Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
SUGGESTIONS FOR TROPICO
Author Message
TurtleShroom Offline
Censor
****

Posts: 238
Joined: Aug 2010
Post: #1
Cool SUGGESTIONS FOR TROPICO
We all have them, so why not give it a shot myself?
Just a few assorted babblings and ideas I thought of at 6:00AM in the morning, and hopefully not my last!


[*] Radio announcements for the Inquisition and give Betty Boom something to say about Martial Law.

Betty Boom/Juanita despises the government and any extreme control. I don't think you can get any worse than Martial Law, and an Inquisition is very invasive. While Juanito hilariously speaks about Martial Law (I LOVE to hear his commentary there), why is Juanita silent? I mean, COME ON: soldiers taking over the government!

So, I think that BB and good old Juanito need to have a say in these edicts.
Here is something I came up with:

Juanito, Inquisition Wrote:I'm Juanito and this is TNT! We're so awesome, nobody expects that we'll say next! The churches have rolled out the racks and tall men have donned capirotes: that's right, an Inquisition has come to town and they mean business! So, all of you sinners out there who drink a little too much and part- uhh... you know, I think I'll be locking my doors at night for a while.

Betty Boom, Inquisition Wrote:Oh Heaven above, I NEVER expected that our pigheaded leader would be dark enough to corrupt the church, but again, my friends, he IS! That's right, he's gearing up priests to make people confess their sins... SINS OF QUESTIONING THE MAN, THAT IS! Make no mistake, this Inquisition isn't God cleaning up sin, it's Presidente, cleaning up the REVOLUTION!

As for Betty Boom and Martial Law, well, the sky's the limit there. I have no idea what to put.

------------------------

[*] Give Betty Boom a say in the Litter Ordinance.

You have figured out, by now, that I love the announcers. So, I continued. Juanito talks about the Ordinance (and again, he makes me smile), but Betty Boom won't moan about the sheer human rights violations of not picking up trash? Why not? This must be fixed.

Betty Boom, Litter Ordinance Wrote:Presidente never stops, people of Tropico! He has just enacted an EVIL anti-Litter statute! I know that you, my friends, would never litter, but that doesn't stop HIM, now does it? Presidente is addressing a problem with draconian penalties, but that problem never existed! No true Tropican would throw paper on the ground or liquor bottles in the gutter! No one!

-------------------------

[*] If you have a tourist industry, let native Tropicans partake in any and all items built after the tourists arrive.

I have a souvinier stand selling T-Shirts with Presidente's face on it, but I can't sell it to the Loyalists? I mean, come on, who WOULDN'T want to wear a picture of ME, EL PRESIDENTE, upon their chest all the time? I know my hundreds of minions would! Why are the free people of Tropico denied the fundamental right to buy cheesy knicknacks, drive big boats, and take tours of their beloved homeland? Don't they want to enjoy these things, too?

----------------------------

[*] COURTHOUSE.
COST: 7500

I saw this proposed before, so credit to whoever asked first, because I might copy some ideas.

A courthouse is a brilliant idea. It can dispense justice or rig things in Presidente's favor.

It will be about the size of the University and employee up to nine (SCOTUS reference) college-educated Judges, who will be in their black robes (recolor the Bishop, I guess), and maybe powdered wigs as stereotype and also colonial influence. No lawyers, though, because this is Tropico, and the people of Tropico are smart enough to represent themselves. Tongue

The Court can be set to two functions, and this I am sure I have seen.

"Fair Trial". Under this, all police become more efficient (and slightly more expensive) and all Liberty rises insanely as the police stop dispensing their justice summarily. Intellectuals and the United States will love it, but Loyalists will hate it, because a fair trial means that Presidente can be questioned and challenged. The Liberty reduction of Police is lowered.
The cost, though, is that the upkeep and creation of banning edicts such as Litter Ordinance, Prohibition, or Book Burning are greatly increased, because they have to be taken to trial each time a guy drops gum on the ground, gets caught with booze, or reads Doctor Suess. The negative effects of the Inquisition on Intellectuals and the like are also increased because the courthouse is unused, and the effect on delighting the Religious is slightly lowered because the secular institution is hampering the will of the Lawd.
Wiretapping also becomes less efficient because the Agents have to get warrents over and over. The upkeep for that edict rises to three hundred.
Lastly, using the Arrest edict costs more, but when he's tried, the family's respect isn't lowered nearly as much because he gets his day in court.
Is the Liberty increase worth it?


Kangaroo Trial. Rig the courts, corrupt justice, and make ol' Stalin proud! Having sham courts will lower Liberty and anger the snooty elite, but hey, Loyalists will love it, rebels will fear it, and the Arrest edict becomes free, because the cops don't even have to file a piece of paperwork, and the judges will obviously say yes.
All nine Judges will also be more likely to vote for you and will never protest or rebel, because they get a fortune off of bribes and excess fines that they love to impose.
To keep the judges corrupt and on your side, it will cost one hundred units of your Swiss Bank Account per year and can not be done if your Presidente is Incorruptible.

------------------------------

[*] Make terrain easier to flatten.

So I'm placing my Tenement on what seems to be level ground, and lo and behold, I can't, because some little bump is keeping me from housing the Masses! Or, I'm laying a road to my next big oil deposit, and there's this stupid hill in the way! I want to make my road up that little hill, but I can't! Bah!

