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Questions and Answers of Devs
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Qumi Offline
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Post: #1
Questions and Answers of Devs
Link: http://disciples3.ru/forum/showthread.php?t=7378&page=5

Quote:Hello dear gamers.
We have been silent for quite a while and I would like to apologize about that on behalf of the company. The thing is, we have been organizing a new studio and moving to a new office at the same time, from December 12th until January 10th.
Here is what we plan to do in the nearest future:
Release a new patch (approximately on Jan 27th); choose a name for the new company; hire new staff and set up the new office.
We have told you before that most people of the Disciples 3: Resurrection team are now the part of the new studio, in particular:

Alexey Ilyin - Producer.

Designers:
Dmitry Akimov - Project Manager \ Senior Game Designer
Denis Bogomolov - Game Designer
Vladimir Landyshev - Game Designer
Mikhail Borisyuk - Senior Level Designer
Programmers:
Andrey Kuzmin - Senior Programmer
Vitalik Akimov - Programmer
Artists:
Grigory Sukhov - Senior Artist\Modeller\Texture Artist

Also we are going to hire:
1. A level designer
2. A programmer
3. A sketch artist
4. An animator
5. A texture artist

We are going to work with the community as well. For example, we are going to create a FAQ (in both Russian and English) that will include all your questions. The FAQ will be updated once a week, on Thursdays.

Also, I would like to thank Akella, Dmitry Arkhipov, Alexey Ilyin and Svetlana Gorobets for their cooperation and help in these difficult times.

With best regards,
Dmitry Akimov

Quote:New! The answers, part one. 20.01.2011

Спойлер
What is the name of the studio? How many people work there? Who of the ex-DAT people have been hired?
Answer:

Спойлер
1. We are still thinking about a name for the new studio. We have several variants so far, but they all sound spiteful and self-critical to us, so we are still working on this issue.
2. Most of the ex-DAT people have been hired by the new studio.
3. The list of the team members, as well as the list of the people we are going to hire are posted above.


Are you going to make a hotfix that fixes the problems with the armor and the XP accumulation before the next patch?
Answer:
Спойлер

No we are not. We are going to release the next patch that fixes the armor and many other bugs on January 27th. As for the XP accumulation, this problem is not easy to fix, so we are going to address that separately.


Will the people from this forum test the game once again? Who is working with bug reports, suggestions etc.?
Answer:
Спойлер
Yes, the people from the forum will take part in the testing. We will decide how it is going to work shortly. The developers read the bug reports on the forum at the moment, but we are going to work more closely with the community in the future.



When a new site will be opened? The current one has not been updated for a very long time.
Answer:
Спойлер
The new site is almost done, it will be opened shortly.


Are you going to include new neutral factions in the Gold Edition.
Answer:
Спойлер
We'll do our best. It is very likely that new neutral factions will appear in the Gold Edition, but the information about its content will be released later.

What are the developers are working on now?
Answer:
Спойлер
We are fixing bugs, hiring new staff, relocating to the new office, working on new maps for the hot-seat mode and improving the game balance. Also we are working on the English version of the game and the Gold Edition.


In the game files there are sound fx for spells from Disciples 2, such as Chain Lightning or Bethrezen Claw. Do you have any plans of using these fx in the game? Maybe some changes to the Racial Spellbooks or return to the old Disciples 2 Spellbooks?
Answer:
Спойлер
Unfortunately, we do not plan to use these FX in Disciples 3. As for the spellbook, we are going to improve it because we do not like it very much.


When are you going to release the new info about the Mountain Clans?
Answer:
Спойлер
We are going to release the new info as soon as the Mountain Clans have been announced and gone past the pre-production phase. Some art will probably will be released first in a couple of months.


When will the Gold Edition be released? What will it include?
Answer:
Спойлер
I am not ready to answer this one yet. You will have the complete information about the Gold Edition in the early February.


When are going to release the info about the dwarves? Have you started working on them? When will the first art will be published?
Answer:
Спойлер
We are going to release the new info at the end of the year or early next year. But it is not set in stone, as the dwarves have not gone past the pre-production phase yet.


When will the next patch for the add-on be released? And what about patches for Renaissance?
Answer:
Спойлер
The patch for the add-on will be released on January 27th.
The patch for Renaissance will be released later. I cannot give you the exact date yet, but the patch will be released.


