Modding
So I'm back playing this game again. I just can't find another game to scratch that trading-empire itch.

I've modded the game so that I cannot become councilman for a while. What I want to know is how I can deal with those princes? I want them to stop making demands. I don't care how. I'll take modding, I'll take memory editing, I just want this awful mechanic gone. In my last game, they were a constant thorn in my side and their satisfaction % would drop far, far too quickly. My previous attempts at making all their demands be for money did not seem to work.

Any ideas? Anyone ever still here?
Reply
Hi DDRJake,

it is not possible to mod the frequence the satisfaction decreases - it depends on the population, i.e. more people quicker decrease.
By modding the missions.ini you can skip mission types, the duration a mission is available, the time to fullfill a mission, the time the same type of mission appears again, the number the same type of mission is possible at the same time and the rank you need that a mission appears. Especially it is possible that the missions stack (duration times). Probably you already know that already... Wink
If you skip all mission types except the money demands you will never get the countryways and thus the country-towns.

Another way may be to "mod" tons of money (e.g. by raising the castaway reward to a billion or two) and buy all parts of all regions. If you own 100% of a region the satisfaction is frozen at 100% and the sovereign will not attack the towns of his region anymore. But: it will last a few ingame years to buy all regions and you have to accept some other missions now and then for the mission to buy 5% of a region appears only if the satisfaction is 90% or higher (as far as you didn't replace the logic or setup (not sure which one is necessary) of the "buying-mission").
Of course this is cheating but you play for yourself, right? The "bigger problem" is that printing money by modding corrputs the main issue of the game: earning your money on your own.
If you choose this way take care to get the countryways of a region before you buy the last 5% of this region. And be aware that owning 100% of a region does not prevent attacks on your treks!


Regards
Cete
Reply
After giving up on the original boxed US version of Patrician 4 a couple years ago due to extreme instability, I recently decided to see if anything had been done to repair a series that I really liked up through Patrician 3. I have been reading this Modding thread with interest and decided to try the boxed Gold Edition available from the UK through Amazon.

I downloaded the ini folder from the provided link, and the missions.ini from the first page of this thread.

After changing only two items in the missions.ini, I placed ini folder in the root of the game and all appears to work. The change made to the missions.ini file is in Mission LF04, I changed DisplayDuration = 15, and MissionDuration = 45 to the numbers shown here, giving me a little more time of availability and to respond. As an experiment, I tried eliminating this mission and found that this eliminated ALL missions. Not good! Put it back and all was well again in the same game. I also changed the townlist.ini to allow for a 32 city game that I started without problem.

I do have a question: I received a mission from the Hanseatic League through the Guild to establish a new city – Kaunas. The city appeared on the map with several buildings laid out and in need of construction material. I could not find any place to get a wagon train. I looked in all the nearby cities. I either do not know where to look, or I may have created a glitch. The mission failed because I could never supply materials to the new city.

I tried a second time and was given Warsaw. Same problem and result. Could not find a wagon train anywhere I looked. I was under the impression that the wagon train facility should have appeared in the city where I accepted the mission – Thorn.

Does anyone have any insight on this? Am I not looking in the right place, or have I created a glitch by modding?
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The "Wagon Depot" - where you order and build wagons - does not just appear, it needs building and that requires Wood, Bricks, and Tools. It takes time to build. The land locked towns usually have those facilities built.

Typically you get chummy with the local prince and you get a mission to provide goods to create a land route to a particular inland town. Then the building of the Wagon Depot starts, it starts automatically in the coastal town - you just need to provide building material.
I would suggest that you have accelerated building an inland town before getting a land route elsewhere so the Wagon Depot has not been built.
Reply
Thank you for your reply billyplod. I have gained knowledge from many of your earlier helpful posts

What happened in this situation seems to be different than anything I have read in the Forum posts, not just this thread. The local Prince has not yet offered an inland town. This was offered through the Hanseatic League at the Guild. The inland city was totally laid out, but no construction was done, and thus, no wagon train facility at the inland city. Also no option to build one at the coastal city where I took the mission. Resulting in no means to get the required materials to the inland city.