-----------------------------

[*] EDICT: Seperation of Church and State
COST: One time 3000 fee.

This edict greatly lowers the cost of maintaining Churches and Cathedrals, but greatly increases the cost of building them. The religious faction will absolutely hate your guts for DARING to take Tropico away from the hands of the Lawd, and Intellectuals will party all night long.
Also to compensate, Bishops and Priests can not have under a sixteen salary, because, well, they're really ticked that you don't respect them and they DEMAND compensation.
It will require a Courthouse with Fair Trials and a very decent Liberty Rating, and also some respect from the Intellectuals.
As a bonus, Betty Boom will scream at you and Juanito will be confused.
You can not issue religious promises with this Edict activated, but you can still use the Contraceptive Ban Edict (using a more expensive secular excuse like AIDS), and the Pope Edict will cost 15000 instead of 10000.

(Note: I do not support or would use such an Edict, but it would make the game very interesting for the Atheists out there.)

----------------------------

[*] Freedom of Information Edict
COST: 4000, 100 monthly

What IS Presidente doing behind closed doors? Is he conductiong diplomacy when he calls Switzerland? What DID happen to that farmer that shaved "EL PRESIDENTE A LOSER" on his llama? I mean, was he really run over by a hearse after he choked on a sandwhich, or did he DISAPPEAR?

This Edict answers that at a steep cost. Intellectuals will worship you, and Loyalists will be absolutely appalled, and Nationalists will be shocked at what the "greatest country on the earth" does when they're not looking.
Liberty will soar to new heights and newspapers will double in any effect you set them to, and coupons multiplied by X1.5. The religious will be pleased at holding Presidente accountable.

Ah, but the cost is nasty. You can no longer issue "Arrange Accident" when this edict is in effect. Arrests will cost you 650 instead of 500, your Secret Police will be withered substansally, and Wiretapping will be disabled or discontinued as long as the Edict is in effect. Your Swiss Bank Account will also be published, and because of this, anything that slushes money will be halved (for example, a 1000 SBA from a Building Permit will become 500, or 12000 from Privitization will become 6000).

Juanito will have some sort of silly remark about what the government thinks of him, and Betty Boom... well, let's see her spin this.

------------------

[*] Telecommunications Center
COST: 13000

Build one of these babies and you'll never want to go back to writing letters! A Telecommunications Center, which requires electricity to operate, increases the efficiency of phone lines and opens Tropico to the wonderful world of FAX MACHINES, as well. All old people/retirees will hate this newfangled gagetry, though, and the religious will be minorly annoyed that people slowly become consumed by all of this.

Radio and Television stations become more effective and have a wider reach when this building is built.

Your Center has two options and needs four employees of high school education (because Tropican switchboards are probably not that hard).

Ramble On: this is the normal setting for the center. It allows for speedy communication and all sorts of cool gagetry.

SUPER Wiretapping: set this to decrease coups, crime and rebels, at the expense of doubled upkeep. You'll always know what they're up to. You must have the Wiretapping Edict enabled to do this, and by doing this, the Edict will go up to 150. Your Secret Agents will perform far better and with higher chances of success, and they will respect you more.

You can also upgrade the building with one feature.

Mobile Tower. Let's pretend that giant five pound "portable" phones-in-a-bag came in the 1950s for the purposes of the game. Erecting a Mobile Tower will greatly increase the happiness and respect of all child and teenage Tropicans (the same target group as Bubble Gum Pop) and will further increase the effiency of the entire center, no matter its setting.
Now that they can talk to their boyfriends, buddies, and parents at the factory, they won't be bothering them as much, so there is a slight increase in the respect of all adult Tropicans with children (but not the elders).

------------------------

* Raid Betty Boom Edict
COST: 30000

Sure, you can shoot Juanito, but what about his fans? I LOVE JUANITO AND I WANT HIM TO LIVE.

So, here's an idea I can enjoy. It won't replace Shoot Juanito, but it will do more at a much bigger cost.

You will need an army of at least twenty soldiers to search for, find, and storm that twerp's headquarters. The Militarists will also need to respect you at least 80 to go on such a snipe hunt, but the reward is worth it.

This Edict will order the army to scavenge the island for everyone's favorite nut. She will be found, but will escape as all of her equipment is totally ramsacked.

For the next six (or eight) years, the likelihood of joining rebels will be halved, the existing rebels will attack only half as much, and the Intellectuals will be ticked off. The Loyalists will respect you a lot more for the same time, and the airwaves will be silent of Betty Boom/Juanita. The number of existing rebels will also be halved immediately, and they will return to normal life in fear of being killed like their beloved leader. Megalomania edicts that make Loyalists will become more efficient and make more Loyalists, now that the Propaganda tap flows.

The price, though, is steep. A whopping 30,000 will be needed to engage in this operation, and Betty Boom WILL come back at the end of the time period.

This Edict can only be issued once. Use it wisely or if you have a rebel problem.

Enjoy Betty Boom's last broadcast for a while as she heads for the hills, and be ready for her revenge speech when she's back at the end. Juanito will come on afterwards and rejoice in the name of Presidente.

----------------------

[*] Commies for the Win Edict
COST: 1500, 500 yearly.

