sweet Mother of Mortis!! And it's in English!!!!!!!!!!!
29-12-2010 02:56 AM
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Vermilion Offline
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Post: #145
RE: New maps
As the new mapeditor is out, I updated my Adventure maps.

fixed:

-every fraction has all mana resources
-opponent in the middle now is much stronger
-every fraction starts with 500 Gold now.
-town in the middle is guarded

This maps is made for multiplayer as every fraction has the same buildings/boosts and neutrals to fight. I added different versions with dif fraction combinations.

http://www.megaupload.com/?d=LG2VEJTK
29-12-2010 09:52 AM
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Larkin Offline
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Post: #146
RE: New maps
Editor is the same as the old one and offers nothing new as far as I can see apart from the undead preview images and the english text.

What I miss is that it does not display the script_commands.txt help text for quest triggers like the old one did. I copied the english version into the language\text folder. Any hints ?

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(This post was last modified: 29-12-2010 10:50 AM by Larkin.)
29-12-2010 10:35 AM
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crs Offline
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Post: #147
RE: New maps
(29-12-2010 02:56 AM)wabbit Wrote:  
(28-12-2010 09:36 PM)Qumi Wrote:  New map editor: http://ru.akella.com/News.aspx?id=2710

Sweet Mother of Mortis!! And it's in English!!!!!!!!!!!

I can see only few words in eng, is there a way to make it full eng?
09-01-2011 04:48 PM
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wabbit Offline
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Post: #148
RE: New maps
Did you download the new editor for resurrection or the old one from renassaince? The old, apparently, is in russian where all the buttons have ????? in place of text.

The new one has all the buttons translated. The help file is still in russian though, but most of the editor is pretty intuitive.

Though, I do have a couple of questions for others..

How do you set the starting income for each faction? Doesn't appear to be an option in the Global menu.

Also, when you place a unit and you open up it's characteristics tab, you see a list of the party that accompanies it. There are 3 little tabs with checkmarks in them, for each unit. There are no titles on what those checkmarks do. Anyone have any idea?
10-01-2011 08:23 PM
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Vermilion Offline
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Post: #149
RE: New maps
Look at my maps there the starting resources are set. (you have to go to quests, make a new quest, (I called it "Start") then you set "BriefingComplete". Save the map and open it again. Then go to the object menu, take the last chapter where you set up triggers or something. There you choose Start (the quest you set up bevore) and also set AddResources than add the three strings: e.g. "Empire" "gold" "500". Thats it. I hope I did not write any bad mistakes.
10-01-2011 08:36 PM
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wabbit Offline
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Post: #150
RE: New maps
(10-01-2011 08:36 PM)Vermilion Wrote:  Look at my maps..

Ah, kewl. So it's through quests. Thanks.
10-01-2011 10:49 PM
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