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20 New Buildings
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coll912 Offline
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Post: #61
RE: 20 New Buildings
(16-03-2011 05:28 AM)Maximo Wrote:  **UPDATED: May 4/11 - Newly announced buildings in bold.**

With the reveal of 20 new buildings for T4, I figured it's time to play a little guessing game. What we have so far, with official Kalypso/Haemimont statements and info gleaned from other interviews & sources, compiled in Dr. Archibald's list of features, includes:
  1. Stock Exchange
  2. Shopping Mall
  3. Aqua Park
  4. Mausoleum
  5. Chemical Factory/Plant
  6. Roller Coaster
  7. Fire Station
  8. Horticulture Station

So what else do you think will make the cut?

Note: While people have had some great ideas in the Tropico 4 Ideas Thread, please stick to what you think is realistically going to be added.
My first guess: Government Ministry/Parliament/Congress

Given that the Stock Exchange has been added to no doubt facilitate the new import/export pricing mechanic, I think all the new Minister positions will actually be based in a building, as they'll have to get up and go to work each day like all Tropicans.

If they wanted to be extreme, they might be adding a 'Ministry of X' building for each new position but I think that would be overkill.

Factories of war. Research for weapons. Naval Docks and Airfeilds. Lets create a tropico military
08-05-2011 05:33 AM
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Drachenfire Offline
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Post: #62
RE: 20 New Buildings
I hope Victorian era homes. I know its not as sexy as some of the other selections, but it really does fit the islands architectural feel, more so then great high-rises or shopping centers.



I recently got back from a week long vacation in Key West, an island city two miles long by four miles wide. Key West has a fascinating history, and one can easily imagine a Tropico scenario there. In point of fact, Key West briefly succeeded from the United States in the 80s and became the Conch Republic!

At any rate, what made the island city special was its laid back atmosphere. But I was entranced by the architecture… architecture which I think is missing in the Tropico game. In Key West, the historic old down district is full of many Victorian homes, painted various Caribbean colors. Also, Victorian storefronts on Duval and other streets which were only one, two, or two and a half tall at most. One of my critiques of Tropico is the ... huge scale... some of the buildings have... not really that small islandish feel at all. I wish I could upload my Facebook pics for you all to see the great architecture. And what is interesting, is that many old cigar factories are still there, now used as other buildings, including stores and condos. While old Victorian era warfs and marinas are now wonderful resturants. The old shot-gun homes where laboring families lived are now colorful and much sought after and next to other Victorian style home that have since been built.

What I would like to see for Tropico 4 is for maybe 3 or four new style Victorian homes with sweeping porches, for simplicity we’ll say small, medium, and large sizes. Also, allow for the colors to be very Caribbean, toggle between a Carribean blue, coral, peach, yellow, green, and even red... but also nice clean white facade too.

But what I would also like is for the ability to convert these homes into bed-and-breakfast lodging, or restaurants, or shops, or even museums. Many of the homes off of Duval Street were converted for commercial use, and give the whole atmosphere a very charming feeling. It was great eating at the Hard Rock Cafe Key West, which is a converted old grand Victorian mansion! Also, the ability to convert factories into other types of businesses, maybe even loft or condo housing. In Key West, there were many former cigar factories, which at one point were outside of the historic district.. the old town... and around these factories were the tobacco fields and row housing. Well, over time Victorian style homes were built up beside them, with many of the row houses sold as individual homes, painted bright Carribean colors. Clearly these old factories were no longer appropriate for neighborhoods and were converted into other uses, which include housing and other commerical use. Maybe this could be mimiced somehow? And look at the old Key West Armory!!! Victorian era Italianate architecture in the Carribean! Now the building is used as creative space for local artist community! Talk about repurpose!

The ability to convert these Victorian homes into commercial venues would be a very emersive direction. Also, do not rely on automobile traffic, many old town districts are very very pedistrian friendly. We hardly drove at all once we parked at the Ocean Key resort.

Duval Street is the main drag in the historic district, near the Truman Annex which houses the Little White House (el Presidente Palace?).

I would really love to create a Tropico version of Key West!!!!!!



Other then the general idea to make a Tropico version of Key West, other types of "buildings" I'd like to see is a boardwalk and fishing pier, and a walking pier. A "historic warf" which allows alot of pedestrian traffic to resturants and museums near the historic warf (like the historic warf in Key West, hehe. The Turtle Kraal resturant was great!).