Did I do something through modding to make this happen too early in the game, or are these missions normally offered but should be ignored until after the Prince offers an inland town is the question I have. The mission.ini modding I did were the two changes which I thought were supposed to slow the offers down, and they did that. I am really trying to figure out if I messed the game up with modding or have just played it out of normal sequence.

The only thing I did not mention was that I added money to the game, but not through the modding files. I did that using Cheat Engine.

Another thought I now have. This was a rather ambitious start with 32 cities. I started an earlier game with the typical 20 cities, but that was missing a couple of my favorite cities from Pat 3. So I modded to start with 40, and that was a disaster. I then modded to start with 32, the present game, and it is actually too many cities to properly service as a newby to the Pat4 expansion. My thoughts are that I should have started with the original 20 plus only the two or three extra cities I wanted. I may just start a new game doing that and coming back to this game after getting more experience, or abandoning it if I have screwed it up.
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What you say is what I find to be the fun part of "Modding", trying something yourself and see how it goes. Sometimes you get a interesting and fun enhancement, most times a horrid mess. Keeping at it until you get the outcome you want.
BUT .....
The problem with either "Modding", "Trainers" , "Memory or Save Game, editing" is that it is not supported and because gaming software is not designed to give a specific answer but a range of outcomes, you can change that range quiet dramactically by a small tweak.

In the game you are playing against the AI and the AI set up to give you a challange, so the better you do the more the AI will try and stop you. Your job is to be prepared. For example - in towns the AI will start fires, you need to prepare by building wells and fountains. The prince will seige the town, you can prepare by keeping him happy or building strong defences.
Pirates will attacked un escorted convoys, or have a slightly better ship than you have.

In your case, you added money, the AI saw a really successful player and hit you with various means to challange you using its game rules, you did not have time to prepare.

The way I work is with small changes - see how they go and things add on.
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Hi tom703,

Usually an inland town appears by building a respective land route. By manipulating the countryways in the townlist.ini the inland towns can be founded by the player. In this case it is neceassary to get the respective land route as soon as possible after the town was founded. Try to get a land route between two sea towns first to be able to build wagons before starting to found an inland town.
Example:
1. Land route Hamburg <=> Bremen
2. Build wagons
3. Found Minden
4. Land route Bremen <=> Minden necessary as soon as possible
Tipp:
You can increase the capacity of the wagons at the end of the tradesystem.ini.
But: No chance to increase the number of guards so you need a couple of wagons (10-20) to transport the people for speeding up the towns growth.

Well, knowing all this it is still not easy to found an inland town in time even for advanced players. Some players find it too complicated and skip the reward by intent knowing that the town is not lost anyway - it doesn't matter when the town is built the only thing that is lost if it does not happen in time is the reward.

I guess you have manipulated the countryways in the townlist.ini, right?
If not, the problem may be caused by choosing all sea towns to be available at the start.

Generating money never harmed my game but I never used a trainer or cheat for that (the rewad for the castaway is a possible way - seamapdata.ini). Of course everything is more expensive from one instant to the next if your money jumps to a billion in a second.

Changing single missions and even deleting some of them never result in curious problems, amazing that you have different "effects"...


Regards,
Cete
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Thank you Billyplod and Cete for you comments.

I have been busy trying different modding ideas and restarting new games in attempt to learn how to do this. There is a lot of info in the preceding seven pages, but it is scattered and incomplete which makes it confusing. Nevertheless, I have learned a lot in the last couple weeks. Modding is a challenge that is as interesting as playing the actual game. I have enjoyed the Patrician series from Pat 1 though Pat 3. My first Pat 4, US boxed edition was a disaster. The Gold Edition so far has been wonderful, and through modding I will eventually make it a custom game to suit my desires. I do not play against others, just for my own entertainment. Thus I have no qualms about modding or using cheats.

When I added money with cheat engine, I located the two addresses where this has to be done in about 30 seconds, and poked in just enough money to buy a bunch of ships at the beginning of the game by locking those addresses until I was finished. This doesn't need to be a large amount of money, just enough to cover the ship cost, as it refreshes the amount after each transaction. After that, I played a normal game without cheat engine. Thus, since I never poked in a large amount of money, I don't think there was a problem in triggering to much money too fast.

