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One thing ive noticed, a t1-t3 comparison
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Tropi'je Offline
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Post: #1
One thing ive noticed, a t1-t3 comparison
I picked up reloaded the other day, as i never played the expansion, and t2. so for 10 bucks and supporting a great site called gog.com i grabbed it.


I was playing some senarios and the one thing about the game that really struck me is there is no auto pilot. You always seam to have to be dealing with something. Be it kicking educated workers from low end jobs, or even adding to entertainment, or liberty or even island control. If not, things start to spiral and your gonna get voted out.

I hope in T4, a bit more of this comes into play. at many times in t3, you can just completely ignore things like rebels, or even churches or what ever and there is no trouble really. the election hits you sway voters and thats it.

in t1 that wasnt always the case. get even a single rebel on your island and dont have areas of control (gaurd towers are the only way) an attack hits that building is gone. it doesnt mater if you have 10 soliders, if the attack is in an area you dont control you loose.

other things like food, and people starving. in t3, people in masses can die every year and its like noone notices, In t1, people start dying, if you dont get more food fast, your not lasting the next election. Ive seen the masses flip from all happy to 3/4 unhappy in as little as a few years. Makes sence, if half the population was starving with little medical care id vote ya out too!

I guess what im saying is, I really hope there is more consequences for your actions, vrs the slight road bump as in t3.


one thing i will say, Its amazing how much T3 taught me how to play as the game is more forgiving. t1, back before i got t3, i rarely could win a senario. But after playing T3 for a few years, i see t1 in a whole new light. In some ways T1 is more focused on the political side, and T3 is more focused on the island building/style with a more forgiving political model.

Honestly i love the fact that T3, is more of an island sim, as that is half the fun of tropico for me. I just wish the political side was a bit harder as to often does the game trend towards easy mode and i just start not worring about anything and it feels more like im playing a sandbox.


the other part that has me torn is workers, they stick at jobs much better in t1, and almost to a fault.. taking years of firing workers to get them to the next teir of jobs. checking workers later in the years they are maxed out, with many just having only one job. that rarely happens in t3, they just swap jobs at a drop of a hat.

I could see how with 1k people on an island that could be really hard to micro, but at the same time id like to see more settings to control this. Perhaps tropicans can have more focus on what they like, or less willing to move jobs.. A slider could take care of this. Something like, I hate change, to.. where ever the wind takes me


one last thing, now that kaylpso owns the rights to tropico, do you plan on opening a new forum for reloaded?

cant wait for t4...
03-05-2011 01:05 AM
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RGT94 Offline
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RE: One thing ive noticed, a t1-t3 comparison
I never played the earlier games that much, i had the original on PC but just played sandbox for the fun of building lol. But i agree that at times i found that i could sit back and do nothing in Tropico 3 and watch the money roll in instead.

Especially in terms of the rebels, like you say its just a case of a little shoot out and then they run away. I think it would be great if they seized control of buildings and areas. Which could lower your national income and fund the rebel army maybe. Like we see in the current world news, nations loosing control of small villages and towns. I think it would just help to make rebels more of an issue worth avoiding, rather than the minor inconvienience they are at the moment.
But, on the other hand, i guess this could become very irritating if everytime you have someone assinated the rebels get annoyed and take over your oil rig.
04-05-2011 07:59 PM
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Tropi'je Offline
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RE: One thing ive noticed, a t1-t3 comparison
You know thats a wonderfull idea..

perhaps take a page from T1, about the island area of control. (only an area near an active gaurd tower was protected)

then add in the new, rebels seize a building. that could inturn cause more people to join the cause, Or get others into the rebel movement.

People that are still citizens but now get labled as rebel sympathisers.. (hidden name or it would be to easy to tell), but cause more protests, get production to slow down.. teamsters and dock workers to strike more often.

To me something like this could add a whole lvl of game play not sean before.

