One thing ive noticed, a t1-t3 comparison
I picked up reloaded the other day, as i never played the expansion, and t2. so for 10 bucks and supporting a great site called gog.com i grabbed it.
I was playing some senarios and the one thing about the game that really struck me is there is no auto pilot. You always seam to have to be dealing with something. Be it kicking educated workers from low end jobs, or even adding to entertainment, or liberty or even island control. If not, things start to spiral and your gonna get voted out.
I hope in T4, a bit more of this comes into play. at many times in t3, you can just completely ignore things like rebels, or even churches or what ever and there is no trouble really. the election hits you sway voters and thats it.
in t1 that wasnt always the case. get even a single rebel on your island and dont have areas of control (gaurd towers are the only way) an attack hits that building is gone. it doesnt mater if you have 10 soliders, if the attack is in an area you dont control you loose.
other things like food, and people starving. in t3, people in masses can die every year and its like noone notices, In t1, people start dying, if you dont get more food fast, your not lasting the next election. Ive seen the masses flip from all happy to 3/4 unhappy in as little as a few years. Makes sence, if half the population was starving with little medical care id vote ya out too!
I guess what im saying is, I really hope there is more consequences for your actions, vrs the slight road bump as in t3.
one thing i will say, Its amazing how much T3 taught me how to play as the game is more forgiving. t1, back before i got t3, i rarely could win a senario. But after playing T3 for a few years, i see t1 in a whole new light. In some ways T1 is more focused on the political side, and T3 is more focused on the island building/style with a more forgiving political model.
Honestly i love the fact that T3, is more of an island sim, as that is half the fun of tropico for me. I just wish the political side was a bit harder as to often does the game trend towards easy mode and i just start not worring about anything and it feels more like im playing a sandbox.
the other part that has me torn is workers, they stick at jobs much better in t1, and almost to a fault.. taking years of firing workers to get them to the next teir of jobs. checking workers later in the years they are maxed out, with many just having only one job. that rarely happens in t3, they just swap jobs at a drop of a hat.
I could see how with 1k people on an island that could be really hard to micro, but at the same time id like to see more settings to control this. Perhaps tropicans can have more focus on what they like, or less willing to move jobs.. A slider could take care of this. Something like, I hate change, to.. where ever the wind takes me
one last thing, now that kaylpso owns the rights to tropico, do you plan on opening a new forum for reloaded?
cant wait for t4...