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puzzled
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CaptainPatch Offline
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Post: #1
puzzled
I've started building up the village of Ahus for the Hanseatic League. Most of the core buildings are constructed, including 3 complete houses (with 5 more nearing completion) and 8 complete businesses. Furthermore, the Market Hall is stocked to the point where everything except Stockfish is stocked to three green lights on the Supply indicator. What is _not_ yet complete are the Tavern and the Shipyard.

What puzzles me is that I had a group of 841 Economic Refugees that I dropped into the village. Granted I don't yet have housing for _all_ of them, but there are jobs for a population of 800, and housing for at least 300 (with sufficient housing about to be finished shortly), and plenty of groceries in the Market Hall. But three days after delivering them to the village -- which has been as described above for all three of those days -- NONE have moved in or taken jobs. Furthermore, they've been wandering off so now there are only 500 of them remaining.

What gives? Is it because the Tavern hasn't been completed yet? If that is the case, there really needs to be a big bold statement somewhere that says "If a town does not have a Tavern, beggars will NOT take up residence."

A contributing factor may be something else that puzzles me:

Two -- count 'em: two days after I accepted the mission to build the town up, a Famine was declared because there were no food items in the Market Hall. [No duh! Of course there weren't any in the MH -- it wasn't built yet!] But over the course of the next several days, I started selling goods into dockside supply depot -- at a loss for much of it -- so that EVERYTHING except Stockfish has three green lights. (That's three of the four food items in "excessive supply".) Yet, it's a couple weeks later and the damn Famine -- which started almost immediately won't end.

I can see an argument that goes "Beggars will NOT migrate to a town experiencing a Famine", but if they are _already_ there, I would think that they would take advantage of what is there: shelter, employment, and a well-stocked grocery store. Instead, they've spent several days standing around a letting themselves starve.

If this is a matter of No new beggars will take up residence during a Famine, that would be another thing that needs to be published as a bold statement someplace obvious. (Like a game manual perhaps?) If the reason the Economic Refugees are NOT taking up residence is because of this never-ending Famine, then had I known I wouldn't have dropped them off there in the first place. The whole situation is annoying enough that I'm about to to just dump the game. [Not anticipating that the Famine would be that much of a problem, I've been playing this game with just ONE Save Game. That is, I can't go back to a point before I dropped off the Economic Refugees.]

"Until you know what is worth dying for, Life isn't worth living."

"Choose wisely."
(This post was last modified: 18-07-2011 10:52 AM by CaptainPatch.)
18-07-2011 10:49 AM
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Dorimil Offline
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Post: #2
RE: puzzled
yes a famine is a pain in the ass! Big Grin

if you build up a new town you should secure, that you are able to deliver 5-6 barrels of each (!) good. 6 barrels mean 4 green lights in the (non-existing) marketing hall. that is, what i always do with the second convoi reaches the new town.
that is my way to avoid a famine in a new town. after the same experience in an earlier game.

new inhabitants for a town: if you drop refugees in a town they will wait 1-2 days to get a working place and a living space. if one of that is not given, they will dissapear. think of that if you are using this mission. if not enough buildings a finished, let your convoi with the refugees wait before the town (i did this with a convoy wating several ingame days without loosing the refugees) i think they will also wat long enough on your ship until the famine is over...

Lebe jeden Tag, als wäre es Dein Letzter! / Live each day as it would be your last!
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18-07-2011 11:09 AM
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Falko Offline
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Post: #3
RE: puzzled
you can park refugees months (or years? i dont remember a timelimit for that mission)
once i did have an convoy in a town with such mission (3000 refugees)
i created a new convoy with a snaika and other ships to reach 3000 barrels storage room
then i took the mission
still in the harbour i removed all ships but the snaika
and parked the 3000 refugees-snaika in the english channel (the building for the new town were not ready)
18-07-2011 11:18 AM
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CaptainPatch Offline
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Post: #4
RE: puzzled
(18-07-2011 11:09 AM)Dorimil Wrote:  new inhabitants for a town: if you drop refugees in a town they will wait 1-2 days to get a working place and a living space.

That I understand and agree with. What puzzles me was that three houses and and eight businesses were already finished by the time they arrived, but after three days of standing around or wandering off, NONE of them have taken up residence.

"Until you know what is worth dying for, Life isn't worth living."

"Choose wisely."
(This post was last modified: 18-07-2011 07:00 PM by CaptainPatch.)
18-07-2011 06:59 PM
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CaptainPatch Offline
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Post: #5
RE: puzzled
So the next day ticks over and the Tavern gets completed and -- BAM! -- suddenly there's 300 inhabitants AND the Famine disappears. [Logic flaw? In the absence of _any_ residents, a Famine can begin, but until there are people present the Famine can't end?]

So I guess that a Tavern IS required before people can move in. [Would have been nice to know that for a fact beforehand.]

"Until you know what is worth dying for, Life isn't worth living."

"Choose wisely."
18-07-2011 09:57 PM
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ReCeVeR Offline
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Post: #6
RE: puzzled
Yea that would have been nice to know, just like when I found out you could use the mousewheel to transfer sailors to and from the tavern, making those 300 sailors a 1.5 second deal Smile
19-07-2011 03:07 AM
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Dorimil Offline
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Post: #7
RE: puzzled
a tavern is not necessary for new people coming to town. the famine was the reason because they do not want to become citizens. the first ones comes after finishing the first house and the first facility.

that the famine stops by finishing the tavern, that is "puzzling"! Wink

Lebe jeden Tag, als wäre es Dein Letzter! / Live each day as it would be your last!
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19-07-2011 09:08 AM
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Man of the C Offline
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Post: #8
RE: puzzled
(19-07-2011 09:08 AM)Dorimil Wrote:  a tavern is not necessary for new people coming to town. the famine was the reason because they do not want to become citizens. the first ones comes after finishing the first house and the first facility.

that the famine stops by finishing the tavern, that is "puzzling"! Wink

Because you can't drink the beer unless you have a tavern!!! Wink
20-07-2011 12:24 AM
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