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Buildings Getting the Axe?
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LeaT Offline
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Posts: 140
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Post: #10
RE: Buildings Getting the Axe?
(17-03-2011 09:05 PM)IronFist Wrote:  
(17-03-2011 04:39 AM)Dr. Archibald Wrote:  
(16-03-2011 11:14 PM)computertech Wrote:  
(15-03-2011 02:39 PM)CoconutKid Wrote:  The Shanty is a good addition which allows you to control placement of what would otherwise be shacks.

I think that building is far too large for the extremely small amount it holds. now if they made it house 8-12 peps.....

I think that would make it a bit crowded. I certainly think that tenements,apartments and condos need their capacity increased, or at least be linked with building size, such that the larger tenements would have 12 or 24 people occupancy, apartments 6 or 12 and condos 4 or 8. Of course increased size would cost more in initial build cost, but would be [b]slightly[/b] cheaper in terms of maintenance/tenant & build cost/tenant, because of the savings on wires and pipes as well as heating/cooling insulation.

Mansions and houses on the other hand should hold 1 family. Country houses are oki as they stand now.

This is Tropico. Heating/cooling, water and wires? What planet are you on?Tongue

I would like to see apartment/tenement/condo scale-ups though. It would be nice to cram all the poor people into a smaller area. Big Grin And you would not need to build 200 apartments.

On the flip side, you'd be screwed even harder in natural disasters. Tenements already collapse like card houses (I'll have like 5 and loose 3 of them more often than not), so this could go both ways. Building a massive apartment scale-up may cost say, 2/3 of the current structure per occupancy. But if collapses, you're screwed.

Considering that they are adding the feature to make disasters more interactive and a lot of people have suggested some kind of ministry that allows for disaster adaption/mitigation, I don't see it would be that such of a big deal. Let's say your island is struck by an earthquake - yeah, buildings would fall like bricks but only if you did not invest into the edict that strengthens your buildings against earthquakes. It doesn't mean earthquakes will not have an effect, but the chance they will is significantly reduced. Also thinking they could add something like they had in Theme Hospital where the game could generate different strengths of the earthquakes according to the Richter scale. The more severe, the worse the damage.
18-03-2011 03:45 PM
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Messages In This Thread
Buildings Getting the Axe? - Maximo - 11-03-2011, 11:03 PM
RE: Buildings Getting the Axe? - LeaT - 12-03-2011, 07:31 PM
RE: Buildings Getting the Axe? - Maximo - 14-03-2011, 04:44 PM
RE: Buildings Getting the Axe? - IronFist - 17-03-2011, 09:05 PM
RE: Buildings Getting the Axe? - LeaT - 18-03-2011 03:45 PM
RE: Buildings Getting the Axe? - LeaT - 17-03-2011, 07:15 PM
RE: Buildings Getting the Axe? - Tropi'je - 18-03-2011, 11:36 PM
RE: Buildings Getting the Axe? - LeaT - 19-03-2011, 01:45 PM
RE: Buildings Getting the Axe? - Tropi'je - 02-05-2011, 03:33 AM
RE: Buildings Getting the Axe? - TimB - 08-04-2011, 06:41 AM
RE: Buildings Getting the Axe? - Jack88 - 09-04-2011, 01:44 AM
RE: Buildings Getting the Axe? - Maximo - 11-04-2011, 04:51 PM
RE: Buildings Getting the Axe? - astondb9 - 22-04-2011, 06:15 PM
RE: Buildings Getting the Axe? - Maximo - 26-04-2011, 08:46 PM
RE: Buildings Getting the Axe? - Maximo - 27-04-2011, 04:26 PM
RE: Buildings Getting the Axe? - darius89 - 28-04-2011, 09:36 PM
RE: Buildings Getting the Axe? - Maximo - 28-04-2011, 09:44 PM
RE: Buildings Getting the Axe? - Tropi'je - 29-04-2011, 08:21 AM
RE: Buildings Getting the Axe? - seasnake - 29-04-2011, 10:56 PM

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