Perhaps you could use the secret police to find these people, wire tapping increases it. Use milatary to break up protests, retake buildings with a chance of it being destroyed.

Ohh you know im liking this even more as i ponder it..
(04-05-2011 07:59 PM)RGT94 Wrote:  But, on the other hand, i guess this could become very irritating if everytime you have someone assinated the rebels get annoyed and take over your oil rig.


to me all that means is you just need to invoke martial law, wiretaping, and prison reducation.. with all your tv and radio set to all presidente' all day




I might actually have to use one of those editcs for one Tongue
(This post was last modified: 05-05-2011 02:00 AM by Tropi'je.)
05-05-2011 01:58 AM
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Ismail Offline
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RE: One thing ive noticed, a t1-t3 comparison
I think that there should be different rebel types.

The two main rebel types would, of course, be Capitalists and Communists

Capitalists = well armed, backed by the West, are more likely to attack using force than through propaganda. They believe in strength through fighting rather than through numbers.

Communists = rather poorly armed, backed mainly by the Soviets (if they exist) or the Chinese (from the 1960's - 80's), rely more on taking advantage of public grievances and poor working conditions rather than open warfare. They rely on strength in numbers before carrying out large attacks.

Stuff like that.

It'd add more depth to diplomacy as well. If the West doesn't like you and sees you as heading a communist government, they might create a rebellion or back an existing one. If you really alienate the Soviets or the Chinese then they'll back an existing rebellion.

In addition rebels could also do things like hold buildings and their inhabitants hostage in return for fulfilling demands. For instance they could call for fair elections or a "ceasefire" agreement (in which you give them some guns or something which strengthen them but make them agree to not attack for a while.) It'd also make a player more reluctant to have, say, huge unguarded industries in places on the island with little military or police presence, since obviously the families of those hostages would be counting on El Presidente to save the day... somehow (either through a military attack which could cause civilian casualties, or by giving in to demands, or by just not doing anything so that either the rebels give up and release the hostages or, in the worst case scenario, execute them all.)
(This post was last modified: 07-05-2011 01:05 PM by Ismail.)
07-05-2011 01:01 PM
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Maximo Offline
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RE: One thing ive noticed, a t1-t3 comparison
Good ideas Ismail!

There's definitely a ton of room to expand the potential for conflict and rebel attacks on Tropico. While I DO NOT support or like the idea of a RTS point-and-click style combat game (Tropico isn't about that)...I do see plenty they could add to make rebel encounters more dynamic while also giving El Presidente more tools to prevent or quash them when they do pop up.

As I've mentioned in other posts, adding something like Pirates (coastal rebels who raid fishing ships/freighters/cruise ships/tourist beaches), imploring you to build a Coast Guard would be cool. Also, fixes to the mechanics of how your troops get to and fight battles with rebels (say, by being "led" by Generals, rather than streaming in single file) would also be welcome.

Your ideas are cool though and making two "factions" of rebels, if you will, would be a great addition and force you to balance the demands of your people even more!

George W. Bush: "A dictatorship would be a heck of a lot easier, there's no question about it." El Presidente agrees. Cool
09-05-2011 02:28 PM
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darius89 Offline
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Post: #6
RE: One thing ive noticed, a t1-t3 comparison
An old idea from Cafe Tropico I always liked,circa 2002. Long since dead though. By the way I agree with you,Maximo about rts style combat and pirates,good ideas as always Smile
http://goo.gl/8leqU
Baron Francisco Wrote:I was thinking, and I thought up an idea for a new special character, the Bandit.

The Bandit would be special unit, like the Rebel. A Bandit is an embodiment of crime, as they will attack buildings. Instead of destroying a building when attacking it, instead they loot it, stealing all goods waiting for pick-up by teamsters.

Citizens become rebels due to low happiness and liberty ratings, while citizens would become bandits if they have low food or job ratings. This means you have to look out for food shortages and high unemployment.