Also what would be nice is
(This post was last modified: 08-05-2011 10:13 AM by Drachenfire.)
08-05-2011 09:04 AM
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seasnake Offline
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Post: #63
RE: 20 New Buildings
i like the idea of toggling colors and styles, If you could have 4 different types of apartment, cathedral and restaurant that would really enhance the island. Maybe you couldn't do it for every building type, but housing and entertainment would be quite welcome.
08-05-2011 07:25 PM
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Affinity Offline
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Post: #64
RE: 20 New Buildings
Heres some things i want Big Grin

Huge Islands (where you could go in and not see the ocean in certain parts.)

Houses with garages and driveways

Skateparks

Actual modernized weaponry like Tanks, Helicopters etc. Also so you could show your military might with parades that frighten your people or neighboring countries.

Abillity to make your national flag

Other Banana Republics invading you


08-05-2011 09:19 PM
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Maximo Offline
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Post: #65
RE: 20 New Buildings
(08-05-2011 09:19 PM)Affinity Wrote:  Heres some things i want Big Grin

Huge Islands (where you could go in and not see the ocean in certain parts.)

Houses with garages and driveways

Skateparks

Actual modernized weaponry like Tanks, Helicopters etc. Also so you could show your military might with parades that frighten your people or neighboring countries.

Abillity to make your national flag

Other Banana Republics invading you



Huge islands? You're in luck! The GGTL interview just revealed that islands are going to be much much larger!

As for your other ideas, a skate park would be a cool entertainment addition and houses with garages/driveways makes sense and should be added. Making your own Tropico flag would be awesome...then again there's already a "Tropico" flag the series has stamped which is pretty nice lookin', but perhaps letting you make a custom one would be great, especially with FB/Twitter integration.

As for invasions and advanced military, the devs have already mentioned (and the recent interview confirms) that there won't be that many new developments in this area. I think military parades would be cool...but at the end of the day this is not a "military/strategic" sim, this is an economic/city builder/political sim.

George W. Bush: "A dictatorship would be a heck of a lot easier, there's no question about it." El Presidente agrees. Cool
09-05-2011 03:07 PM
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Che Guevara Offline
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Post: #66
RE: 20 New Buildings
I wanted to suggest making custom flag too and share it with other players but there would be a lot of morons that would make a nazi flag
09-05-2011 08:28 PM
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Maximo Offline
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Post: #67
RE: 20 New Buildings
(09-05-2011 08:28 PM)Che Guevara Wrote:  I wanted to suggest making custom flag too and share it with other players but there would be a lot of morons that would make a nazi flag

Silly skinheads, racism is so passe.

Back to the 20 new buildings front: I just thought of this now, but is anybody else guessing the devs went with a Mausoleum rather than a Graveyard because it's easier to code/design? (All indoor rather than displaying new graves in the ground?)

Thoughts on this? Or do you guys think a Graveyard is still likely? (I'm guessing Coco is going to have another tech-explanation for the choice heh.)

George W. Bush: "A dictatorship would be a heck of a lot easier, there's no question about it." El Presidente agrees. Cool
12-05-2011 09:45 PM
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Che Guevara Offline
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Post: #68
RE: 20 New Buildings
He always does
(This post was last modified: 12-05-2011 10:21 PM by Che Guevara.)
12-05-2011 10:21 PM
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Tropi'je Offline
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Post: #69
RE: 20 New Buildings
is there a graveyard? if so that could be really cool..


I hope we get a nighttime cycle and ghosts !
13-05-2011 12:48 PM
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RGT94 Offline
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Post: #70
RE: 20 New Buildings
whats the purpose of the graveyard? i've heard a few people mention it but i've only ever played tropico gold and tropico 3 so have never seen one. So i'm just curious to know what it offered to tropicans? i.e. jobs, entertainment, religion etc.
13-05-2011 03:44 PM
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Maximo Offline
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Post: #71
RE: 20 New Buildings
(13-05-2011 03:44 PM)RGT94 Wrote:  whats the purpose of the graveyard? i've heard a few people mention it but i've only ever played tropico gold and tropico 3 so have never seen one. So i'm just curious to know what it offered to tropicans? i.e. jobs, entertainment, religion etc.

Well it doesn't exist (as far as we know) yet, so who knows?

I would guess it could employ 1-2 uneducated "Grave Diggers" and provide a reasonable boost to Religion and the Religious Faction in Tropico, as the dead are treated with respect rather than being left to rot in the streets.

I also think it would be a great opportunity to have a "State Funeral" as has been suggested before, where slain soldiers from your clashes with rebels could be honoured in a procession from El Prez's palace to the Graveyard.