I fooled with the shipdata.ini to enhance the Special Edition ship [Ship07]. I changed its capacity to 1000, its speed to 8 knots, MaxHp = 500000
MaxSailHp = 500000, CapacityLoss1 = 30, CapacityLoss2 = 60. This worked like a charm, no problems at all. Put a couple of fully armed Hulks, and two or three empty Crayers with this convoy, get your Captain up to 5 in everything, and go solve your pirate problem on auto resolve. You'll take damage to your convoy, but you will never lose your original ship. That whole convoy moves at 7 knots. The Crayers seem to help confuse the AI in battle.

The townlist.ini and the missions.ini files are where I have probably made mistakes.

On page 1 of this thread, Daan posted a townlist.ini which had the countryways and Scenarios all deleted, so I deleted the countryways and scenarios. I then used this:
[Initial]
List = 0, 3, 4, 7, 24, 26, 8, 9, 10, 13, 14, 15, 16, 17, 18, 19, 21, 22, 23, 25, 28, 29, 31, 12, 6, 20, 11, 1, 5, 30, 27, 2, 32, 33, 34, 35, 36, 37, 38, 39;

I wanted 26 initial cities in my game, so I moved them around to get the ones I wanted in the first 26. I also moved all the spice cities into the first 8. I wanted to start in Town13, Flensburg, so I changed it to a TownType = 3 in the townpos.ini.

I started a new 26 city game, normal difficulty, 2500 population, and got the start cities I wanted and Flensburg as a hometown. No apparent problems so far. Big Grin

The first new city founding offered in the Guild was for Town39 = Kaunas. I took this mission, the town appeared on the map the same as if it was a coastal town where the town is laid out, but you must supply it with materials. Of course the mission failed as there was no place to get a wagon train. Sad

Subsequently, coastal cities were offered in the Guild. I build three of these. I failed the reward on the first one, but completed the next two on time and got the reward. This all worked as expected. Big Grin

I was never offered a country town by a sovereign. Do I need to put the [Countrytowns] back in the townlist.ini? Also, if I do that, do I need to remove Town32 through Town39 from the [Initial] list? Once I know that answer, the game play as suggested by Cete in his example is great advice.

Since I have never had a wagon train appear, I am uncertain how this happens. From what I have read, it is supposed to appear in the city where you took took the mission. Is this true? Where exactly in the town does the wagon train facility appear? Or, do I need to have it build through some procedure? Several of the cities in the game I am fooling with now have no empty building sites. Is this a problem?

I had the sovereign in Edinburgh at 100% happy and he offered to sell 5% of the land. I purchased that, but am not sure what I have as there is no indication of what I bought. I am assuming this is game ignorance on my part. Any info would be appreciated.

The missions.ini that I would like to tweak are the Guild missions. I would like to change the frequency, which I know how to do, of the really dumb repetitive missions that I will never take, like increasing or decreasing pelt or iron goods production, and the like. What I don't know is which ones they are, and being lazy here, wish I could get some of them identified. It would be nice to have all the missions identified. Has anyone done that?

From the hours of posting, it appears we are on opposite sides of the pond.

Thanks for the help,
Tom
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(17-02-2014, 12:42 AM)tom703 Wrote: Since I have never had a wagon train appear, I am uncertain how this happens. From what I have read, it is supposed to appear in the city where you took took the mission. Is this true?

The inland route is offered in the "Region" where you accept the mission - so if the Prince of Mecklenburg offers the Mission the route will be between at least one of his towns. The costal towns are Bremen; Hamburg; Lubeck and Rostock - so you should get offered a route between at least one of these towns and another town.

In my current un-modded game my first route was Lubeck to Hamburg.

(17-02-2014, 12:42 AM)tom703 Wrote: Since I have never had a wagon train appear, I am uncertain how this happens. From what I have read, it is supposed to appear in the city where you took took the mission. Is this true? Where exactly in the town does the wagon train facility appear? Or, do I need to have it build through some procedure? Several of the cities in the game I am fooling with now have no empty building sites. Is this a problem?