At first, if the island has a few bandits, they will start by robbing outlying farms. If they become bolder or gain more members, they may begin robbing factories, marketplaces, and ranches. If they become very bold, they may attempt a heist at your docks or the palace. If bandits can manage to attack and enter the palace, they will steal money from the treasury.

Bandits would also effect crime safety levels wherever they go, and would be armed with pistols. However, bandits could be fought of by both the police and the army.

If anyone has any suggestions, questions, or comments, POST!

Viva El Presidente Smile
(This post was last modified: 09-05-2011 02:40 PM by darius89.)
09-05-2011 02:39 PM
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komradElMarx Offline
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Post: #7
RE: One thing ive noticed, a t1-t3 comparison
I would personally love a setting for the police that militarizes them. i always got annoyed when the rebels would kill off my army one by one, while i have a huge police force as well. in times of unrest rulers (especially dictators) will send anyone into the fray. plus it would be great to have a true police state, and can even act as a counterbalance to the army. maybe through an edict? "tired of the constant whining of the generals? have your soldiers stopped saluting el presidente? no worries! just militarize our police force and start all over again! sure they might not perform as well as soldiers, but hey, loyalty counts for more, right? ..."
09-05-2011 02:53 PM
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darius89 Offline
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RE: One thing ive noticed, a t1-t3 comparison
(09-05-2011 02:53 PM)komradElMarx Wrote:  I would personally love a setting for the police that militarizes them. i always got annoyed when the rebels would kill off my army one by one, while i have a huge police force as well. in times of unrest rulers (especially dictators) will send anyone into the fray. plus it would be great to have a true police state, and can even act as a counterbalance to the army. maybe through an edict? "tired of the constant whining of the generals? have your soldiers stopped saluting el presidente? no worries! just militarize our police force and start all over again! sure they might not perform as well as soldiers, but hey, loyalty counts for more, right? ..."
The police do fight in uprisings but nothing else. Many is the time (in scenarios that boost rebels) my army has been routed leaving one rebel survivor who blows up and expensive building. All the time my 13 man police force carries on as normal. I have watched rebels blow up buildings in plain view of police, po-lice ! Good idea

Viva El Presidente Smile
09-05-2011 03:01 PM
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CoconutKid Offline
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Post: #9
At Darius89
(09-05-2011 02:39 PM)darius89 Wrote:  An old idea from Cafe Tropico I always liked, circa 2002. Long since dead though. ...

Just to set the record straight. The Google cache from which Darius89 retrieved his quote is as of may 06, 2011. The Cafe was alive and well until the server where it was located as a dependent of The Next Level was hacked and a number of sites were deleted on April 17, 2011. It still exists but from a back-up date over a year ago -- and locked-up to exclude the spam-bots.
09-05-2011 03:39 PM
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darius89 Offline
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RE: Darius89
(09-05-2011 03:39 PM)CoconutKid Wrote:  Just to set the record straight. The Google cache from which Darius89 retrieved his quote is as of may 06, 2011. The Cafe was alive and well until the server where it was located as a dependent of The Next Level was hacked and a number of sites were deleted on April 17, 2011. It still exists but from a back-up date over a year ago -- and locked-up to exclude the spam-bots.

Sorry my mistake for not being clearer,I mean`t the thread.

Viva El Presidente Smile
09-05-2011 03:45 PM
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CoconutKid Offline
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At Ismail - on rebels
(07-05-2011 01:01 PM)Ismail Wrote:  I think that there should be different rebel types. The two main rebel types would, of course, be Capitalists and Communists. ...

Given the expansion of the PC hardware capacity since T1, it would indeed be reasonable to refine the character of the "rebels" to reflect that they are in opposition to not only the person of El Presidente, but also to his economic policies and foreign alliances.



