OldBoy
Newbie

Posts: 9
Joined: Oct 2010
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Are banks cost effective ?
Are banks cost effective for reducing building costs ?
They have a montly maintenance upkeep and you have to employ College graduate there ($20+ per month).
How much of a reduction in building costs do you get, and how much building do you have to do to break even ?
eg. if they give 10% reduction in cost, but cost $100 per month, then you have to be spending $1000 per month every month on construction.
Are they only good near the end game with some of the very expensive constructions ?
How much do they siphon into the Swiss Bank Account ?
Again, there is a cost/benefit trade of. If playing a balanced score where both the SBA and the treasury are scored, then it will only be worth putting bankers into filling the SBA when they are skilled and the treasury is big. Otherwise the score you get for increasing your SBA is outweighed by the loss of the treasury.
But when playing the game when the SBA is the only score it will be worth getting the swiss bankers as soon as possible, as the efficiency is not important only how much money can be transferred.
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| 05-10-2010 03:01 PM |
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OldBoy
Newbie

Posts: 9
Joined: Oct 2010
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RE: Are banks cost effective ?
My experience has been with T1 and I was wondering how it compares with T3.
I found banks were a good source of income from the tourists, but tended to find that a single bank was enough for them.
Keeping 3 fully staffed banks for building reduction is a permanent commitment, as they cannot be expected to all switch to tourist banking when construction is in a low phase.
But I guess in the longer term, when income is at a regular high level, you will always be building enough to offset the bank upkeep cost.
Another factor I had to balance is that the bankers are male college graduates so compete with bishops, generals and doctors. So sometimes I did not have enough male college graduates to fully staff the bank.
Cheat/bug
Another thing I remember from T1 was that the money you got back from cancelling a building before it was built was determined by the current cost of the building and not the cost of the initial construction. So you could set all 3 banks to building_reduction, then build a $10k building for $4k, then set the banks back to tourists, then cancel the building and get your $10k back.
Is this 'feature' still in T3 ?
I used to feel a bit of a cheat when I happened to cancel buildings originally planned when the reduction was in place, when the reduction was not in place.
Have they linked the refund price to the cost price ?
Swiss banking.
In T1 the balanced scoring method was something like money in the SBA was x5 that of the treasury. So my initial question is when does the overhead of using banks (ie maintenance & wages & cannot use the graduates for other jobs) get cancelled out by the x5 score for transferring money into the SBA.
From the example of costing $6000 per year to run the bank they would have to transfer £1200 into the SBA to break even.
Has anyone any experience of how much the bankers can transfer, and is it based on both their banking skill and the total size of treasury ?
For the scoring method where only the SBA is counted, then the efficiency of the bankers is less important, as the money in the treasury does not count at all. So any money into the SBA is a good thing.
Thanks for any input.
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| 06-10-2010 09:38 AM |
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Vimpster
Member
  
Posts: 122
Joined: Jun 2010
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RE: Are banks cost effective ?
(06-10-2010 09:38 AM)OldBoy Wrote: I found banks were a good source of income from the tourists, but tended to find that a single bank was enough for them.
Keeping 3 fully staffed banks for building reduction is a permanent commitment, as they cannot be expected to all switch to tourist banking when construction is in a low phase.
Well in the particular game that I was analyzing how the banks work I had roughly 300 people from what I remember, and maybe about 50 tourists and I was able to make a profit from all 3 banks when they were in offshore banking mode. I would switch them over to building cost reduction mode maybe once a year or once every two years when I wanted to build a lot. Not sure how this compares to T1 as I haven't played that game in years.
(06-10-2010 09:38 AM)OldBoy Wrote: Cheat/bug
Another thing I remember from T1 was that the money you got back from cancelling a building before it was built was determined by the current cost of the building and not the cost of the initial construction. So you could set all 3 banks to building_reduction, then build a $10k building for $4k, then set the banks back to tourists, then cancel the building and get your $10k back.
Is this 'feature' still in T3 ?
This would not happen in T3 since the building modes are not even available till the building is fully built. And even then they need to be at least partially staffed before any of the modes will have any effect.
(06-10-2010 09:38 AM)OldBoy Wrote: Has anyone any experience of how much the bankers can transfer, and is it based on both their banking skill and the total size of treasury ?
For the scoring method where only the SBA is counted, then the efficiency of the bankers is less important, as the money in the treasury does not count at all. So any money into the SBA is a good thing.
Unfortunately I can't recall just how much money they transfer to the SBA on an annual basis. But, in T3 it only is based on the experience level of the worker, and how many workers are staffed in the bank. It has nothing to do with how much money you have in the treasury. Not sure what happens when your treasury reaches a negative. I would guess it either stops workering entirely or it just continues siphoning money and putting you further into debt just like the maintenance costs do. As far as scoreing goes, both the treasury and the SBA are both always counted, as is population happiness and various other miscellaneous things. There is no scoreing scenarios that just takes one into account and not the other. Perhaps in T1 it worked that way.
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| 06-10-2010 10:34 AM |
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HenningVDJ
Newbie

Posts: 7
Joined: Nov 2010
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RE: Are banks cost effective ?
How on earth do you get $2.5 Mill in foreign aid over a period of 50 years? That would be $50,000 a year!! I get between $3,000 and $8,000 a year depending on how far below $0 my treasury is. Depending on how many buildings i have the treasury can be as low as -$60,000. Once I stop building the treasury will grow fast and I can get it from a negative $60,000 to a positive $500,000 in 7 years.
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| 03-11-2010 06:32 PM |
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OldBoy
Newbie

Posts: 9
Joined: Oct 2010
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RE: Are banks cost effective ?
(03-11-2010 06:32 PM)HenningVDJ Wrote: How on earth do you get $2.5 Mill in foreign aid over a period of 50 years? That would be $50,000 a year!! I get between $3,000 and $8,000 a year depending on how far below $0 my treasury is. Depending on how many buildings i have the treasury can be as low as -$60,000. Once I stop building the treasury will grow fast and I can get it from a negative $60,000 to a positive $500,000 in 7 years.
Can you explain a bit more about how the foreign aid scales with treasury balance ?
Is it only important that your treasury is below $50k, or will you get more if it is nearer zero ? Does it matter if the treasury is negative ?
thanks.
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| 19-11-2010 02:08 PM |
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