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Scoring
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Bushface Offline
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Post: #1
Scoring
Can anybody please explain how scores are calculated, and why in the Campaign High Scores table most of the islands I have visited show in-game final scores far lower than the scores as tabled ? I have contacted Kalypso, who say they cannot answer theses question.

Example 1: I have a save for the "Touristico" scenario in Nov.1987 with a plane about to touch down and bring the final group of tourists. At this point the almanac score panel shows city budget 7079, citizens 10790, Swiss a/c 5545, megalomania 530, difficulty 220%, bonus total 300, and base total 52676; below that are bonuses totalling 300, and a final score of 51810 - which is less than the base total. After the plane lands the "You Rule !" panel appears, on which the corresponding figures are 7119 (up by 40), 11320 (up by 530), 5545, 530 and 220% (same as before) and a final score of 51898. So although the raw scores are up by 570 the final score is up only by 88. Moreover, however I apply the 220% factor I cannot get figures that agree with the final scores shown in the game.

Example 2: Entry #40 in the campaign high scores list is from "ATTN" with a score shown as 82147. Visiting the related island shows a final score of only 30374. The islands I have submitted show scores the same as in-game (e.g. my entry #61 in the list): how did ATTN get the extra 52000 or so points ?

None the less, I absolutely love this game !
05-04-2011 04:36 PM
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CoconutKid Offline
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Post: #2
Rolleyes RE: Scoring
It may be possible that the "scripting stuff" (or whatever it is called) in the Campaign & Challenge games "diddle" with the score in ways which are not openly revealed.

You are "trumped" on the high-score list? Perhaps you should seek-out and ask the "umpire" who ensures that all the scores are really, really true.

Do you suppose that in spite of Kalypso's iron-clad computer codes, that no one is able to slip into the file and and add points? Hackers get into the DOD files; do you suppose Kalypso's high score files are more secure and/or accurate?

Big Grin
05-04-2011 07:35 PM
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rj66 Offline
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Post: #3
RE: Scoring
As a side note
(This post was last modified: 29-08-2011 06:10 PM by rj66.)
05-04-2011 08:34 PM
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Bushface Offline
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Posts: 181
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Post: #4
RE: Scoring
It's the in-game scoring that concerns me more than the lists. When my arithmetic gives results that don't agree with a computer, I have in the past placed more reliance on the computer: somewhere in Tropico there's either a hidden factor or a programming error.
If I got a score of X on island A, has anybody done better ? As things stand, I'd have to download island after island until hitting on somebody else's version of that island, so to me the scores list is meaningless. One island yields 50000+ easily, on another it's a struggle to get 30000.
06-04-2011 09:29 PM
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rj66 Offline
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Post: #5
RE: Scoring
to reduce server usage/costs.
(This post was last modified: 29-08-2011 06:11 PM by rj66.)
07-04-2011 11:06 AM
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CoconutKid Offline
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Post: #6
MyBB RE: Scoring
(07-04-2011 11:06 AM)rj66 Wrote:  ... some of the 'score tab' items. ...

As for the 'highscore system' you pretty much nailed my problem with the implementation. It is fairly useless as a measure of gaiging ones skill level. ...

Good points!

"City Budget" No American speaking accountant got close to that translation.
  1. Value of finished(?) buildings - probably list price, but maybe discounts are recognized
  2. Cash on hand (not in Swiss Account) displayed as "Budget"
"Citizens" are divided into the three levels of contentment \satisfaction \happiness - however you translate it. Each level is weighted.

"High Scores" From the beginning, I thought any gamification of high scores depended upon play on an identical island. Since T3 generates a different island for every start-up of a 'challenge', there simply is no valid comparison of skills in an automated listing on a website.
08-04-2011 03:26 PM
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Bushface Offline
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Post: #7
RE: Scoring
So, then, the scores for Citizens and City Budget are built up from weighted data - fine. But having been so built, the combined results are shown and the various items in the scores list simply do not add up to the totals shown. On more than one occasion, I have had bonus scores and the final score was below the base score. I hate hidden fudge factors.
08-04-2011 09:29 PM
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rj66 Offline
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Post: #8
RE: Scoring
a game so have some fun.
(This post was last modified: 29-08-2011 06:11 PM by rj66.)
09-04-2011 09:40 AM
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