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Russian version and merging old mods
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redgreen Offline
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Post: #31
RE: Russian version and merging old mods
Wabbit I bet that would work with lemuan. I put him in game and by default he is a double strike. I imagine I could try to give him the lancer FX scene and that would make him single strike which is what I want.
21-02-2011 05:15 PM
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Larkin Offline
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Post: #32
RE: Russian version and merging old mods
(21-02-2011 04:05 PM)wabbit Wrote:  I've found an easy way to remove the double strike. Go to Resources/Profiles/demons_witch.char

Change the line from:

fxscene "resources\\fx\\Arena_Spells\\Demons\\witch\\fx_transform_imps.scene";

to..

fxscene "Resources\FX\Arena_FX\Skills\fx_skill_p_invinsible_1_cast.scene";

Or you can simply delete (put a // in front of) the fxscene line altogether, it will fix the double attack and double imp bugging.

The Hag and Succubus work ok as is - they have single strike.

The new fxscene you're attaching is the attack graphics that occur on the enemy unit when the witch attacks. This is the closest I could find to the original. It's actually, imo, kinda cooler. Red and fiery ftw.

Good find. It seems the changed something in resurrection about doublestrike. Before you had to half damage mod for double strike units, now you can keep the same stats and the game will divide damage on the fly.

Titans of Steel. My freeware mech strategy game
21-02-2011 05:41 PM
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Clayman Offline
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Post: #33
RE: Russian version and merging old mods
But won't the witch still have Double Strike, it just won't polymorph twice with the change?

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
21-02-2011 06:43 PM
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Larkin Offline
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Post: #34
RE: Russian version and merging old mods
No, she only does single damage. I'm curious were the double attack is hidden in the original scene file. Btw I could not recreate double transformation with double strike.

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21-02-2011 07:37 PM
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redgreen Offline
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Post: #35
RE: Russian version and merging old mods
Interesting, in Rennesaince there are 3 different scene files for the witch like this fx_transform_imps_2x.scene There is also a single and triple attack scene in the FX/Arena_Spells/Demons/Witch folder

Somewhat related is my issue with Lemuan. Turns out he has single attack but I made him into double attack by adding a lightning map spell scene to his char file. As I wanted him as a mage. Even if I remove his original scene file and replace it with the lightning cast, he will still do his melee scene attack first, then cast the lightning, doing damage on both.

I tried him with no scene file at all and he will still do his base sword attack. That seems wierd. So if all scene files are removed, how does the game know where to pull a file from for his animation. I'm puzzled over that one.

Now I am going to try adding 2 instances of the lightning scene to see if that gives him 3 attacks. Just playing around to see how things get assigned.

EDIT.. It turns out for Lemuan, that his FX scene isn't used at all. It is listed, but in fact there is no file for the location given at fxscene "resources\\fx\\Arena_Spells\\story\\Lemuan\\fx_story_Lemuan_spell.scene";

His base animation is in the unit file at unit_scene "resources\\characters\\story\\Lemuan\\character_story_Lemuan.scene";

No matter wht is done with the fx scene, he will always do his base animation plus any other fx scene that is added in. Removing his unit scene then makes him invisible in game. So I wonder why the witch's unit scene seams to be able to be overruled by the fx scene?
(This post was last modified: 21-02-2011 10:55 PM by redgreen.)
21-02-2011 10:44 PM
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Larkin Offline
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Post: #36
RE: Russian version and merging old mods
It seems at least the key word eventname "Damage" in the scene does trigger an attack.

By replacing

fxscene "resources\\fx\\Arena_Spells\\Demons\\witch\\fx_transform_imps.scene";

with

fxscene "Resources\FX\Arena_FX\Skills\fx_skill_p_invinsible_1_cast.scene";

the witch gets a new scene without this keyword and will only attack once. This will lead to the conclusion that the other attack must be triggered elsewhere. Since other characters like the hag have a spell scene with the keyword damage and only attack once the conclusion is that their base animation is without damage. Now we 'just' have to find out were the base attack is coded.

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22-02-2011 09:38 AM
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wabbit Offline
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Post: #37
RE: Russian version and merging old mods
About the double-imp bug - I can confirm it happens with the Witch. It doesn't happen often though. I don't think it is related to scoring a 'hit' twice, but instead weird buggy randomness.

In regards to Lemuan.. the fxscene does not govern unit animations. It instead governs the special effects usually with caster stuff like explosions and the like. You'll see most melee and archer units tend to have the same fxscene file used, where as casters get funky with unique fxscene files.

So for Lemuan, and the other units that have double strike animations, like the Elven Thief, Demon Thief, Orc King, etc.. I think the double strike is buried deeper down in the code.

If you open up the double strike skill file in Resources/Profiles/skills/n_skill_info_doublestrike:

// Skill profile n_skill_info_doublestrike

skill "n_skill_info_doublestrike"
{
nameid "n_skill_info_doublestrike_nameid";
effectid "n_skill_info_doublestrike_effectid";
descid "n_skill_info_doublestrike_descid";

icon "Resources\Interface\Icons\skills\skill_double_attack_I.t";
icon_inactive "Resources\Interface\Icons\skills\skill_double_attack_i_inactive.t";

info_tag;
}

You'll see there is nothing actually there. Just a file to tell the game to show an icon. It is info only. So this concurs the code is deeper.

But for the witch, and some others who got it.. perhaps by accident?.. I think is a bug. I also don't think the bug is in the fxscene data itself either, as many of the other fxscene data I tried on the witch still had her with double strike. Yet, the units the fxscene data I copied from didn't have double strike. Just a small handful of fxscenes work.

Why though, I have no idea. Weird bugz.
(This post was last modified: 22-02-2011 08:43 PM by wabbit.)
22-02-2011 08:26 PM
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Larkin Offline
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Post: #38
RE: Russian version and merging old mods
(22-02-2011 08:26 PM)wabbit Wrote:  Why though, I have no idea. Weird bugz.

I told you why. The original witch scene has eventname "Damage" included whereas your replacement has not.

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22-02-2011 11:04 PM
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wabbit Offline
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Post: #39
RE: Russian version and merging old mods
Ah, sorry.. didn't register your comment at first. Interesting find.

Something to dig around some more on. I think I've learned more about programming playing D3 Smile
23-02-2011 12:59 AM
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wabbit Offline
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Post: #40
RE: Russian version and merging old mods
Yar, seems I'm misreading everything today.. got Lemuan mixed up with Erion in my comments too.
23-02-2011 06:55 AM
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projecttemp Offline
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Post: #41
RE: Russian version and merging old mods
Ok, so i got resurrection english, anyone tell me which file i copy to play original campaign. Copying everything just give me the feeling that something will definitely screw up so i want to know all the map/briefing/mission files to copy
16-10-2011 03:57 PM
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