As just a reminder to the younger players, there was an actual situation where a leftist (if not entirely communist) revolt had come to power in Nicaragua. It was the Sandinista Junta of National Reconstruction government following the July 1979 overthrow of Anastasio Somoza Debayle's dictatorship. Various groups opposed it. The Contras is a label given to the various rebel groups opposing it. Although the Contra movement included a number of separate groups, with different aims and little ideological unity, the Nicaraguan Democratic Force (FDN) emerged as by far the largest. In 1987, virtually all Contra organizations were united, at least nominally, into the Nicaraguan Resistance. From an early stage, the rebels received both overt and covert financial and military support from the United States government through the Central Intelligence Agency (CIA), initially supplemented by the Argentine dictatorship of the time. By 1981, the U.S. had already begun to support the armed opponents of the Sandinista regime. The U.S. Government agency in charge of this was the C.I.A., which commenced to arm, cloth, feed, and supervise the Contras. A key role in the development of the Contra alliance was played by the United States following Ronald Reagan's assumption of the presidency in January 1981. Reagan accused the Sandinistas of importing Cuban-style socialism and aiding leftist guerrillas in El Salvador. On January 4, 1982, Reagan signed the top secret National Security Decision Directive 17 (NSDD-17), giving the CIA the authority to recruit and support the Contras with $19 million in military aid. The effort to support the Contras was one component of the Reagan Doctrine, which called for providing military support to movements opposing Soviet-supported, communist governments. The CIA distributed to the civilians The Freedom Fighter's Manual, meant to teach them simple sabotage methods (not going to work, damaging light bulbs, putting nails on roads, and so on.) and more dangerous ones (how to make a molotov cocktail).

If you didn't live through the years of the Reagan Presidency, there's a lot of history to look at as fodder for game construction. Cool
09-05-2011 04:23 PM
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Maximo Offline
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RE: One thing ive noticed, a t1-t3 comparison
(09-05-2011 04:23 PM)CoconutKid Wrote:  As just a reminder to the younger players, there was an actual situation where a leftist (if not entirely communist) revolt had come to power in Nicaragua. It was the Sandinista Junta of National Reconstruction government following the July 1979 overthrow of Anastasio Somoza Debayle's dictatorship. Various groups opposed it. The Contras is a label given to the various rebel groups opposing it. Although the Contra movement included a number of separate groups, with different aims and little ideological unity, the Nicaraguan Democratic Force (FDN) emerged as by far the largest. In 1987, virtually all Contra organizations were united, at least nominally, into the Nicaraguan Resistance. From an early stage, the rebels received both overt and covert financial and military support from the United States government through the Central Intelligence Agency (CIA), initially supplemented by the Argentine dictatorship of the time. By 1981, the U.S. had already begun to support the armed opponents of the Sandinista regime. The U.S. Government agency in charge of this was the C.I.A., which commenced to arm, cloth, feed, and supervise the Contras. A key role in the development of the Contra alliance was played by the United States following Ronald Reagan's assumption of the presidency in January 1981. Reagan accused the Sandinistas of importing Cuban-style socialism and aiding leftist guerrillas in El Salvador. On January 4, 1982, Reagan signed the top secret National Security Decision Directive 17 (NSDD-17), giving the CIA the authority to recruit and support the Contras with $19 million in military aid. The effort to support the Contras was one component of the Reagan Doctrine, which called for providing military support to movements opposing Soviet-supported, communist governments. The CIA distributed to the civilians The Freedom Fighter's Manual, meant to teach them simple sabotage methods (not going to work, damaging light bulbs, putting nails on roads, and so on.) and more dangerous ones (how to make a molotov cocktail).

If you didn't live through the years of the Reagan Presidency, there's a lot of history to look at as fodder for game construction. Cool

Boom! Any everyone loves to see the U.S. as the epitome of "freedom" and "democracy." Ha, that's a laugh! Know your history folks...and thanks for the lesson Coco.

George W. Bush: "A dictatorship would be a heck of a lot easier, there's no question about it." El Presidente agrees. Cool
09-05-2011 07:15 PM
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