RE: Piratenjagd im Add-on
Durch das Modding paket hab ich mal eben schnell der legendären Karavelle 36 Kanonen spendiert und ner guten speed.
die modding datei heisst
shipdata.ini
Originalwerte der Kraveele
; -----------------------------------------------------------------------------
; Kraveel
; -----------------------------------------------------------------------------
[Ship06]
Capacity = 2000
Vmin = 24
Vmax = 31
Wendig = 50
Fluss = 1
Ausbau = 0
MaxHp = 500000
MaxSailHp = 500000
Goods = 0, 400, 3, 100, 8, 100, 10, 100, 15, 100
Costs = 100000
MatCosts = 60000 ; Materialkosten der Karavelle in GS
BattleAsset = kraveel
SeaMapAsset = kraveel_wm
DailyCosts = 200
SailType0 = 0
SailTrans0 = refl_0
SailType1 = 1
SailTrans1 = refl_1
SailType2 = 0
SailTrans2 = refl_2
SailType3 = 1
SailTrans3 = refl_3
SailType4 = 0
SailTrans4 = refl_4
SailType5 = 1
SailTrans5 = refl_5
SailType6 = 0
SailTrans6 = refl_8
SailType7 = 1
SailTrans7 = refl_9
SailType8 = 0
SailTrans8 = refl_12
SailType9 = 1
SailTrans9 = refl_13
SailType10 = 0
SailTrans10 = refl_14
SailType11 = 1
SailTrans11 = refl_15
hier die Veränderungen:: Modded
; -----------------------------------------------------------------------------
; Kraveel
; -----------------------------------------------------------------------------
[Ship06]
Capacity = 2000
Vmin = 24
Vmax = 31
Wendig = 75
Fluss = 1
Ausbau = 2 ; 2 Ausbaustufen hinzugefügt
MaxHp = 500000
MaxSailHp = 500000
Goods = 0, 400, 3, 100, 8, 100, 10, 100, 15, 100
Costs = 100000
MatCosts = 60000 ; Materialkosten der Karavelle in GS
BattleAsset = kraveel
SeaMapAsset = kraveel_wm
DailyCosts = 200
SailType0 = 0
SailTrans0 = refl_0
SailType1 = 1
SailTrans1 = refl_1
SailType2 = 0
SailTrans2 = refl_2
SailType3 = 1
SailTrans3 = refl_3
SailType4 = 0
SailTrans4 = refl_4
SailType5 = 1
SailTrans5 = refl_5
SailType6 = 0
SailTrans6 = refl_8
SailType7 = 1
SailTrans7 = refl_9
SailType8 = 0
SailTrans8 = refl_12
SailType9 = 1
SailTrans9 = refl_13
SailType10 = 0
SailTrans10 = refl_14
SailType11 = 1
SailTrans11 = refl_15
Gun1Pos0 = 2.8, 3.2, 2 ; beginn der veränderten werte
Gun1Pos1 = 2.8, 3.2, 0
Gun1Pos2 = 2.8, 3.2, -2
Gun1Pos3 = 2.8, 3.2, -4
Gun1Pos4 = 2.8, 3.2, -6
Gun1Pos5 = 2.8, 3.2, -8
Gun1Pos6 = 2.8, 3.2, -10
Gun2Pos0 = 2.8, 3.2, 2
Gun2Pos1 = 2.8, 3.2, 1
Gun2Pos2 = 2.8, 3.2, -1
Gun2Pos3 = 2.8, 3.2, -2
Gun2Pos4 = 2.8, 3.2, -3
Gun2Pos5 = 2.8, 3.2, -4
Gun2Pos6 = 2.8, 3.2, -5
Gun2Pos7 = 2.8, 3.2, -6
Gun2Pos8 = 2.8, 3.2, -7
Gun2Pos9 = 2.8, 3.2, -8
Gun2Pos10 = 2.8, 3.2, -9
Gun2Pos11 = 2.8, 3.2, -10
Gun2Pos12 = 2.8, 3.2, -11
Gun2Pos13 = 2.8, 3.2, -12
Gun2Pos14 = 2.8, 3.2, -13
Gun2Pos15 = 2.8, 3.2, -14
Gun2Pos16 = 2.8, 3.2, -15
Gun2Pos17 = 2.8, 3.2, -16
CapacityLoss1 = 140
CapacityLoss2 = 280
Damit dürfte es keine Probleme mehr geben die piraten aufzubringen. Die Veränderungen sind per savegame verwertbar.
sollte man die Schiffsladung und geschwindigkeit verändern wollen benötigt das einen neuen Schiffsbau bis zur Wirksamkeit.
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