I've created a mod for Renaissance: new Spider character was added into the game. It works in Renaissance but things are more complicated in the add-on: the mod works but the game does not see the spider's ability but adds another one instead. Can I get some advice from one of the ex-DAT programmers? Is it possible to get advice from Disciples 3 programmers about similar problems in the future?
Answer:
Спойлер
Unfortunately, I cannot give an answer on this one. Andrey Kuzmin says that he will have to look at the code and basically treat this problem as a bug. But Andrey is working on the patch now and cannot look into this problem. I have moved your question to the bug section so that Andrey will look at it when he has a chance.

Regarding the advice from the programmers: we invite the people from the forum to submit questions. If there are many questions and problems like this one, then I will ask Andrey to spend some time and respond to them. I apologize for the fact that we are unable to support the modemakers section of the forum. Unfortunately, we are very busy and do not have time to support the modders.


Before D3 was released, there was a talk about beastmasters making an appearance, but in the end all the characters have the ability to plant rods, and the specialized rod planters are gone. However there are five recruit slots and only four character classes - warrior, mage, scout and saboteur. Is it possible to include rod planters as a kind of support troops? Basically, it all comes down to the abilities the character has, and almost all of rod planters have the unique abilities in D2.
Answer:
Спойлер
Unfortunately, a rod planter (and every other character for that matter) is not only a model but also a a set of skills, armour assets etc., and all of those things need to be balanced. We do not plan to make rod planters because we have other priorities at the moment - new neutral factions, for example.


Is there going to be a "thank you" button on these forums?
Answer:
Honestly, I am not crazy about these bells and whistles but we'll see what we can do about it. Also, we will work more closely with the community, improve the poll program and we'll be looking at the bug reports and suggestions more carefully.

Are you going to improve the AI in the hot-seat mode? (I am talking about the moments when the AI units go through the player's units). When will it be done?
Answer:
Спойлер
We are going to work on the AI. I can't promise you anything for this month though, as we believe that the AI needs to be re-written from scratch. We plan to do it shortly.


When are you going to change the stats increase for the top units (Assassin etc.) to at least 10-20% of health and damage, as it has been done for Disciples 2? 5000+ XP for +1 in all stats is ridiculous!
Are you going to create new artifacts for the entire army, like flags in Disciples 2?
Answer:
Спойлер
1. As it is, a unit of level X is almost as strong as the leader of the same level, give or take some skills and items. If we change the stats increase, then a peasant of, let's say, 30th level will be much more stronger than a leader of the same level.
2. We'll probably make something similar to flags, but it is not in our current plans.

Are you going to give armor to the defenders of cities and the capital?
Answer:
Спойлер
The cities and the capitals do have defensive bonuses. But it is possible that they do not work properly because of the armor bug that will be fixed by the next patch.


Can we expect any balance in resistances? Particularly, mind resistance and death resistance increase. Now ghost can paralyze almost automatically units.
Answer:
Спойлер
We plan to re-balance mind resistance and other resistances for the multiplayer game.


When will we have the multiplayer mode?
Спойлер
The multiplayer mode will be available in April or June of 2011. The exact date will be provided later.


Will there be an English version of Resurrection and following D3 releases by akella ? Will there be a patch for the English version of D3 Renaissance released by kalypso?
Спойлер
Kalypso Media will localize and publish Disciples III: Resurrection in the international market. Please wait for the press releases.
Regarding the patch for Disciples III: Rennaissance please refer to our partner, Kalypso Media.


Is it possible to allow a passive player to play neutrals in battle in hotseat game ? This will make up for the weak AI and shouldn't be hard to code as an option.
Answer:
Спойлер
Thank you for your interesting suggestion. The Jan 27 patch will probably include the following feature: the players will be able to turn off the AI of the neutrals in the hot-seat mode. In this case, the neutrals will be commanded by a human player.


Is it possible to concentrate a bit more on beta testing instead of releasing new stuff ? The game is a rough gem which desperatly needs polishing.
Answer:
Спойлер
I ask myself the same question. Unfortunately, we can't afford a team of testers for now. But we'll try to address this question as we feel bad and ashamed when people find bugs in our patches.


Are you going to include new campaigns/maps in the Gold Edition.
Answer:
Спойлер
I cannot answer this one yet. You'll have to wait for the official announcement.


Will there be a diplomacy system in the Gold Edition?
Answer:
Спойлер
No there won't be a diplomacy system, because it is very weak at the moment. We'll have a lot to do in order to make it fun and useful but we won't have time to do it before the release of the Gold Edition.