Have a look at the two screenshots ->
First one is Riga - showning a route to Kanus - you can see the Wagon Depot - where you build wagons, the wagons corral - where unallocated wagons are stored, and the Wagon Train - where wagons are selected to load unload or be allocated auto trade routes.

The seconds is Nimwegen - just connected and the Wagon Depot is still being built - Bricks still required. That is how the facilities appear

If you haven't already check out Falko's post in this Fan stite well worth a view.

http://patrizier-forum.de/index.php?page...eadID=4060

[Image: http://www.image-share.com/upload/2439/272m.jpg]

[Image: http://www.image-share.com/upload/2439/273m.jpg]
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Hi tom703,
tom703 Wrote:...townlist.ini...so I deleted the countryways...
So, here we are! This is the reason for your effects, I think.
The default countryways define which countryway can cause which inland town to appear. Without these relations the inland towns are "free" to be founded by the player (and never a result of an offer from the prince to build a countryway). Useless if it is not possible to build any countryways!
And since wagon-builder and trek-buildings are triggered by building a countryway there will never be some when no countryway is defined.

tom703 Wrote:...Do I need to put the [Countrytowns] back in the townlist.ini?...
Yes (see above)!

The original countryways should look like this:
Code:
countryway01 =  9, 10, 2, 2, -1, -1, -1, 0, 2
countryway02 =  8, 33, 2, 2, 33, -1, -1, 1, 2
countryway03 = 11, 34, 2, 2, 34, -1, -1, 0, 2
countryway04 =  9, 33, 2, 2, 33, -1, -1, 1, 0
countryway05 = 10, 34, 2, 2, 34, -1, -1, 1, 2
countryway06 =  6, 32, 1, 1, 32, -1, -1, 1, 0
countryway07 =  7, 32, 1, 1, 32, -1, -1, 2, 0
countryway08 =  7, 33, 2, 2, 33, -1, -1, 0, 1
countryway09 = 33, 35, 2, 2, 35, 33, 34, 0, 2
countryway10 = 32, 33, 1, 2, 33, -1, -1, 0, 2
countryway11 = 33, 34, 2, 2, 34, -1, -1, 0, 2
countryway12 =  4, 32, 1, 1, 32, -1, -1, 0, 2
countryway13 =  7, 35, 1, 2, 35, -1, -1, 0, 2
countryway14 = 34, 35, 2, 2, 35, 33, 34, 1, 0
countryway15 = 26, 36, 6, 6, 36, -1, -1, 2, 0
countryway16 = 26, 37, 6, 6, 37, -1, -1, 1, 2
countryway17 = 34, 36, 2, 6, -1, -1, -1, 0, 2
countryway18 = 35, 38, 2, 6, -1, -1, -1, 0, 2
countryway19 = 38, 37, 6, 6, 38, 36, 37, 0, 2
countryway20 = 37, 39, 6, 6, -1, -1, -1, 0, 1
countryway21 = 26, 39, 6, 6, -1, -1, -1, 0, 2
countryway22 = 27, 39, 6, 6, -1, -1, -1, 0, 2
countryway23 = 28, 39, 7, 7, 39, -1, -1, 1, 0
countryway24 =  9,  8, 2, 2, -1, -1, -1, 2, 0
countryway25 = 10, 11, 2, 2, -1, -1, -1, 0, 2
countryway26 = 36, 38, 6, 6, 38, 36, 37, 1, 2

