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Compiled list of confirmed T4 features
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Lenin Cat Offline
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Post: #31
RE: Compiled list of confirmed T4 features
Theres still plenty of time to add stuff, when you have a team you can make a feature in a week.

Sense, someone feels like expressing there religious views in there signature so will I.

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10-02-2011 04:25 PM
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Mikeeboy Offline
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Post: #32
RE: Compiled list of confirmed T4 features
I don't want them adding stuff now. I want them testing the crap out of it.
10-02-2011 04:26 PM
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Wariat Offline
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Post: #33
RE: Compiled list of confirmed T4 features
Super exciting. Thanks for compiling the list!
12-02-2011 01:43 AM
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Dr. Archibald Offline
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Post: #34
RE: Compiled list of confirmed T4 features
(12-02-2011 01:43 AM)Wariat Wrote:  Super exciting. Thanks for compiling the list!

You are welcome! Cool

"Prétendre que l'homme ne peut pas et surtout ne doit pas corriger une situation dont personne n'est originellement le responsable, est à cet égard un pur paralogisme. Il est en effet irresponsable de ne pas agir sur des effets, même si personne n'est responsable de leur cause." - Alain de Benoist
12-02-2011 02:04 AM
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Dr. Archibald Offline
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Post: #35
RE: Compiled list of confirmed T4 features
Release date was moved to august. Thought it should be made known.

"Prétendre que l'homme ne peut pas et surtout ne doit pas corriger une situation dont personne n'est originellement le responsable, est à cet égard un pur paralogisme. Il est en effet irresponsable de ne pas agir sur des effets, même si personne n'est responsable de leur cause." - Alain de Benoist
04-03-2011 12:36 AM
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CoconutKid Offline
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Post: #36
Question RE: Compiled list of confirmed T4 features
I wonder why this thread has not been moved to the new Tropico 4 discussion board. It appears that the rest of the threads with T4 in the title have been.
04-03-2011 02:05 PM
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Dr. Archibald Offline
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Post: #37
RE: Compiled list of confirmed T4 features
(04-03-2011 02:05 PM)CoconutKid Wrote:  I wonder why this thread has not been moved to the new Tropico 4 discussion board. It appears that the rest of the threads with T4 in the title have been.

Indeed it is odd. Perhaps they are still working on it.

"Prétendre que l'homme ne peut pas et surtout ne doit pas corriger une situation dont personne n'est originellement le responsable, est à cet égard un pur paralogisme. Il est en effet irresponsable de ne pas agir sur des effets, même si personne n'est responsable de leur cause." - Alain de Benoist
04-03-2011 05:39 PM
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Melbourne Offline
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Post: #38
RE: Compiled list of confirmed T4 features
(04-03-2011 02:05 PM)CoconutKid Wrote:  I wonder why this thread has not been moved to the new Tropico 4 discussion board. It appears that the rest of the threads with T4 in the title have been.

Better? Big Grin

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04-03-2011 05:51 PM
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Dr. Archibald Offline
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Post: #39
RE: Compiled list of confirmed T4 features
(04-03-2011 05:51 PM)Melbourne Wrote:  
(04-03-2011 02:05 PM)CoconutKid Wrote:  I wonder why this thread has not been moved to the new Tropico 4 discussion board. It appears that the rest of the threads with T4 in the title have been.

Better? Big Grin

YES SIR! Big Grin

"Prétendre que l'homme ne peut pas et surtout ne doit pas corriger une situation dont personne n'est originellement le responsable, est à cet égard un pur paralogisme. Il est en effet irresponsable de ne pas agir sur des effets, même si personne n'est responsable de leur cause." - Alain de Benoist
04-03-2011 08:06 PM
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whybuybeta Offline
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Post: #40
RE: Compiled list of confirmed T4 features
I'm curious about what they actually mean by "interactive disasters". like do we just get to rebulid everything every time you decide to wreck it? this was probably the weakest part of the scenario scripting in t3, like woops there's a lull in the event script, let's wreck some buildings and give the user something to do! very lazy and uncreative way of scenario design imo.