This is the Book BBQ of the Capitalists. Enact this and you will immediately half your capitalist population as you proclaim them "the scum of society" and "no good losers". The Communists will be pleased as long as this is in effect. Like the Book BBQ, half of the Capitalists will immediately drop their faction, and the chance of new Capitalists is lessened. The USSR will be thrilled, and you can no longer praise the USA.

There is a chance that some people will become Communists as a side effect, though, because part of the Edict puts all sorts of Marxist junk on the walls of every building. It has a yearly cost of 500 to maintain all that propaganda. If this edict is in effect for three years, the USSR will increase its Aid by 500! The USA relations will go down a bit as the sunrise gets a little too red, and like the BBQ, freedom will go down as the moneymakers will be hurt.

The worst part, though, will be your economy. With you oppressing Capitalists, the entrepenurial minds will be scared to be innovative. Overall production will also be lowered, though the Communists will still be very happy. The job quality of factory workers will go up a tiny, tiny bit.

Expect a rare bit of happiness from Betty Boom, and Juanito... acts like Juanito.

Not usable if you are allied with the United States.

----------------------

[*] Atheist State Edict
COST: 20000 to instate, 30000 to repeal.

The Book BBQ of the Religious and a true Megalomania Edict. The big one, and Richard Dawkin's dream.
Take your Seperation of Church and State up a notch and strip God of all power that He deserves and should have kept.
The Religious faction will be terrified and half will drop out immediately. The chance of new souls saved (AKA new faction members) will, sadly, become lowered.

All existing priests and bishops will become rebels, and new priests and bishops will be harder to get. Each year, between one and five (random) religious faction members will become rebels, and they will hate you greatly.

You can no longer build new Cathedrals nor a Big Jesus Statue, and the Pope Edict is disabled. Existing Cathedrals will be grandfathered and a Jesus Statue, if you have it, will be destroyed. Religious Satisfaction will be halved and the churches' abilty to provide faith will be harmed greatly. The cost of building new Churches will go way up and the cost of maintaining them down. Citizens will still go to church, of course (you can't stop religion), but will not be as satisfied.

The Inquisition Edict will be disabled (duh), the Contraception Ban Edict will be disabled, and you can't praise the Religious faction or make any religion-based promises in a speech. Respect will lower.

Watch out, though: the cost of hurting God Himself is huge, because Tropico is a naturally devout state. It will take 20000 to declare an Atheist state, and 30000 if you ever want to repeal it, because undoing something that evil will take a LOT of work. Like the Nuclear Testing Edict, the respect of the Religious will be lowered permanetly.

You can not have the Seperation of Church and State Edict in conjunction with this, and vice-versa.

(Note: I do not support or would use such an Edict, but it would make the game very interesting for the Atheists out there.)

---

[*] BONUS: CAMPAIGN SCENARIO WITH THOSE ATHEIST EDICTS!

The Atheist edicts could be a great scenario for both religious and Atheistic gamers, who can encoruage God or shun Him. Or, become the next Kim Il Sung if you're in a dictorial mood. You will not alienate either group or hurt either one's religion if you can give all the oppurtunity to exact their will.

Enter a dreadfully shaken Tropico island where Seperation of Church and State is declared and can not currently be revoked. The last Presidente was a tyrant and a spaz. He accidently spilled sacramental grape juice (or wine) all over his new suit, and decided to ban church in his rage. He amended the Constitution of Tropico to do it in his super-Presidente power (a power he abolished when he left office), so the Edict is powerful. The religious faction is still in mourning, and some are considering rebellion.

You start at 1950 and end in 1995.

The cost of the Pope Edict will be absolutely absurd at the start, as will the Atheist State Edict, and also the Same Sex Marriage Edict. Certain Megalomania edicts will also be overpriced or disabled. The Inquisition, Contraceptive Ban, and other such edicts of faith will cost more than normal, too, but priced low enough that you can still use them.

You can win in three ways.

One, please the Religious to 100 for a total of ten years consecutive or not, and summon the Pope (with his Edict) by 1995. Lower the cost of the Pope Edict by meeting certain demands, like having four Cathedrals or a Contraceptive, Ban ect., assigned to you as the game goes on. The Inquisition will give you points each year it is active, and the initial cost will be large, of course. Eventually, if you play your cards right, you'll be able to repeal the Seperation of Church and State Edict, and win the game. You will have one Church already built.

The second way is to crush the Religious faction with your souless Presidente fist. To do this, you will need to get the Intellectuals to adore you. You will need to have a decent liberty rating, and to win the game, activate the Same Sex Marriage Edict and Atheist State. Lower the cost of the Gay Edict and Atheist State by meeting certain demands (and bonus points), like two Colleges or five Radar Dishes set to Aliens, ect. . Do this all by 1995 and you'll win!

