Joined: May 2010
I've started building up the village of Ahus for the Hanseatic League. Most of the core buildings are constructed, including 3 complete houses (with 5 more nearing completion) and 8 complete businesses. Furthermore, the Market Hall is stocked to the point where everything except Stockfish is stocked to three green lights on the Supply indicator. What is _not_ yet complete are the Tavern and the Shipyard.
What puzzles me is that I had a group of 841 Economic Refugees that I dropped into the village. Granted I don't yet have housing for _all_ of them, but there are jobs for a population of 800, and housing for at least 300 (with sufficient housing about to be finished shortly), and plenty of groceries in the Market Hall. But three days after delivering them to the village -- which has been as described above for all three of those days -- NONE have moved in or taken jobs. Furthermore, they've been wandering off so now there are only 500 of them remaining.
What gives? Is it because the Tavern hasn't been completed yet? If that is the case, there really needs to be a big bold statement somewhere that says "If a town does not have a Tavern, beggars will NOT take up residence."
A contributing factor may be something else that puzzles me:
Two -- count 'em: two days after I accepted the mission to build the town up, a Famine was declared because there were no food items in the Market Hall. [No duh! Of course there weren't any in the MH -- it wasn't built yet!] But over the course of the next several days, I started selling goods into dockside supply depot -- at a loss for much of it -- so that EVERYTHING except Stockfish has three green lights. (That's three of the four food items in "excessive supply".) Yet, it's a couple weeks later and the damn Famine -- which started almost immediately won't end.
I can see an argument that goes "Beggars will NOT migrate to a town experiencing a Famine", but if they are _already_ there, I would think that they would take advantage of what is there: shelter, employment, and a well-stocked grocery store. Instead, they've spent several days standing around a letting themselves starve.
If this is a matter of No new beggars will take up residence during a Famine, that would be another thing that needs to be published as a bold statement someplace obvious. (Like a game manual perhaps?) If the reason the Economic Refugees are NOT taking up residence is because of this never-ending Famine, then had I known I wouldn't have dropped them off there in the first place. The whole situation is annoying enough that I'm about to to just dump the game. [Not anticipating that the Famine would be that much of a problem, I've been playing this game with just ONE Save Game. That is, I can't go back to a point before I dropped off the Economic Refugees.]
"Until you know what is worth dying for, Life isn't worth living."
(This post was last modified: 18-07-2011 10:52 AM by CaptainPatch.)
|18-07-2011 10:49 AM