RE: Roads / Fishery
A fishery must have its jetty in the sea (some bays don't count) and part of the rest on a bit of coast which can be levelled. Some of the green-overlay tiles (indicating the fishable zones) must be within reach of the fishing boats. And usually the jetty has to be pointing pretty well straight out from the coast, which you can set by using the mouse wheel to rotate the fishery.
Levelling: suppose you want to place a building needing a particular patch but you're told that the terrain can't be levelled. Then select a smaller building and see if that can be put somewhere in the patch, probably with a rough-terrain building time penalty; place that building, then cancel construction, and you'll have part of your target patch levelled. Repeat as necessary, gradually increasing the size of your temporary flattener until at last you can put your chosen building where you want it. This costs nothing. Snag: sometimes the ground is levelled up, sometimes down, and you can't always be sure which way the flattening will go. This technique allows the creation of locations for docks and fisheries on what seems at first to be unusable coasts, and (with time, luck, and patience) the creation of roads on, and even through, steep hills.
A fishery must have its jetty in the sea (some bays don't count) and part of the rest on a bit of coast which can be levelled. Some of the green-overlay tiles (indicating the fishable zones) must be within reach of the fishing boats. And usually the jetty has to be pointing pretty well straight out from the coast, which you can set by using the mouse wheel to rotate the fishery.
Levelling: suppose you want to place a building needing a particular patch but you're told that the terrain can't be levelled. Then select a smaller building and see if that can be put somewhere in the patch, probably with a rough-terrain building time penalty; place that building, then cancel construction, and you'll have part of your target patch levelled. Repeat as necessary, gradually increasing the size of your temporary flattener until at last you can put your chosen building where you want it. This costs nothing. Snag: sometimes the ground is levelled up, sometimes down, and you can't always be sure which way the flattening will go. This technique allows the creation of locations for docks and fisheries on what seems at first to be unusable coasts, and (with time, luck, and patience) the creation of roads on, and even through, steep hills.
(This post was last modified: 17-04-2011 06:01 PM by Bushface.)
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