The third is the weird one. Make a political religion, a cult of personality! ALL GLORY TO EL PRESIDENTE! Distract the religious by becoming an idol yourself! Here, you will need to buttkiss the Loyalists! You can not have any more than two elections in the course of the scenario to take this path. You will be given one Childhood Museum to start at the beginning and will need to get a cult of personality around you and immortalize yourself in the minds of your people. So, get yourself an army of minions. I'm talking over 150 (maybe more) Loyalists! Over time, you will be presented with oppurtunities to make more Loyalists or lower the costs of and unlock Megalomania Edicts. To win, you'll need 150 Loyalists, two Presidente Museums, fifty little Statues, and build a Golden Presidente Statue by 1995. Just like the loyalist making decisions, you will be given means of lowering the cost of a Golden Presidente Statue. The Palace must also be upgraded with all three features.
You will get tremendous bonus points of "Hola Presidente" is ever enabled.


This challenging scenario will present you with options for all three paths at once, of course. Take the most favorable, or combine them to accomplish a singular end goal.
As Presidente, YOU must decide the fate of Tropico and all of the immortal souls that are present. Will you save their souls, condemn their souls, or become the next North Korea? ...-and can you do it before 1995?

It's all up to you, Presidente, it's all up to you.


--------------

[*] Tropican Constitution

It was said before: -but it was SSOOOOOOOO worth repeating!


----------------

[*]Use Tropico I as a Luring, Moddable Moneymaker

Also, you could always release Tropico I into the Public Domain as Open Source, moddable freeware. Let the modders loose on the old game while you rake in the dough with the new, better games!!! They would love you forever if you did that and keep buying your products!

If people see what the obsolete, free Tropico can do, they will be highly tempted to buy the new, advanced Tropico, right? It's all about giving them a taste. Remind them, though, with pop-ups when you start the game and exit the game (that can't be removed from the code or modded), that there are better things out there than this, mods or not.


---------------

So there you have it! My first batch of Tropico Ideas.
This is my favorite game OF ALL TIME, and I want to ensure that I can play it for many years to come. I expect great things from you guys, great things!!
I hope to add onto this as I think of more ideas!
Might I also suggest one, to go with the Inquisition edict and continuing the "nobody expects" pun?

Rise to power - GRAND INQUISITOR OF TROPICO:
Back when you worked for the church, you kicked down the doors of wretched heretics and struck fear into the hearts of anyone that was immoral, all while wearing a sweet hat. No one ever sees you coming and no one expects your arrival. Ever.
Now that you command Tropico, you have vowed to cleanse the island of any heretic that exists.
    Effects:
  • +30 religious respect.
  • -30 intellectuals respect.
  • Inquisition Edict is in effect at the start of the game and can not be repealed, unless the scenario/campaign forces it.
  • Bishops only need a high school education, and priests can be ordained uneducated.
  • -45% liberty.
  • All schools are parochial and can not be changed, but they have no reduction of education speed as a trade-off.
  • The Big Jesus Statue is free, unless the scenario/campaign demands otherwise (like as an objective, ect.).

Jesus loves you and died for you!!
---

Religious (+++) Leader
Capitalists (++)
Intellectuals (+)
Militarists (+)
Communists (---)
Environmentalists (---)
(This post was last modified: 04-01-2011 11:09 PM by TurtleShroom.)
04-01-2011 11:06 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Che Guevara Offline
Account Closed-Requested by Member

Posts: 732
Joined: Mar 2010
Post: #2
RE: SUGGESTIONS FOR TROPICO
I agree with most suggestions above-but forget about mobile towers ( maybe in later stages in the game-first one was Motorola DynaTAC and was invented in 1983.) and after Betty Boom comes back you should be able to issue edict again but larger price and more soldiers needed ( she would find a better hiding place ) . Also, I am sure I would use this atheist edicts.
06-01-2011 10:45 AM
Find all posts by this user Quote this message in a reply
TurtleShroom Offline
Censor
****

Posts: 238
Joined: Aug 2010
Post: #3
RE: SUGGESTIONS FOR TROPICO
(06-01-2011 10:45 AM)Che Guevara Wrote:  I agree with most suggestions above-but forget about mobile towers ( maybe in later stages in the game-first one was Motorola DynaTAC and was invented in 1983.) and after Betty Boom comes back you should be able to issue edict again but larger price and more soldiers needed ( she would find a better hiding place ) . Also, I am sure I would use this atheist edicts.

Issuing the anti--B edict again, but at a higher price and more Militarist respect needed? Say now, that's a REALLY GOOD idea.

As for the mobile/cell tower, I know that cell phones didn't exist until the 1980s, but hey, llamas are mountainous and can't live in the tropics! Still, I agree. A 1950s cell phone is too much of a stretch.

Maybe instead of cell phones, though, why not Citizen's Band radio? That was once known as the "poor man's cell phone" and existed for decades before, but only became a fad in the later half of the twentieth century. It would do the exact same thing as mobile phones, and teenagers and such could use it for the same way.

As for my Atheistic Edict ideas, I'm glad they'd come to use. Smile
Hopefully, Kalypso will see this.