I'm hoping by "interactive" they mean maybe some sort of meteorology building or similar concept, that enables new policies or mechanics to deal with these events, anything besides "lol earthquake lets rebuild something", or "stay in office for x years while we wreck your island."

also hoping for much more economy focused scenarios, this was something severely lacking in t3. and by that I mean goals for multiple advanced production chains that take decades of planning, not just "amass x amount of cash" or "export x amount of canned goods". targeting a diverse demographic should not mean lowest common denominator, this sort of thing can be handled by simple difficulty settings instead of dumbing down scenarios.
11-03-2011 09:59 AM
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Maximo Offline
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Post: #41
RE: Compiled list of confirmed T4 features
+ 1 @ whybuybeta.

A meterology building or some kind of emergency preparedness edict(s) would be cool to allow you to issue evac orders, sandbag the coastline or buildings or ready emergency encampments would be great to actually give you a chance of resisting some of the consequences of disaster.

If nothing else, there should be some kind of "emergency" edict for immediately post-disaster to help deal with the inevitable homeless...rather than just racing to construct new tenements.
11-03-2011 05:11 PM
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LeaT Offline
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Post: #42
RE: Compiled list of confirmed T4 features
Quote:also hoping for much more economy focused scenarios, this was something severely lacking in t3. and by that I mean goals for multiple advanced production chains that take decades of planning, not just "amass x amount of cash" or "export x amount of canned goods". targeting a diverse demographic should not mean lowest common denominator, this sort of thing can be handled by simple difficulty settings instead of dumbing down scenarios.

Since I'm pretty sure most people who play Tropico 3 have played some kind of city builder/city sim before, I think most people would be able to manage that. It's kind of annoying when the difficulty of a scenario relies on things you cannot control, so in reality there is nothing wrong with your gameplay, sometimes RNG just hates you (Fickle Fortune scenario, anyone?).
(This post was last modified: 12-03-2011 07:39 PM by LeaT.)
12-03-2011 07:38 PM
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CoconutKid Offline
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Post: #43
Question RE: Compiled list of confirmed T4 features
(12-03-2011 07:38 PM)LeaT Wrote:  ... It's kind of annoying when the difficulty of a scenario relies on things you cannot control, so in reality there is nothing wrong with your gameplay, ... [but?]

I just can't relate that to gaming in general, let alone T3.

What am I missing?
15-03-2011 03:32 PM
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whybuybeta Offline
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Post: #44
RE: Compiled list of confirmed T4 features
(15-03-2011 03:32 PM)CoconutKid Wrote:  
(12-03-2011 07:38 PM)LeaT Wrote:  ... It's kind of annoying when the difficulty of a scenario relies on things you cannot control, so in reality there is nothing wrong with your gameplay, ... [but?]

I just can't relate that to gaming in general, let alone T3.

What am I missing?

he means randomly generated events that have no bearing on what you're actually doing in the game itself, they exist only as an easy way to give the user "something to do". there is absolutely no strategy you can execute to prevent this from happening or soften the blow, besides saving up enough money to replace whatever gets destroyed.

eg. the fickle fortune scenario, there may be scripted warnings that something bad will happen, but unless you've played it before there's no way of knowing that around the spring of 1980 a hurricane will destroy random key buildings in your city, and there's nothing you can do about it besides rebuild.

some can argue that it's kind of "realistic" and that disasters do happen, but the way this is abused in games is just tedious imo. take the recent earthquake/tsunami in japan, there's no way they could have prevented it, people died and buildings were destroyed. but there were countermeasures in place that prevented many a loss, ie. forward thinking architecture and breakwalls kept reactors from completely melting down, and killing/displacing even more people. the winds blow in tropico, and *poof* your power plants/apartment buildings are gone. not trying to say that games should mimic real life to the same degree, but the addition of a few variables could add some much needed depth to make it way more interesting to play.
24-03-2011 04:16 AM
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Maximo Offline
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Post: #45
RE: Compiled list of confirmed T4 features
(24-03-2011 04:16 AM)whybuybeta Wrote:  not trying to say that games should mimic real life to the same degree, but the addition of a few variables could add some much needed depth to make it way more interesting to play.

Overall agreed with your post beta, but the quoted line in particular. Some other variables should be added to either help you better prepare or better cope after the fact with these random events.

Perhaps the addition of a Fire Station as a new building points to a whole new aspect of gameplay in having to prepare for/handle disastrous events or acts of God. I can only assume that fires in buildings will be added with this new building, so perhaps quakes in T4 will set off fires in various buildings rather than destroying them outright and a well-prepared Presidente (with many firefighters/paramedics/cops) can mitigate much of the damage in these cases.
24-03-2011 05:35 PM
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Dr. Archibald Offline
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Post: #46
RE: Compiled list of confirmed T4 features
Updated the list again, to reflect recent interviews.