Modified countryways => inland towns can be founded by the player
Code:
countryway01 =  9, 10, 2, 2, -1, -1, -1, 0, 2
countryway02 =  8, 33, 2, 2, -1, -1, -1, 1, 2
countryway03 = 11, 34, 2, 2, -1, -1, -1, 0, 2
countryway04 =  9, 33, 2, 2, -1, -1, -1, 1, 0
countryway05 = 10, 34, 2, 2, -1, -1, -1, 1, 2
countryway06 =  6, 32, 1, 1, -1, -1, -1, 1, 0
countryway07 =  7, 32, 1, 1, -1, -1, -1, 2, 0
countryway08 =  7, 33, 2, 2, -1, -1, -1, 0, 1
countryway09 = 33, 35, 2, 2, -1, 33, 34, 0, 2
countryway10 = 32, 33, 1, 2, -1, -1, -1, 0, 2
countryway11 = 33, 34, 2, 2, -1, -1, -1, 0, 2
countryway12 =  4, 32, 1, 1, -1, -1, -1, 0, 2
countryway13 =  7, 35, 1, 2, -1, -1, -1, 0, 2
countryway14 = 34, 35, 2, 2, -1, 33, 34, 1, 0
countryway15 = 26, 36, 6, 6, -1, -1, -1, 2, 0
countryway16 = 26, 37, 6, 6, -1, -1, -1, 1, 2
countryway17 = 34, 36, 2, 6, -1, -1, -1, 0, 2
countryway18 = 35, 38, 2, 6, -1, -1, -1, 0, 2
countryway19 = 38, 37, 6, 6, -1, 36, 37, 0, 2
countryway20 = 37, 39, 6, 6, -1, -1, -1, 0, 1
countryway21 = 26, 39, 6, 6, -1, -1, -1, 0, 2
countryway22 = 27, 39, 6, 6, -1, -1, -1, 0, 2
countryway23 = 28, 39, 7, 7, -1, -1, -1, 1, 0
countryway24 =  9,  8, 2, 2, -1, -1, -1, 2, 0
countryway25 = 10, 11, 2, 2, -1, -1, -1, 0, 2
countryway26 = 36, 38, 6, 6, -1, 36, 37, 1, 2

If you're interested in additional countryways I can provide you with respective data (new countryways, extended highway.ini and townmapXX.ini are needed).
But, unfortunately, to be honest: Since you cannot do anything against the prince ambushing your treks additional countryways are not more than a gimmick.

Start with 26 cities:
I always edit all three lists (Townlist1, Townlist2 and Initial) by deleting all cities I don't like to have at the start although it seems not to be necessary to edit the Initial-list in this way.

Wagons
As soon as you fullfilled a countryway mission for a sovereign construction areas for the buildings will appear near the market place in both cities (if not already existing) the countryway connects (compare billyplods hints and pics).

Buying land:
Be aware that every 5% of a region costs 4,500,000 more than the previous => 100% = 1,455,000,000.
If you own 100% the satisfaction of the prince is frozen at 100% and he will not besiege the towns of the region any more - but still ambush your treks.
In the region-overview at the town-gates you can see how many percent you own of which region.

missions.ini
I only dealt with the sovereign missions so far.


Regards,
Cete
Reply
Right after I posted the last reply, I did as Cete recommended and concentrated on getting the sovereign in Lubeck happy. The countryway missions then appeared as they were in my [Initial] list. Within a short period of time I was given the route from Lubeck to Hamburg, and not long after, Minden, Berlin and Erfurt.

Thus I was able to see the Wagon Train facilities appear in each of the cities and now know how that works. The Duke is driving me crazy with constant fulfillment demands, and the AI seems to know exactly what I have in my warehouse, allowing the Duke to ask for something I do not have or ask for a few more than I do have.

Next, I removed cities 32 to 39 from the [Initial] list, and put the countryway missions back in missions.ini, and started a new game. It took a couple days to get to where I can see the results. It now appears to all be working. The Guild stopped offering Kaunas, but instead it was offered by the Duke as it should be, and all worked properly. Big Grin

The only other thing I tried was to place five duplicate Gold missions in missions.ini, then rename them to LF-17 through LF21. With the original plus five duplicates that gives me six of those. I am now seeing a max of three of those appear at a time. These really helped please the Duke. Since I only see one to three of those, it may be that the second three do not work. But not a problem as three is enough to get the job done.

Now, I would like to slow down the fulfillment demands if I can figure which missions they are.

Billyplod and Cete, your help have been invaluable. I am getting a handle on how some of the modding works, but have a lot more to learn.