Jesus loves you and died for you!!
---

Religious (+++) Leader
Capitalists (++)
Intellectuals (+)
Militarists (+)
Communists (---)
Environmentalists (---)
06-01-2011 11:54 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Che Guevara Offline
Account Closed-Requested by Member

Posts: 732
Joined: Mar 2010
Post: #4
RE: SUGGESTIONS FOR TROPICO
and they should do something about the cars- I reached 2000 and people are still driving cars from 50's
07-01-2011 02:19 PM
Find all posts by this user Quote this message in a reply
Timo Offline
Kalypso Media
**********
Administrators

Posts: 4,552
Joined: Apr 2009
Post: #5
RE: SUGGESTIONS FOR TROPICO
(07-01-2011 02:19 PM)Che Guevara Wrote:  and they should do something about the cars- I reached 2000 and people are still driving cars from 50's

Only Fidel and Raul can fix that for you. ^^

El Presidente on Twitter | Official Tropico 4 Steam Community Group | Tropico 4 on Facebook
07-01-2011 02:58 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Che Guevara Offline
Account Closed-Requested by Member

Posts: 732
Joined: Mar 2010
Post: #6
RE: SUGGESTIONS FOR TROPICO
(07-01-2011 02:58 PM)Timo Wrote:  
(07-01-2011 02:19 PM)Che Guevara Wrote:  and they should do something about the cars- I reached 2000 and people are still driving cars from 50's

Only Fidel and Raul can fix that for you. ^^

Well said.
07-01-2011 04:01 PM
Find all posts by this user Quote this message in a reply
TimB Offline
Member
***

Posts: 73
Joined: Jun 2009
Post: #7
RE: SUGGESTIONS FOR TROPICO
I've been reading all the suggestions, some really good stuff. The latest update very welcome and sounds great. Like all of the additions and tweeks.

Just had a couple of thoughts myself -

With the rebels - it may make the game a bit more challenging and interesting if when the rebels launched an attack they did not stand around and wait the army. Let the attack begin and the army has so much time to respond before the facilities are destroyed. If the army is still taking too long, it moves to the next facilities.

Might make it more important where you place things and add importance to garages?

Let the rebels build camps that can be attacked / or / repel your forces? Camp locations would have to be located first of course.

Happy 2011 All
07-01-2011 09:29 PM
Visit this user's website Find all posts by this user Quote this message in a reply
TurtleShroom Offline
Censor
****

Posts: 238
Joined: Aug 2010
Post: #8
RE: SUGGESTIONS FOR TROPICO
TimB, rebel upgrades would be quite an interesting idea. I've seen rebels attack tenements, oil rigs, diplomatic ministries, mines, and police stations, but never garages. That's a good observation.

Jesus loves you and died for you!!
---

Religious (+++) Leader
Capitalists (++)
Intellectuals (+)
Militarists (+)
Communists (---)
Environmentalists (---)
08-01-2011 02:24 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Che Guevara Offline
Account Closed-Requested by Member

Posts: 732
Joined: Mar 2010
Post: #9
RE: SUGGESTIONS FOR TROPICO
Or you could send the mole among the rebels to discover their plans. There is a slight chance that he will change sides. Also,rebels should have some kind of generals and if you get rid of them the rebels' moral will fall and some of them might even abandon the cause. Sorry for my english.
08-01-2011 12:21 PM
Find all posts by this user Quote this message in a reply
TurtleShroom Offline
Censor
****

Posts: 238
Joined: Aug 2010
Post: #10
RE: SUGGESTIONS FOR TROPICO
Great idea, yes! The "send mole" edict should make one General do that. The mole would reduce the chances of rebel factions as long as you have so much respect points from the Militarists. Dropping below that level makes the general switch sides and the mole plan stop.

Jesus loves you and died for you!!
---

Religious (+++) Leader
Capitalists (++)
Intellectuals (+)
Militarists (+)
Communists (---)
Environmentalists (---)
10-01-2011 01:14 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Presidente_Mathias Offline
Junior Member
**

Posts: 43
Joined: Sep 2010
Post: #11
RE: SUGGESTIONS FOR TROPICO
I think there is an entire overhaul needed for the rebels. Right now, they are an force of fighters that appear and disappear at random. Realistically, I would target the key points of El Presidente's government. Instead of blowing up a farm, I would target factories and churches. Without these his reign falls apart. Also, you can't simply live out in the woods without some form of home. So they should have some sort of base. You can directly destroy it if you have the troops, but you will get different options.
1. All out destruction- You will bring more troops, but the damage will be higher. All rebel buildings will be destroyed.
2. Medium Attack- You will bring about half of your army and there is a chance that the rebel base can be converted to a military base.
3. Covert Operations- It is unlikely to succeed, but if it succeeds the entire base converts back. It will become a military base and nobody dies. (Better chance if you have a mole and the secret police.)

"I will bring a new age of Democracy and Capitalism! The Age of Communism and oppression is over, my fellow Tropicans! For today, we will build a nation worthy of God almighty! Liberte!"
-El Presidente 1949

Capitalist [+++] Leader
10-01-2011 07:45 AM
Find all posts by this user Quote this message in a reply
Knefsky Offline
WRUM 100.3 Orlando
**

Posts: 11
Joined: Dec 2010
Post: #12
RE: SUGGESTIONS FOR TROPICO
All Tropicos are the same. It doesn't matter if you add exploding oil wells or magic spells. A unit has to satisfy his/her needs, if they have to walk far to find it, that cuts into production. If they come home to a shack, that cuts into production. If they are producing something important like food, that has the potential to affect the whole population and create a fail cascade. If they don't find it and it's something important, they can become a rebel. Where they can create even more damage.

If you want a rebel island you can create a rebel island. If you want to play Trop as a FPS you can play it as an FPS. It's up to you. Want to play on hard mode, play in hard mode. But I'd estimate 99% of us are playing Smooth Running Island. A fun place we'd all enjoy.