Deserves a sticky maybe? Shy

"Prétendre que l'homme ne peut pas et surtout ne doit pas corriger une situation dont personne n'est originellement le responsable, est à cet égard un pur paralogisme. Il est en effet irresponsable de ne pas agir sur des effets, même si personne n'est responsable de leur cause." - Alain de Benoist
(This post was last modified: 12-05-2011 10:43 AM by Dr. Archibald.)
12-05-2011 10:00 AM
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Tropi'je Offline
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Post: #47
RE: Compiled list of confirmed T4 features
Im not a big fan of the disasters either, so im really hoping the new change is something for the better. I dont mind a random disaster here or there, maybe once a game. But some of the senarios it just becomes incredibly annoying. Ive ranted about um once or twice myself.

Cursed senario i never replayed and probably wont. I have played the other senarios enough to know your choices can effect what buildings get hit. Ive varried builds in so many ways and what you build does matter for what gets destroyed. I recall one senario if you built a farm or lumber mill in the first few years it got knocked down. If you built a church or a tennement id didnt. Also your choices trigger different events as well. pick option A and X event happens, and B will make Y, even though its not listed. This can also be effected by what you have built.

But over all i dont enjoy um much, Id rather have events like an ECO protest or something else that i can actually work to fix, Not something that a bit of money in the bank and 5 construction offices with a decent road system can get it all rebuilt in a matter of a year if that.
12-05-2011 01:22 PM
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astondb9 Offline
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Post: #48
RE: Compiled list of confirmed T4 features
Perhaps China will provide us with cheap immigrants or food. I'm sure even in the 50s they had a monster (uneducated) population.
12-05-2011 06:15 PM
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Maximo Offline
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Post: #49
RE: Compiled list of confirmed T4 features
Haha yea aston, here's hoping they demand lots of logs/lumber and basic crops while providing plenty of cash and uneducated labour in return!

To Dr. Archibald:
Thanks for the update, hadn't read it in a while but seeing all the new features in one place has me pumped again! A couple things I noticed you could add, if you don't mind of course, for the benefit of the list and all of us...
1) (In your 'Online/Community' section) Online Challenge overhaul: As per the GGTL interview - "Yes. The player will be able to create online challenges. The tools and interface for challenge creation have been totally redone and give many new options. As mentioned before, you will be able to modify the terrain of your island when editing your challenge and add or remove resources, beauty and crop markers. You will also be able to place the starting buildings as you wish."
2) In your 'Buildings' section under '20 New Buildings': feel free to add a link to my thread "20 New Buildings" which I'm also keeping updated here - http://forum.kalypsomedia.com/showthread.php?tid=8826

Cheers!

George W. Bush: "A dictatorship would be a heck of a lot easier, there's no question about it." El Presidente agrees. Cool
12-05-2011 07:39 PM
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Dr. Archibald Offline
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Post: #50
RE: Compiled list of confirmed T4 features
(12-05-2011 07:39 PM)Maximo Wrote:  Haha yea aston, here's hoping they demand lots of logs/lumber and basic crops while providing plenty of cash and uneducated labour in return!

To Dr. Archibald:
Thanks for the update, hadn't read it in a while but seeing all the new features in one place has me pumped again! A couple things I noticed you could add, if you don't mind of course, for the benefit of the list and all of us...
1) (In your 'Online/Community' section) Online Challenge overhaul: As per the GGTL interview - "Yes. The player will be able to create online challenges. The tools and interface for challenge creation have been totally redone and give many new options. As mentioned before, you will be able to modify the terrain of your island when editing your challenge and add or remove resources, beauty and crop markers. You will also be able to place the starting buildings as you wish."
2) In your 'Buildings' section under '20 New Buildings': feel free to add a link to my thread "20 New Buildings" which I'm also keeping updated here - http://forum.kalypsomedia.com/showthread.php?tid=8826

Cheers!

Alright sir, give a few moments! And voila!

"Prétendre que l'homme ne peut pas et surtout ne doit pas corriger une situation dont personne n'est originellement le responsable, est à cet égard un pur paralogisme. Il est en effet irresponsable de ne pas agir sur des effets, même si personne n'est responsable de leur cause." - Alain de Benoist
13-05-2011 03:04 AM
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Maximo Offline
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Post: #51
RE: Compiled list of confirmed T4 features
Hey Dr. Archibald,

Time for another update to the features list perhaps?
- Disaster: Tsunamis
- El Presidente Trait Progression
- New uniforms/looks for El Prez
- In-game Campaign & Challenge leaderboards

This is all from the "Fun Facts About Tropico 4" on the Facebook Fanpage.