George W. Bush: "A dictatorship would be a heck of a lot easier, there's no question about it." El Presidente agrees. Cool
13-05-2011 03:57 PM
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Che Guevara Offline
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Post: #72
RE: 20 New Buildings
(13-05-2011 12:48 PM)Tropije Wrote:  is there a graveyard? if so that could be really cool..


I hope we get a nighttime cycle and ghosts !

I don't know...would they look like transparent people ( like in sims 3 ) or like CoconutKid's profile picture ?
13-05-2011 08:05 PM
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Bushface Offline
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Post: #73
RE: 20 New Buildings
So T4 seems to be a (major) expansion of t3, does it ? Good. New buildings, new islands - fine. I hope the game engine stays basically the same so that the gameplay mechanism stays as it is in T3: consider what a dreadful thing Civilization 5 is when compared with Civ 4. But I do hope that at least some of the errors in T3 have been ironed out: I am thinking of such details as the unemployment figure differing as shown on the overlay, the Economy tab, and the jobs list, and the inability to escape from the Intellectual faction disaster because the program doesn't recognise that 122 graduates out of 607 population is more than one in ten. And there's the obscure reason for T3 locking up at times in the late game: is that due to traffic congestion, too many buildings, too many cancellations, too many people, or what ?
One thing I'd like to see in T4 is not just new buildings but the ability to have more than one type of worker in a building, such as a manager in a factory who'd boost production. And I hope that there will be some new buildings utilising unskilled labour productively, not just farms. Why a high-school education is necessary for hand-rolling cigars, I fail to understand.
15-05-2011 05:55 AM
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Bushface Offline
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Post: #74
RE: 20 New Buildings
Double post. Something to do with Windows 7, I believe. Sorry.
(This post was last modified: 15-05-2011 05:56 AM by Bushface.)
15-05-2011 05:55 AM
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Tropi'je Offline
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Post: #75
RE: 20 New Buildings
(13-05-2011 08:05 PM)Che Guevara Wrote:  
(13-05-2011 12:48 PM)Tropije Wrote:  is there a graveyard? if so that could be really cool..


I hope we get a nighttime cycle and ghosts !

I don't know...would they look like transparent people ( like in sims 3 ) or like CoconutKid's profile picture ?


Umm i was thinking more like a wispy spirte that could scare you. know what a wraith looks like?

I recall way back i made a post about a couple of editcs, and buildings.

drive in movie, set to slasher flims

It would increase crime causing 1 murder a year, aka copy cat killer. It also caused parents to feel less secure. But increased revenue big time and happiness of the 15-35 crowd.

grave yard could fit right in, set to, the dead walk the land. You get to increase the number of people in the cemetary, but it becomes haunted.. Big Grin
15-05-2011 09:29 AM
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Che Guevara Offline
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Post: #76
RE: 20 New Buildings
How about zombie invasion ? Zombies roaming the island,people hiding in forest and your soldiers handing out supplies and fighting zombies. Would be a good DLC if relased on Halloween Tongue. I prefer realistic games but I am sure some people would like it.
(15-05-2011 09:29 AM)Tropije Wrote:  
(13-05-2011 08:05 PM)Che Guevara Wrote:  
(13-05-2011 12:48 PM)Tropije Wrote:  is there a graveyard? if so that could be really cool..


I hope we get a nighttime cycle and ghosts !

I don't know...would they look like transparent people ( like in sims 3 ) or like CoconutKid's profile picture ?


Umm i was thinking more like a wispy spirte that could scare you. know what a wraith looks like?

I recall way back i made a post about a couple of editcs, and buildings.

drive in movie, set to slasher flims

It would increase crime causing 1 murder a year, aka copy cat killer. It also caused parents to feel less secure. But increased revenue big time and happiness of the 15-35 crowd.

grave yard could fit right in, set to, the dead walk the land. You get to increase the number of people in the cemetary, but it becomes haunted.. Big Grin
15-05-2011 10:21 AM
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Tropi'je Offline
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RE: 20 New Buildings
well zombies might not be realistic.. outside of some medical experiment..


But a haunted graveyard? I think many people would disagree with you on the validity of ghosts Big Grin


I could see the thought bubbles now..


i just saw a ghost? I better not tell anyone, or they might think i was loco!

i did not see a ghost, I did not see a ghost...

Beetlejuice, beetlejuice, beetlejuice !