I've alway found the Tropican game triangle fascinating and superb.

What I'd add; baseball diamonds (visuals, ent+ tourism+ hospital visits+) and skydiving (visuals, tourism+ soldiers can deploy via parachutes if base exists +50% effect).
10-01-2011 05:51 PM
Find all posts by this user Quote this message in a reply
CoconutKid Offline
Has Been or Never Was?
*******

Posts: 2,019
Joined: Nov 2008
Post: #13
Big Grin RE: SUGGESTIONS FOR TROPICO
(08-01-2011 12:21 PM)Che Guevara Wrote:  Or you could send the mole among the rebels to discover their plans. ... Also, rebels should have some kind of generals and if you get rid of them the rebels' moral will fall and ...

It might be helpful when formulating these suggestions to remember that you dealing in a simplistic world of "coded" simulations of people -- one thing that is extremely difficult to reduce to computer code is the human ability to think ahead - to PLAN. So unless the Haemimont developers have concocked a code that they can sell to the Pentagon which thinks ahead, Tropicans have no plans! The game programmers have to trick players into a verisimilitude of thinking people by other clever ways. A "mole" would be just another string of code for a random result with little overall gameplay effect.

In my humble opinion, the concept of Rebel Leader(s) has gameplay merit. It may be not too hard to treat the Rebel population as a modified faction (I'll not do details) with faction leader(s) - one to three - whose personal happiness could have an impact on all the Rebels. The restriction on application of the personal edits to Rebels should be removed for the Bribe edict - at least for the Rebel Leader(s).

Of course, the Rebel Leaders do not wear any fancier uniforms than their soldiers, so no additional animations are needed. Since this is not a war game nor a First Person Shooter (so we are told), the Rebel Leader would have no more effect on combat than an Army General.

My personal opinion is that allowing the player's personal avatar into combat against the Rebels is - in fact - transforming the game into a "First Person Shooter." How many assurances did Haemimont make that such would NOT happen?

Sad
10-01-2011 07:26 PM
Find all posts by this user Quote this message in a reply
TimB Offline
Member
***

Posts: 73
Joined: Jun 2009
Post: #14
RE: SUGGESTIONS FOR TROPICO
(10-01-2011 05:51 PM)Knefsky Wrote:  All Tropicos are the same. It doesn't matter if you add exploding oil wells or magic spells. A unit has to satisfy his/her needs, if they have to walk far to find it, that cuts into production. If they come home to a shack, that cuts into production. If they are producing something important like food, that has the potential to affect the whole population and create a fail cascade. If they don't find it and it's something important, they can become a rebel. Where they can create even more damage.

If you want a rebel island you can create a rebel island. If you want to play Trop as a FPS you can play it as an FPS. It's up to you. Want to play on hard mode, play in hard mode. But I'd estimate 99% of us are playing Smooth Running Island. A fun place we'd all enjoy.

I've alway found the Tropican game triangle fascinating and superb.

What I'd add; baseball diamonds (visuals, ent+ tourism+ hospital visits+) and skydiving (visuals, tourism+ soldiers can deploy via parachutes if base exists +50% effect).

Good points, however, I don't think you can create a "rebel island" even if you want to ? A lot of great ideas have been submitted with a great deal of focus on (visuals, ent+ tourism+ hospital visits+) and no mention of rebels.

I don't think it should be turned into a first person shoot em game or a war game, but after minimal needs are met (and that's very minimal) the rebel forces seem to disappear from the game. Not suggesting there should be a major overall, but the rebels, in a very commical and superficial sense, is a part of the game?

For those wishing a smooth sailing, city / island building game, and do not wish to be bothered by rebels, settings are available to accomplish that.

At any rate, looking forward to the 4th edition (hope they add luxury high rise apartments).
11-01-2011 06:13 AM
Visit this user's website Find all posts by this user Quote this message in a reply
TurtleShroom Offline
Censor
****

Posts: 238
Joined: Aug 2010
Post: #15
RE: SUGGESTIONS FOR TROPICO
BASEBALL DIAMOND = WIN.

Jesus loves you and died for you!!
---

Religious (+++) Leader
Capitalists (++)
Intellectuals (+)
Militarists (+)
Communists (---)
Environmentalists (---)
14-01-2011 03:01 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Che Guevara Offline
Account Closed-Requested by Member

Posts: 732
Joined: Mar 2010
Post: #16
RE: SUGGESTIONS FOR TROPICO
make also some sandbox endings ( limit is 50 years I think ). Endings may depend on that which kind of country you made- communist,capitalist,police state,military control...

police state-you see a cutscene with soldiers shooting citizens and Betty Boom among them and then prisoners breaking rocks, a big graveyard...

capitalism-you see a green arrow on a chart board, two people singing some kind of contract,newspaper with "mass privatization" headline...relation with US is blooming and you get to see diplomatic ministry with US and Tropico flags beneath the entrance

democracy- you see people voting and president and his opponent on a debate

Also narrator could speak of future of Tropico depending on ending you get, sometimes multiple endings ( capitalism and democracy )

You can try to think of other endings/different cutscenes
15-01-2011 12:12 PM
Find all posts by this user Quote this message in a reply
Presidente_Mathias Offline
Junior Member
**

Posts: 43
Joined: Sep 2010
Post: #17
RE: SUGGESTIONS FOR TROPICO
Creationism vs Atheism.
Creationist ending: You see people praying in the schools and the pope underneath a cathedral
Atheist ending: You see the monkey to human chart in a classroom and scientist looking at a monkey in a cage.
Communism ending: People farming, a rebel or two, book burnings, etc.

