(16-04-2011 11:14 PM)computertech Wrote: turning into a wargame would be a different title, not a city simulation.
Agreed. At its core, Tropico is a city builder/sim, not an RTS or war "strategy" game as you suggest. That said, there is MUCH the devs could do, IMO, to improve combat, crime and the conflict/rebels/strategy part of the series.
My ideas on this front:
Your relationship with rebels and foreign powers should be more fluid and evolving, rather than a pop-up event where a random building is attacked and your soldiers stream single file at the enemy.
- Without Generals, Soldiers engage rebels wherever they encounter them (single file, without backup).
- With Generals, Soldiers are led
(read: grouped into formation) into battle and therefore stand a better chance of actually winning a fight and losing fewer comrades.
- El Presidente should have bodyguards based on the soldiers that work at his palace. This could perhaps be upgraded once a Secret Police HQ is setup (El Prez gets 2 black suited, sunglassed guards with better training, rather than soldiers). This is far preferred and more sensible than our beloved leader charging at rebels solo with a revolver.
- Rebels should launch a variety of attacks such as car bombings, robberies, all out assaults, kidnappings, sabotage etc.
- To commit the above attacks, rebels can roam Tropico's streets and only El Prez's strong security infrastructure can stop them (police stations with patrolling cops or guard stations - see below).
- Guard Stations should have a patrol radius which guards roam about in. If they encounter rebels or criminals they can detain them.
- Secret Police or even a *new* Military Intelligence Office could be created, which can reveal the location of a rebel encampment on Tropico. El Prez can then evoke an edict or make an attack on the rebel base to eliminate whatever current rebel threat (it would be great to see your Generals lead columns of soldiers into the bush to destroy the rebel threat!)
- *New* Coast Guard/Navy shipyard should be added which allows El Prez to create a sea patrol. This can deter foreign nation's warships.
- Add a new mechanic where refugees/immigrants arrive at Tropico by floating raft/dinghy (like Cubans!). Without a Coast Guard, these arrivals cannot be stopped (like formal immigrants via Immigration Ministry).
- Pirates! Small (modern) pirate scooners/cutters can become an issue on Tropico's coast (just like rebels on land) and can stick-up freighters or tourist ships/raid coastal industry. El Prez must invest in a navy/Coast Guard to confront and deter these attacks.
These features would add a TON of depth to combat/rebel confrontation and give us, the player, more control to dictate the outcome while also not making it too "strategy" or RTS specific. Thoughts?