Thanks!

ps. Can Timo please sticky this post! All of the details listed are based on official info released so Archy here is doing a favour for all new forum browsers!

George W. Bush: "A dictatorship would be a heck of a lot easier, there's no question about it." El Presidente agrees. Cool
01-06-2011 02:09 PM
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Taffy Offline
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Post: #52
RE: Compiled list of confirmed T4 features
Tsunamis have been confirmed? It's probably been staring me in the face but where did you find this out?
01-06-2011 04:04 PM
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Maximo Offline
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Post: #53
RE: Compiled list of confirmed T4 features
I was surprised a bit too, Taffy. RGT94 pointed it out in my other post on "New Feature! El Presidente Trait Progression."

Kalypso has been sneakily letting some of these details slip on Facebook on their Tropico 4 Fanpage, which you can find here: http://www.facebook.com/tropico4?sk=app_128953167177144

Check it out!

George W. Bush: "A dictatorship would be a heck of a lot easier, there's no question about it." El Presidente agrees. Cool
01-06-2011 04:39 PM
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Che Guevara Offline
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Post: #54
RE: Compiled list of confirmed T4 features
Didn't hear a word about tsunamis being confirmed but I remember Little Dragon suggested it.
01-06-2011 05:00 PM
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RGT94 Offline
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Post: #55
RE: Compiled list of confirmed T4 features
(01-06-2011 05:00 PM)Che Guevara Wrote:  Didn't hear a word about tsunamis being confirmed but I remember Little Dragon suggested it.

The tsunamis were mentoned on the Facebook fanpage Maximo told us about in another thread. the link has already been posted. It's in the answer to the first question. First sentance, second paragraph; 'We are introducing several new disasters such as Volcanoes, Tornadoes, Fires and even a Tsunami.' Just incase you were haveing trouble finding it Wink
01-06-2011 05:18 PM
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astondb9 Offline
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Post: #56
RE: Compiled list of confirmed T4 features
I know this isn't the place, but I do hope natural disasters aren't too common :/
01-06-2011 06:31 PM
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Taffy Offline
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Post: #57
RE: Compiled list of confirmed T4 features
You'll probably be able to adjust their frequency in Sandbox mode like previous games.
01-06-2011 07:56 PM
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Che Guevara Offline
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Post: #58
RE: Compiled list of confirmed T4 features
(01-06-2011 07:56 PM)Taffy Wrote:  You'll probably be able to adjust their frequency in Sandbox mode like previous games.

Well yes but if you set it to no that feature would be completely useless. I will try it for sure. I wouldn't mind seeing merchants selling boots in flooded city ( like they do in Venice ) Cool
01-06-2011 09:13 PM
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Taffy Offline
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Post: #59
RE: Compiled list of confirmed T4 features
I always turned them off personally as I found them merely an annoyance, the joy of the game for me was in expanding and developing the urban environment anyway, so disasters were just a frustrating barrier to that. If however these new disasters are truly interactive with long term political, social and economic impacts then it may be a challenge I would be keen to take on.
02-06-2011 12:19 AM
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Dr. Archibald Offline
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Post: #60
RE: Compiled list of confirmed T4 features
(01-06-2011 02:09 PM)Maximo Wrote:  Hey Dr. Archibald,

Time for another update to the features list perhaps?
- Disaster: Tsunamis
- El Presidente Trait Progression
- New uniforms/looks for El Prez
- In-game Campaign & Challenge leaderboards

This is all from the "Fun Facts About Tropico 4" on the Facebook Fanpage.

Thanks!

ps. Can Timo please sticky this post! All of the details listed are based on official info released so Archy here is doing a favour for all new forum browsers!

I guess I should get to it; I am bit lazy at the moment though Tongue. I am keeping the relevant pages open on my browser though to serve as reminder.

"Prétendre que l'homme ne peut pas et surtout ne doit pas corriger une situation dont personne n'est originellement le responsable, est à cet égard un pur paralogisme. Il est en effet irresponsable de ne pas agir sur des effets, même si personne n'est responsable de leur cause." - Alain de Benoist
02-06-2011 02:30 AM
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