Thank you,
Tom
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Modding:

I want to ask if it is possible to change the expedition.ini to trade all the goods for gold like it was in patrician III. that would be great if someone knows how to do it.. i would be thankfull Smile i like the game as it is just the expedition option is shity ;P



Thx Franky.
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Hi Franky,

every Mediterranean city can import two products and and export two products. Not more, but you may vary the goods for each twon on your own in the expedition.ini. Have a look at the tradesystem.ini which number stands for which product.

Additional remark: It is possible to increase the number of cities but in the end it does not work properly with more than six. Increase the number of regions to six and change the regions of the cities - you can always explore exactly one city of each region.

Be aware that changes in the expedition.ini will not affect a running game but are always predefinitions when starting a complete new game.


Regards,
Cete
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Ok. thx for your time. i already thought something like that but it doesnt matter if i cant change the trading for gold and the amount of goods being traded.. the expedition option is then useless for me ;D


Thx Franky.
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(24-01-2014, 02:02 AM)Cete von Holstein Wrote: Another way may be to "mod" tons of money (e.g. by raising the castaway reward to a billion or two)

Where in the files would I mod this?

EDIT: I found it. "CastawayReward" in seamapdata.ini

A different question then: How can I mod the number of counting houses I can have in each rank? I am a Grand Merchant and am limited to 4 counting houses, however I want to have more. I have already modded the game to require 30 counting houses for Councilor rank because I want to remain a Grand Merchant.

Furthermore, is there a way to remove plague or to stop it from damaging my towns?

While I'm flooding this message with modding questions, does anyone have a list of which mission is which? Specifically, I'd like to know which missions are the lords' "buying lands" missions.
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Hi DDRJake,

Counting houses
Sorry, no idea.

Plague
The only secure thing is save and load frequently - but indeed this means save and load almost every day in the game. Not really a solution.
Without guarantee (havn't tried so far): You may vary the number of people that die during a plague: gameplay.ini => [Abwanderung] (means emigration) => Pesttote (means black death dead people). The three numbers should stand for the three difficulty levels.
Another adjustment is the additional consumption during a plague: gameplay.ini => [Verbrauch] (means consumption) => Pest (black death). It's a long time ago and I only played around with "Ratten" (rats) but afair the numbers are the additional percentage the rats destroy - so a "0" should work for "Pest" and "Feuer" (fire) in the same way. When I varied the rats parameter I noticed that the consumption shown in the market was wrong, i.e. it always shows +200% but indeed didn't match what was really consumed (German post).

Missions
Though in German the list from cigue may help. The "buying land" mission is LF15.


Regards,
Cete
Reply
Much obliged, Cete. Time to make a lot of LF15s in my missions file.
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Hi DDRJake,

LF is short for "LandesFürst" which means sovereign. So, while remaining a grand merchant you won't benefit from additional LF-missions for you are not allowed to talk to the sovereign at the town gates anyway.

Regards,
Cete
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No problem, I decided to go all the way to Patrician rank and I'm focusing on getting 100% land ownership early so that I can get on with just making my own perfect Europe, this time without building outside of the walls.

There was an estimate to the number of buildings you can fit in each city somewhere but I cannot remember where. It's a little outside of the modding scope, but does anyone know where it is?

EDIT: Again, I found it on my own searches

Code:
Aalborg 600
Ahus: 620
Bergen: 550
Boston 570
Bremen 570
Brügge 450
Danzig: 630
Edinburg 620
Erfurt 690
Flensburg: 560
Göteborg: 680
Groningen: 550
Haarlem: 550
Hamburg 670
Helsinki 610
Kaunas 450
Köln 550
Königsberg: 610
London 510
Lübeck: 550
Malmö 590
Minden: 370 (bisher kleinste aller Städte)
Naestved: 550
Nimwegen: 600
Novgorod: 610
Oslo: 600
Reval: 590
Riga: 600
Ripen: 710 (die bisher größte aller Städte)
Rostock: 560
Scarborough 560
Stavanger: 580
Stettin 600
Stockholm 500
Thorn: 600
Visby: 650
Warschau 680

EDIT2: As a consequence of rushing for 100% lord happiness, I have not unlocked all the roads. Is there any way to get the rest of them later?
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is there a way of modding to decrease the amount of money to buy land from the Prince?

is there a way of modding to decrease the amount of money of prince mission( not buy land mission)

thank you
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Hi esfyoyo,

it is not possible to adjust the amounts claimed afaik. Furthermore the amount of prince money missions will increase when the Hanse is growing.

