Melbourne
Moderator
     
Posts: 2,264
Joined: Jun 2009
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Content Update 1.2.1 available for Dungeons!
Kalypso Media and Realmforge Studios are please to announce another substantial Content and Bugfix Update for Dungeons, patching your game to version 1.2.1 via Kalypso Launcher.
To obtain this update, an online account and working internet connection is required. Please use your game's product key to register a free online account from within the Kalypso Launcher application.
All currently available and future Content Updates and free game expansions will be available for download via Kalypso Launcher exclusively.
March 2, 2011 - Changelog for version 1.2.1
New features:
- Added new game mode "amusement" (the goal is to have heroes with full soul energy escape from your dungeon) and three maps: Fluffytown, Playground and Caverns
- Monsters now walk around a little and threaten nearby goblin workers
- Heroes now walk differently, depending on their mood
- Teleport to dungeon heart: not available in own throne room anymore, portal now has a description and minimap icon
- Attribute panel now displays defence/attack chance in percent against a typical hero of the current level
- Ranged damage dealer (novice, mage, necromancer etc.) will fall back if a tank is attacked by their target
- Pause mode allows for non-time dependend actions (building, hotkey configuration)
- Heroes leaving the Dungeon now have a different icon on the minimap
- Fireflies can now be toggled on and off in options
- Post game will now continue to show the game in the background instead of a black screen.
- Display notification when (auto)save starts.
Fixes:
- Reflection is now caculated *before* resistance.
- Don't kill dead heroes again when they are trapped.
- Stop looped cast effect when hero dies while casting townportal.
- Snowdrop: priests don't heal Volbar anymore.
- Fixed gui layout for uber-widescreen monitor settings.
- Fixed "Find all lootbags" quest bug.
- Fixed achievement "Immortal".
- Fixed rare game crashes.
Modding:
- Fixed bug where text localization of mods did not get read properly.
- Mods are now loaded alphabetically.
- Add easier modding capabilities for all brains.
- Loading of all XML and CSV resources supports overriding resource locations and stream from within mod zip files.
Ehrenamtlicher / Voluntary Moderator
Ich bin im Forum rein ehrenamtlich tätig. Mein Posting spiegelt nicht zwingend die Meinung von Kalypso Media wider.
I'm acting as moderator on a voluntary basis. My posting does not necessarily represent Kalypso Media positions.
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| 02-03-2011 07:08 PM |
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Timo
Kalypso Media
         
Posts: 4,524
Joined: Apr 2009
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| 02-03-2011 08:50 PM |
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einfrnirdyr
Junior Member
 
Posts: 22
Joined: Feb 2011
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RE: Content Update 1.2.1 available for Dungeons!
Thank you for your continued support for 'Dungeon's. Appreciated by all, I'm sure.
Is this minor incremental (1.2.1) update primarily and only aimed at adjusting gameplay issues? I am asking this because I still receive error messages relating to .NET Framework 4 when attempting to update the game. I am guessing that the bootstrapper issues are of a more technical nature to be addressed in a later update, say 1.3.
Anyway, I am still stuck on V1.0 out of the box without successfully updating to the current version. I have the same issues as before after attempting to use this update. The update downloads, tries to install and instead of completing the update process, drops the game back to V1.0 with the bootstrapper error message.
The problem is very similar to the issue reported in this post made 2 weeks ago.
Thanks again.
-einfrnirdyr.
(This post was last modified: 02-03-2011 11:01 PM by einfrnirdyr.)
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| 02-03-2011 10:51 PM |
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