I knew grandpappy would come and visit me..


and on the rare occasion, Cause of death, frightened to death from seeing a ghost..
(This post was last modified: 15-05-2011 06:55 PM by Tropi'je.)
15-05-2011 06:54 PM
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Che Guevara Offline
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RE: 20 New Buildings
Maybe there could be myths like La Chupacabra. It would kill cows on ranches. You could also organise a search for it ( for tourists )
15-05-2011 08:23 PM
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astondb9 Offline
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RE: 20 New Buildings
Not shopping malls, but simple shops, a marketplace that can be updated to a supermarket. And perhaps apartments with shops on the bottom floor instead of pointless garages like they have now.
15-05-2011 08:49 PM
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Democriss Offline
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RE: 20 New Buildings
I really hope they bring back the Fort from T1!
16-05-2011 02:16 AM
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Tropi'je Offline
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RE: 20 New Buildings
(15-05-2011 08:23 PM)Che Guevara Wrote:  Maybe there could be myths like La Chupacabra. It would kill cows on ranches. You could also organise a search for it ( for tourists )


heh, you know i really loved that mission. But yea that could be something really cool.. Have it tied to the criminal element.. gets bad it starts spawing things..

la chupacabra, serial killer, kidnapper, rapist, ext.. could really add some neat twists to not having certain buildings, Or tied to having..

I could definatly see some sorta ghost event being on a very religious island.. to fix built a christ statue..

serial killer, from lack of police, need to build secret service and hit X % of service to catch.

that sorta stuff.



FYI, my haunted graveyard and wraith comment wasnt to see wraiths and ghouls haunting it.. more of a ghostly apperician, and the way they people feel around the graveyard when they visist it.. aka less happiness, perhaps a side effect that can happen if it creeps um out.
16-05-2011 01:47 PM
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astondb9 Offline
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RE: 20 New Buildings
I don't know about everyone else, but I would like more options to have private companies build factories and other private buildings on your island, in return for a fee, which I think we should decide and if its too high they won't bother moving to your island. I think this could also be done with telephone masts and stuff like that. (reduction in beauty for income)
17-05-2011 04:18 PM
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Maximo Offline
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Post: #83
RE: 20 New Buildings
@ astonb9: your wish has been granted.

From the GGTL Exclusive T4 interview:
GGTL T4 Interview Wrote:Anonymous underling: Privatisation will play a bigger role in Tropico 4. The Stock Exchange will attract foreign offers for constructing private buildings. Private buildings may go bankrupt if they do not have enough resources, or workers. Their owners will also be able to set wages as they see fit. The list of buildings that can be private is not yet finalised, but there will be more options compared to Tropico 3.

Healthcare, food and religion are Presidente’s gifts to society. There are no imminent plans to change that.

et voila.

George W. Bush: "A dictatorship would be a heck of a lot easier, there's no question about it." El Presidente agrees. Cool
17-05-2011 05:04 PM
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CoconutKid Offline
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Question RE: 20 New Buildings
@ Maximo

What do you guess from that interview quote about whether the privatized buildings will be new ones built where the private owners choose; or they will be only ones El Presidente has already built and designates to "lease permanently" to pseudo-colonialists?

Quote:Healthcare, food and religion are Presidente’s gifts to society. There are no imminent plans to change that.

So that slaps a big restriction on farms and ranches. Didn't T3 include farms under the Edict? Did or did not that screw-up the food supply?

Also Tropico retains a State Church controlled by El Presidente (shades of Henry VIII)! There is no chance that the religious buildings could be cut free from the state to rely on an income of a tithe (1/10 of monthly pay of those who are employed) from patrons\visitors to build churches & cathedrals and pay the clergy. It doesn't seem that such a bundle of code would be "back-breaking."

Wiki says, "Several European countries operate a formal process linked to the tax system allowing some churches to assess tithes." So the developers should not find the concept hard to deal with.
(This post was last modified: 17-05-2011 06:27 PM by CoconutKid.)
17-05-2011 06:21 PM
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darius89 Offline
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RE: 20 New Buildings
(17-05-2011 06:21 PM)CoconutKid Wrote:  So that slaps a big restriction on farms and ranches. Didn't T3 include farms under the Edict? No. Did or did not that screw-up the food supply?No.

Viva El Presidente Smile
17-05-2011 07:29 PM
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Maximo Offline
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Post: #86
RE: 20 New Buildings
(17-05-2011 06:21 PM)CoconutKid Wrote:  @ Maximo

What do you guess from that interview quote about whether the privatized buildings will be new ones built where the private owners choose; or they will be only ones El Presidente has already built and designates to "lease permanently" to pseudo-colonialists?