Are you going to bring the baroness, the banshee and the archangel back to the game? (The recruitment window has six character slots now).
Answer:
Спойлер
We are not at the moment, because we do not have plans to make new characters right now.


Will there be new arenas?
Answer:
Спойлер
I cannot tell you anything about arenas and the camera right now. But we are going to look at these problems shortly.


What plans do you have to improve the AI; both how it behaves on the adventure map as well as in battles?
Answer:
Спойлер
We plan to start working on the AI as soon as the multiplayer mode is released.


Are you going to do anything about the Stone resource? Its amount is huge by mid-game and there is nothing to spend it on. Maybe you can make a market so we can trade it for the mana or gold,
Answer:
Спойлер

The resources and the cities will be re-worked. I can't promise you anything right now, but we are going to work on that.
25-01-2011 02:31 PM
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0bs3ss10n Offline
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Post: #2
RE: Questions and Answers of Devs
This looks promising, and the new patch would be coming out in 2-3 days, based on the FAQ. Will be looking forward to it, but won't expect much yet.

Quote:Will there be an English version of Resurrection and following D3 releases by akella ? Will there be a patch for the English version of D3 Renaissance released by kalypso?
Спойлер
Kalypso Media will localize and publish Disciples III: Resurrection in the international market. Please wait for the press releases.
Regarding the patch for Disciples III: Rennaissance please refer to our partner, Kalypso Media.

I guess that means no deadline yet? The Russian Translation texts from community are really good, but the movies are still Russian. Maybe someone can provide a transcript for the Opening Cutscene and the cutscenes between campaigns?
(This post was last modified: 25-01-2011 04:40 PM by 0bs3ss10n.)
25-01-2011 04:23 PM
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Qumi Offline
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Post: #3
RE: Questions and Answers of Devs
I think the most interesting part is:

Quote:Is it possible to allow a passive player to play neutrals in battle in hotseat game ? This will make up for the weak AI and shouldn't be hard to code as an option.
Answer:
Спойлер
Thank you for your interesting suggestion. The Jan 27 patch will probably include the following feature: the players will be able to turn off the AI of the neutrals in the hot-seat mode. In this case, the neutrals will be commanded by a human player.

Haven't seen that in any TBS and it looks very promising Smile
25-01-2011 04:30 PM
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spanish steel Offline
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Post: #4
RE: Questions and Answers of Devs
First thank u for keep developing this fantastic serie.
i'm not a programer but i have played this from years, disciples: sacred lands and etc.
when i bought and runned the game i realized

it has no "wait" button for combats, i seriously think that option adds substancial estrategic to battles

units window may stay hold with a cancel button in order to can see ability description

there is just a couple of suggestion, as i said i'm not programer and i only going to talk about desing or playability of the game. i'm not allow to talk about bugs as "no apparition of ability buttons at beginnig of the combat" i can aport nothing to this topics only i can do is report what i see.

Finally my main problem is i have no acces to map editor. I'm axious to create some ideas i made for disciples 2 but they was never uploaded
PD: to keep a pair number for factions i think Orcs could be a faction itself
25-01-2011 04:31 PM
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Larkin Offline
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Post: #5
RE: Questions and Answers of Devs
Wait button is in the Xpac D3 resurrection. Unit window will stay if you press shift key while right clicking on unit. There is a russian version of the map editor which I do use.

Titans of Steel. My freeware mech strategy game
25-01-2011 04:39 PM
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Qumi Offline
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Post: #6
RE: Questions and Answers of Devs
Well, this not the right topic to ask these questions, ask in FAQ or make some new one, but nevertheless I will answer. There is an addon already, Disciples 3: Resurrection and:

- it adds "wait" button
- it allows to see ability descriptions and unit stats easier
- many bugs are fixed, although some remain
- there is a map editor, but it's incompatible with the english version from what I know, talk with Kalypso about that
- Ressurection adds Undead Hordes, next addon will add Mountain Clans, maybe in the future there will be an Orc faction, but the developers are a rather small team so it would take some time
25-01-2011 04:42 PM
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spanish steel Offline
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Post: #7
RE: Questions and Answers of Devs
Ty larking i ddint know about shift button but it doesnt display ability decription, i have downloaded a doc with that descrip
about editor i have spanish version 1.06.3 of the game and russian editor needs cd key wich of course i coudnt find anywhere
ty for all
25-01-2011 04:43 PM
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0bs3ss10n Offline
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Post: #8
RE: Questions and Answers of Devs
Quote:Is it possible to allow a passive player to play neutrals in battle in hotseat game ? This will make up for the weak AI and shouldn't be hard to code as an option.
Answer:
Спойлер
Thank you for your interesting suggestion. The Jan 27 patch will probably include the following feature: the players will be able to turn off the AI of the neutrals in the hot-seat mode. In this case, the neutrals will be commanded by a human player.

