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Patrician IV: Rise of a Dynasty - Bug Reports Thread (Version 2.0.4 only!)
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ayanac Offline
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Posts: 8
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Post: #96
RE: Patrician IV: Rise of a Dynasty - Bug Reports Thread (Version 2.0.4 only!)
(09-06-2011 10:03 AM)Daan Hugo Wrote:  @ayanac: Intended. Try to build enough fountains Wink

The frelling Lubeck fire *started* in the fountain. I've got one fountain for every 8 buildings.

The larger issue is that before I got to Chairman, Gdansk, Oslo, and Aalborg all burned to the ground -- no buildable building left standing. I've brought Aalborg back, Gdansk rebuilt itself, and Oslo is still a wasteland, some 2 years later. (This does not mention the other dozen fires since then which didn't entirely decimate any town). I'm having a hard time seeing how this is improving gameplay.

On the other hand, RoaD does have improved sea battles, although it seems unfair that while the pirates have learned to turn and dodge, I still can't get my gunner to put a round where I know the pirate is going to be. If the pirate is turning when I fire, the gunner still puts the round where the pirate ship would go it if continued on a straight heading from where it's aimed right at that instant -- meaning the only time I can hit anything is when I either get so close they can't dodge, or when I entice the pirate to sail in a straight line while I bombard him. It can be done, but it would be a huge improvement if we had the choice of when to fire, with an indication of where the cannonballs would land if we fired right now, or if my gunner could at least learn to recognize when the pirate is turning. I know, it's not a simple problem.
13-06-2011 09:33 PM
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Messages In This Thread
Game crash - alexwy - 14-04-2011, 09:14 PM
RE: Game crash - Daan Hugo - 15-04-2011, 09:25 AM
RE: Game crash - billyplod - 15-04-2011, 09:53 AM
RE: Game crash - Falko - 15-04-2011, 10:04 AM
Different behavior for fires ? - ayanac - 07-06-2011, 12:56 AM
RE: Patrician IV: Rise of a Dynasty - Bug Reports Thread (Version 2.0.4 only!) - ayanac - 13-06-2011 09:33 PM

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