"I will bring a new age of Democracy and Capitalism! The Age of Communism and oppression is over, my fellow Tropicans! For today, we will build a nation worthy of God almighty! Liberte!"
-El Presidente 1949

Capitalist [+++] Leader
16-01-2011 09:52 AM
Find all posts by this user Quote this message in a reply
Che Guevara Offline
Account Closed-Requested by Member

Posts: 732
Joined: Mar 2010
Post: #18
RE: SUGGESTIONS FOR TROPICO
(16-01-2011 09:52 AM)Presidente_Mathias Wrote:  Creationism vs Atheism.
Creationist ending: You see people praying in the schools and the pope underneath a cathedral
Atheist ending: You see the monkey to human chart in a classroom and scientist looking at a monkey in a cage.
Communism ending: People farming, a rebel or two, book burnings, etc.

Great. But book burnings and rebels doesn't have to be associated with communism ( communists in Cuba were REBELS ) also book burnings would more fit with theocracy
16-01-2011 01:18 PM
Find all posts by this user Quote this message in a reply
Knefsky Offline
WRUM 100.3 Orlando
**

Posts: 11
Joined: Dec 2010
Post: #19
RE: SUGGESTIONS FOR TROPICO
(11-01-2011 06:13 AM)TimB Wrote:  
(10-01-2011 05:51 PM)Knefsky Wrote:  All Tropicos are the same. It doesn't matter if you add exploding oil wells or magic spells. A unit has to satisfy his/her needs, if they have to walk far to find it, that cuts into production. If they come home to a shack, that cuts into production. If they are producing something important like food, that has the potential to affect the whole population and create a fail cascade. If they don't find it and it's something important, they can become a rebel. Where they can create even more damage.

If you want a rebel island you can create a rebel island. If you want to play Trop as a FPS you can play it as an FPS. It's up to you. Want to play on hard mode, play in hard mode. But I'd estimate 99% of us are playing Smooth Running Island. A fun place we'd all enjoy.

I've alway found the Tropican game triangle fascinating and superb.

What I'd add; baseball diamonds (visuals, ent+ tourism+ hospital visits+) and skydiving (visuals, tourism+ soldiers can deploy via parachutes if base exists +50% effect).

Good points, however, I don't think you can create a "rebel island" even if you want to ? A lot of great ideas have been submitted with a great deal of focus on (visuals, ent+ tourism+ hospital visits+) and no mention of rebels.

I don't think it should be turned into a first person shoot em game or a war game, but after minimal needs are met (and that's very minimal) the rebel forces seem to disappear from the game. Not suggesting there should be a major overall, but the rebels, in a very commical and superficial sense, is a part of the game?

For those wishing a smooth sailing, city / island building game, and do not wish to be bothered by rebels, settings are available to accomplish that.

At any rate, looking forward to the 4th edition (hope they add luxury high rise apartments).



Thanks. Yes I think you're right about the rebel thing. I tried creating a rebel island, about 1970's I'm pretty strong (enough soldiers/generals) and start throwing factions leaders in jail, no response. The jailed guys are still planning to vote for El Prez?!? Next I'll throw the doors wide open and get a huge employment problem. Maybe that will get a rise out of them. Or build another jail and fill it?
18-01-2011 05:11 PM
Find all posts by this user Quote this message in a reply
IronFist Offline
Religious Zealot
******

Posts: 616
Joined: Mar 2010
Post: #20
RE: SUGGESTIONS FOR TROPICO
About the radio anouncements, I am suprised that neither of them have anything witty to say about the Contraceptives Ban (an edict I use more often than not). Given that Betty Boom is most likely Juanito's live-in girlfriend, I expect that may concern both of them.

Capitalist (+++) Leader
Religious (+++)
Intellectual (++)
Nationalist (++)
Militarist (+)
Communist (-)
Environmentalist (--)
Loyalist (--)
18-01-2011 10:20 PM
Find all posts by this user Quote this message in a reply
CoconutKid Offline
Has Been or Never Was?
*******

Posts: 2,019
Joined: Nov 2008
Post: #21
Exclamation RE: SUGGESTIONS FOR TROPICO
Bump for lots of discussion.
29-01-2011 02:35 PM
Find all posts by this user Quote this message in a reply
TurtleShroom Offline
Censor
****

Posts: 238
Joined: Aug 2010
Post: #22
RE: SUGGESTIONS FOR TROPICO
LOL, BB and Juanito? They're incompatible and BB insults him on the radio all the time... -but maybe that is how she expresses her love for everyone's favorite boot licker. She's denying her true feelings!