I don't exactly know how this works if a hotseat player will control neutral factions, but if it makes for good gameplay, am all for it. And need I repeat, its going to be out in 2-3 days.

Quote:it has no "wait" button for combats, i seriously think that option adds substancial estrategic to battles

units window may stay hold with a cancel button in order to can see ability description
ETA: saw the better answers after I posted this.


This also brings me to another question: when we patch this coming 27th, will it over-write the mods we've made or downloaded from here? Like, Clayman's mod that added Mind and Death resistance, and others?
(This post was last modified: 25-01-2011 04:55 PM by 0bs3ss10n.)
25-01-2011 04:46 PM
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Qumi Offline
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Post: #9
RE: Questions and Answers of Devs
Well, if you play hot-seat then you play with at least one more person. So during a battle the other player may act in the place of AI, controlling the neutrals. AI is very weak right now so this is a temporary solution, but it is also a very unique and interesting feature. This way fights might be much more challenging, imagine Troll using his Regeneration ;-)

As for mods, probably yes. I think there will be some changes in balance, etc, so many files will be overwritten, it is a case with almost all games in fact. Rescalling should be ok, no idea why they would need to change unit models.

Spanish - editor is compatible with russian version, which has starforce security system, which requires an activation code.
(This post was last modified: 25-01-2011 04:55 PM by Qumi.)
25-01-2011 04:54 PM
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Larkin Offline
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Post: #10
RE: Questions and Answers of Devs
I did suggest that they allow neurals to be played by humans. Great that they agreed to implement. I only play hotseat and it will be a blast, completly changing the unit choice for each faction.

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25-01-2011 04:58 PM
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Qumi Offline
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Post: #11
RE: Questions and Answers of Devs
Well, let's hope they have time to implement it in this patch, not the next one ;]
25-01-2011 05:00 PM
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spanish steel Offline
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Post: #12
RE: Questions and Answers of Devs
u right quimi but i have spanish original version wich doesnt need cd key and i'm not sure to be a good idea to overwrite it with a downloaded russian one, i got the russian editor beta but i cant use it cos of activation key.
i'm just waiting an update from the oficial site
coming soon i hope
ty again and blessings for all team
25-01-2011 05:11 PM
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Larkin Offline
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Post: #13
RE: Questions and Answers of Devs
Quote:i'm just waiting an update from the oficial site
coming soon i hope

I hope you have a lot of patience. Wink

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25-01-2011 05:13 PM
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Qumi Offline
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Post: #14
RE: Questions and Answers of Devs
Well, There is also that:

Quote:What are the developers are working on now?
Answer:
Спойлер
We are fixing bugs, hiring new staff, relocating to the new office, working on new maps for the hot-seat mode and improving the game balance. Also we are working on the English version of the game and the Gold Edition.
25-01-2011 07:10 PM
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Qumi Offline
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Post: #15
RE: Questions and Answers of Devs
Oh yeah, new Q&A on Thursday/Friday ;-)
25-01-2011 08:20 PM
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Clayman Offline
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Post: #16
RE: Questions and Answers of Devs
(25-01-2011 08:20 PM)Qumi Wrote:  Oh yeah, new Q&A on Thursday/Friday ;-)
Awesome! Hopefully a patch too.

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25-01-2011 08:25 PM
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Qumi Offline
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Post: #17
RE: Questions and Answers of Devs
I think they want to have this Q&A weekly, every Thursday or Friday Smile
25-01-2011 08:37 PM
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rvm1975 Offline
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RE: Questions and Answers of Devs
26-01-2011 10:15 AM
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Larkin Offline
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Post: #19
RE: Questions and Answers of Devs
(26-01-2011 10:15 AM)rvm1975 Wrote:  Official Q/A on english http://disciples3.ru/forum/showpost.php?...stcount=42

That's already in the top post.

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26-01-2011 12:15 PM
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Imarion Offline
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Post: #20
RE: Questions and Answers of Devs
Let's just hope the patch will be managed by Akella.

Imarion
26-01-2011 07:45 PM
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