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Roads / Fishery
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Rosejane Offline
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Posts: 23
Joined: Apr 2011
Post: #1
Roads / Fishery
Just starting
Most of the time when I build a new road it comes out as a dirt track but sometimes is tarmaced. What is the rationale?
I have difficulty placing fisheries.
16-04-2011 06:38 PM
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computertech Offline
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Posts: 346
Joined: Oct 2009
Post: #2
RE: Roads / Fishery
(16-04-2011 06:38 PM)Rosejane Wrote:  Just starting
Most of the time when I build a new road it comes out as a dirt track but sometimes is tarmaced. What is the rationale?
I have difficulty placing fisheries.

roads are suppose to simulate country and city roads. More buildings=city roads. less buildings=dirt road. Doesn't really make any difference.
As for fisheries, the "dock" part of the building has to pointed into the water, not the building part. Exactly what issue are you having?

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16-04-2011 11:11 PM
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Rosejane Offline
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Posts: 23
Joined: Apr 2011
Post: #3
RE: Roads / Fishery
Thamks fpr your reply. The fisheries just stay red whichever way round I place them. Do the dirt roads turn into tramaced as you place more buidlings or do they stay dist? It is an aesthetic thing. I play the Anno series a lot & like my towns to look pretty.
17-04-2011 02:33 PM
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Che Guevara Offline
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Posts: 732
Joined: Mar 2010
Post: #4
RE: Roads / Fishery
When you place more buildings roads turn into tarmaced ones too. To place the fisher wharf one part of it must be on the water. Check some videos on youtube.
17-04-2011 02:47 PM
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Bushface Offline
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Posts: 181
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Post: #5
RE: Roads / Fishery
A fishery must have its jetty in the sea (some bays don't count) and part of the rest on a bit of coast which can be levelled. Some of the green-overlay tiles (indicating the fishable zones) must be within reach of the fishing boats. And usually the jetty has to be pointing pretty well straight out from the coast, which you can set by using the mouse wheel to rotate the fishery.
Levelling: suppose you want to place a building needing a particular patch but you're told that the terrain can't be levelled. Then select a smaller building and see if that can be put somewhere in the patch, probably with a rough-terrain building time penalty; place that building, then cancel construction, and you'll have part of your target patch levelled. Repeat as necessary, gradually increasing the size of your temporary flattener until at last you can put your chosen building where you want it. This costs nothing. Snag: sometimes the ground is levelled up, sometimes down, and you can't always be sure which way the flattening will go. This technique allows the creation of locations for docks and fisheries on what seems at first to be unusable coasts, and (with time, luck, and patience) the creation of roads on, and even through, steep hills.
A fishery must have its jetty in the sea (some bays don't count) and part of the rest on a bit of coast which can be levelled. Some of the green-overlay tiles (indicating the fishable zones) must be within reach of the fishing boats. And usually the jetty has to be pointing pretty well straight out from the coast, which you can set by using the mouse wheel to rotate the fishery.
Levelling: suppose you want to place a building needing a particular patch but you're told that the terrain can't be levelled. Then select a smaller building and see if that can be put somewhere in the patch, probably with a rough-terrain building time penalty; place that building, then cancel construction, and you'll have part of your target patch levelled. Repeat as necessary, gradually increasing the size of your temporary flattener until at last you can put your chosen building where you want it. This costs nothing. Snag: sometimes the ground is levelled up, sometimes down, and you can't always be sure which way the flattening will go. This technique allows the creation of locations for docks and fisheries on what seems at first to be unusable coasts, and (with time, luck, and patience) the creation of roads on, and even through, steep hills.
(This post was last modified: 17-04-2011 06:01 PM by Bushface.)
17-04-2011 06:01 PM
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