(Also, I always use the Contraceptive Ban to increase my population. More kids = more Loyalists through my indoctri- uh, I mean ELEMENTARY SCHOOL. I have fun making as many Loyalists as possible, just like I enjoy having thirty soldiers at my bidding to kill one rebel. Big Grin )

Jesus loves you and died for you!!
---

Religious (+++) Leader
Capitalists (++)
Intellectuals (+)
Militarists (+)
Communists (---)
Environmentalists (---)
05-02-2011 12:04 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Che Guevara Offline
Account Closed-Requested by Member

Posts: 732
Joined: Mar 2010
Post: #23
RE: SUGGESTIONS FOR TROPICO
(05-02-2011 12:04 AM)TurtleShroom Wrote:  LOL, BB and Juanito? They're incompatible and BB insults him on the radio all the time... -but maybe that is how she expresses her love for everyone's favorite boot licker. She's denying her true feelings!

(Also, I always use the Contraceptive Ban to increase my population. More kids = more Loyalists through my indoctri- uh, I mean ELEMENTARY SCHOOL. I have fun making as many Loyalists as possible, just like I enjoy having thirty soldiers at my bidding to kill one rebel. Big Grin )
it looks like dumb people respect you more than others. I feel like I am brainwashing people building statues of myself or propaganda balloon and there is also a radio station...movies about yourself...
05-02-2011 09:38 AM
Find all posts by this user Quote this message in a reply
TurtleShroom Offline
Censor
****

Posts: 238
Joined: Aug 2010
Post: #24
RE: SUGGESTIONS FOR TROPICO
Well, I tend to instill loyalty in my population by giving them what they want. "Food for the People" and ample supplies, a few clinics, enough tenements to house a third of the population (or hopefully more), a Childhood Museum, and lots of soldiers are my absolute basic starters. They're as happy as clams. I extend to industry and add the schools as soon as I can.

One of my favorite things to do is hold constant elections. I love getting voted in again and again and again, and then I declare the rival a heretic (if available) at the end.

Also, I ALWAYS screw over the Environmentalists. It's actually fun; I don't even listen to them. They're the faction I hate and the faction I ignore. I gun their eco-protests down and, when I can, I always ban that faction. They're holding back PROGRESS. They protest as soon as I build my mine.

Also, you want to know how to get some cash? WEAPONS FACTORY.

Jesus loves you and died for you!!
---

Religious (+++) Leader
Capitalists (++)
Intellectuals (+)
Militarists (+)
Communists (---)
Environmentalists (---)
05-02-2011 07:31 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Che Guevara Offline
Account Closed-Requested by Member

Posts: 732
Joined: Mar 2010
Post: #25
RE: SUGGESTIONS FOR TROPICO
communism cutscene: army marching and waving red and Tropico flags. Than you see people working and Internationale can be heard all the time.

defeated via military coup: army breaking into your palace while your last few soldiers fight till the last man to hold them off. You see presidente get on a motorcycle and drive for an airstrip while someonetries to shoot him where he escapes in his private jet.

US invaded: you see an US general stabbing american flag in the sand and soldiers,some of them in tanks going through the streets while presidente signs his surrender and is taken away on a ship

same cutscene with USSR invasion but with obvious differences.
05-02-2011 07:47 PM
Find all posts by this user Quote this message in a reply
Lenin Cat Offline
Member
***

Posts: 58
Joined: Nov 2009
Post: #26
RE: SUGGESTIONS FOR TROPICO
A communist cutscene should be a scene of people organizing on there own, symbolizing the abolish of the state and class worldwide making communism.

Sense, someone feels like expressing there religious views in there signature so will I.

God is a myth!
06-02-2011 03:41 AM
Find all posts by this user Quote this message in a reply
Che Guevara Offline
Account Closed-Requested by Member

Posts: 732
Joined: Mar 2010
Post: #27
RE: SUGGESTIONS FOR TROPICO
Sorry for almost 5 months bump but did you repost your ideas in Juanito's thread ? His is still alive while this is dead despite Turtle's link in his signature.
23-06-2011 08:46 PM
Find all posts by this user Quote this message in a reply
Mzrokks Offline
Autocrat
**

Posts: 43
Joined: Jun 2011
Post: #28
RE: SUGGESTIONS FOR TROPICO
Here's something for Betty to say to go with the "Raid Betty" edict.

Quote:Hola Tropico, this is Betty Boom, with your daily-(sound of machine gun fire) ration of tru- (sound of grenade blowing up)
Miguel, turn that stupid noise down now!!...(Static)

Religious (+++) Leader
Loyalists (+)
Capitalists (+)
Intellectuals (++)
Militarists (--)
Nationalists (--)
Communists (+)
Environmentalists (++)

Under capitalism man exploits man; under socialism the reverse is true. ~Polish Proverb
29-06-2011 06:42 AM
Find all posts by this user Quote this message in a reply
JonLewis Offline
Junior Member
**

Posts: 23
Joined: Jun 2011
Post: #29
RE: SUGGESTIONS FOR TROPICO
Maybe a strange request, but in future versions I would like to have roads that you could set to always remain "dirt". I built some really nice beach house areas, picture Duck or Corolla on the Outer Banks. It looked really cool, with bigger Beach Villas at the end of each road that went down to the ocean. Then too many buildings caused the roads to switch to ugly urban streets.
29-06-2011 01:30 PM
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

Contact Us | kalypso media :: website | Return to Top | Return to Content | Lite (Archive) Mode | RSS Syndication