Regards,
Cete
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Hopefully someone still out there still checks this thread hehe. I was wondering where I could reduce the number of regional production buildings in cities? I'm fine with the AI starting the game with a regional production facility but in some of the cities, like Visby, for example, I think the amount is a bit extreme and the random, scattered layout doesn't help either. Tongue Honestly I would love to reduce the number to anywhere from 1-5 per city if possible.
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(02-02-2016, 11:31 PM)Juan Escobar Wrote: Hopefully someone still out there still checks this thread hehe. I was wondering where I could reduce the number of regional production buildings in cities? I'm fine with the AI starting the game with a regional production facility but in some of the cities, like Visby, for example, I think the amount is a bit extreme and the random, scattered layout doesn't help either. Tongue Honestly I would love to reduce the number to anywhere from 1-5 per city if possible.

Looking at the "townmap23.ini"  Visby is town number 23. There are a a number of obvious definitions of Wall / Markets / Coast and so on.
Then you start getting the 'BLD_TOWN_PREDEF_SITEn' lines - I suspect that these are the command lines to place various buildings - what refers to what  I don't know but you can experiment (BUT BE AWARE -  (Caution! Editing could cause crashes!) positioning of buildings, streets (invisible too), ect.) .

You could look at these posts (in German but Google will translate)
http://www.patrizierforum.net/index.php?...stID=65923
http://www.patrizierforum.net/index.php?...stID=66108
Reply
Hi Juan Escobar,

If you start a new free game you can choose the average town population, usually 2000, 2500 or 3000. Since the population has a direct relation to the number of production buildings less population means less buildings respectively. You can adjust the start parameters (2000, 2500, 3000) in the gameplay.ini section [NewGame] Parameters TownSize0, TownSize1, TownSize2 (at least you need just one).

Remark:
The average population is, well, an average population. I just tried starting with 500 (8 towns at the beginning) and the ingame avergae population was rather 1000 than 500.
Anyway, changing these parameters should not harm the game, so just play around with it until you're satisfied. Wink


Regards,
Cete
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Where can I find the Patrician IV ini files needed for modding. The Kalypso link is dead.
thanks Smile
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Hi purringcat,

just tried Daan's link in the first post and it works fine. Maybe a temporary downtime?
Please try again. Wink

Regards,
Cete
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Thanks... it worked this time. I have the US version of the game... will these ini files work with that version? Or is there an English version of the mod files somewhere?
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@purringcat

Yes, copy attached in several parts because of file limits in the Forum

and make a copy somewhere. In fact make 2 copies. One copy is the originals and keep these seperate and don't use them - the second copy is your working copy - use this copy to edit the files then copy them back to the game directory once you modify them.

This way you always have the orignal version - just in case.


Attached Files
.zip   ini1.zip (Size: 965.69 KB / Downloads: 58)
.zip   ini2.zip (Size: 968.88 KB / Downloads: 48)
.zip   ini3.zip (Size: 1,013.25 KB / Downloads: 40)
.zip   ini4.zip (Size: 911 KB / Downloads: 48)
.zip   ini5.zip (Size: 799.51 KB / Downloads: 50)
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thank you... it works. Can the Princes' monthly demands be altered. I get between 1-4 demands each month for every town and it's ruining the game. It brings home why I quit playing before. When you get (edit 24-32) 36-48 demands each month, it ceases to be fun.
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You have to realise you are playing against the AI. You don't have to agree to all the demands. I try to keep the Prince happy enough not start a siege and just action the demands for goods that way you get gold in exchange.

Have never looked at Modding that parameter. Once I get back to a PC I will look. Though I guess someone m a y beat me to it.
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