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Consumption rates
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Sadalmelik Offline
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Posts: 7
Joined: Feb 2012
Post: #13
RE: Consumption rates
(29-02-2012 08:55 PM)Bagaluth Wrote:  That's right, but you can import some goods from the mediteranian sea. That shortens the gap.

I have solved that problem by reducing the Pitch production after building all needed wagons and ships. And the brick produktion after nearly finishing all possible buildings. You have to build 100% wells in all citys or the fires will cause a break down if you play on professional level. But if you have 100% wells you can go on with about 60 to 70% of the normal need for bricks without causing trouble and with less than 40% of the needed pitch.

Hein

Agree with that. Gap is down from 9 to 6% of population if you use Pitch production as a substitute for wine plus spice. But i still didnt test it as full scale, i am not sure is it posible to have such a big import, and i yet didnt calculated how much is reduce if you import cloth too, but i guess it it will shorten gap even more, because of huge reduce in wool (50%)production too.
01-03-2012 10:57 AM
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Messages In This Thread
Consumption rates - Scipio - 18-03-2011, 12:12 PM
RE: Consumption rates - CaptainPatch - 18-03-2011, 06:24 PM
RE: Consumption rates - Scipio - 21-03-2011, 09:52 AM
RE: Consumption rates - Bagaluth - 21-03-2011, 11:38 AM
RE: Consumption rates - ellomotto - 22-12-2011, 11:45 AM
RE: Consumption rates - Bagaluth - 25-01-2012, 11:34 AM
RE: Consumption rates - Sadalmelik - 29-02-2012, 12:49 PM
RE: Consumption rates - Bearface - 30-04-2011, 06:44 PM
RE: Consumption rates - Bearface - 30-04-2011, 06:44 PM
RE: Consumption rates - Easy Bakes - 25-12-2011, 12:38 AM
RE: Consumption rates - ayanac - 30-12-2011, 03:19 AM
RE: Consumption rates - Bagaluth - 29-02-2012, 08:55 PM
RE: Consumption rates - Sadalmelik - 01-03-2012 10:57 AM
RE: Consumption rates - Bagaluth - 07-03-2012, 10:24 AM

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