Good question Coco. Considering they say "The Stock Exchange will attract foreign offers for constructing private buildings," my guess is that once you have a Stock Exchange up and running, you'll get a pop-up "Offer" from Corporation X to build a new Aqua Park or Shopping Mall, etc. which will offer a given rate of taxation/fees to El Prez & Tropico to setup shop. I'm guessing you'll get to place the building too.

I'm curious if you'll be able to still Privatize existing businesses on the island or if it will all be left up to these private "offers" via the Stock Exchange.

George W. Bush: "A dictatorship would be a heck of a lot easier, there's no question about it." El Presidente agrees. Cool
17-05-2011 07:35 PM
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Dr. Archibald Offline
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RE: 20 New Buildings
(17-05-2011 06:21 PM)CoconutKid Wrote:  @ Maximo

What do you guess from that interview quote about whether the privatized buildings will be new ones built where the private owners choose; or they will be only ones El Presidente has already built and designates to "lease permanently" to pseudo-colonialists?

Quote:Healthcare, food and religion are Presidente’s gifts to society. There are no imminent plans to change that.

So that slaps a big restriction on farms and ranches. Didn't T3 include farms under the Edict? Did or did not that screw-up the food supply?

Also Tropico retains a State Church controlled by El Presidente (shades of Henry VIII)! There is no chance that the religious buildings could be cut free from the state to rely on an income of a tithe (1/10 of monthly pay of those who are employed) from patrons\visitors to build churches & cathedrals and pay the clergy. It doesn't seem that such a bundle of code would be "back-breaking."

Wiki says, "Several European countries operate a formal process linked to the tax system allowing some churches to assess tithes." So the developers should not find the concept hard to deal with.

Honestly, the service fees and privatization are the one of the most important things for me personally, alongside imports.

And so it devastates me that everything other than perhaps the palace and military will probably no be able to be privatized; And that many other buildings cannot charge service fees.

Not that I would necessarily privatize and charge service fees in my games (or in reality) but having the option to do it at least gives me a sense of how different I am in economic policy then some other Presidente. Adds for much nuance in this aspect of gameplay.

After all, the cold war was just as much a confrontation of economic systems/policy as it was political and military. And nowhere is the economy more important than in third world banana republics where a person's very survival depends on economic circumstances.

"Prétendre que l'homme ne peut pas et surtout ne doit pas corriger une situation dont personne n'est originellement le responsable, est à cet égard un pur paralogisme. Il est en effet irresponsable de ne pas agir sur des effets, même si personne n'est responsable de leur cause." - Alain de Benoist
18-05-2011 03:09 AM
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CoconutKid Offline
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Question Privatization Edict
(17-05-2011 07:29 PM)darius89 Wrote:  
(17-05-2011 06:21 PM)CoconutKid Wrote:  So that slaps a big restriction on farms and ranches. Didn't T3 include farms under the Edict? No. ...

Well, I may mix T3 with Absolute Power as T1 players still mix the original with Paradise Island as it is supplemented.

The reason I asked the question is this quote from the Absolute Power Manual:

Privatization
Cost: None
Prerequisites: At least one building that can be privatized (farm, mine, logging camp, oil well, or any factory)
Description: Privatize all factories, mines, and logging camps. 10% of the proceeds will go to your Swiss Bank account and the private buildings will pay you annual rent

Given the answer I have received, I have to conclude that the manual is misleading. While a farm may allow you to issue the edict, farms will not be privatized with their goods production withdrawn from the island food supply.
18-05-2011 07:05 PM
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darius89 Offline
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RE: Privatization Edict
(18-05-2011 07:05 PM)CoconutKid Wrote:  Given the answer I have received, I have to conclude that the manual is misleading. While a farm may allow you to issue the edict, farms will not be privatized with their goods production withdrawn from the island food supply.
I always lump Paradise isle and T1 together too. I am afraid your`e right,farm/ranches are not privatised. The official information is mixed but in practise they aren't privatized, mentioned a lot on-line. Hopefully (not complaining) standards have improved for T4.

Viva El Presidente Smile
(This post was last modified: 18-05-2011 07:14 PM by darius89.)
18-05-2011 07:13 PM
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Che Guevara Offline
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Post: #90
RE: 20 New Buildings
I would like chinese restaurants and laundromats. If you place them in one part of the city it would get chinese look. And people in apartments there would be chinese immigrants. Immigrants always used to make communities. New York is a great example- it has Chinatown, Little Italy etc.
28-05-2011 07:47 PM
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